Dota 2 Patch 7.35 Losers – Which Heroes Suffered The Most?
| Tags: Dota 2
| Author Zlosterr
Which are the biggest Dota 2 Patch 7.35 losers? We are about to find out the names that suffered the most.
The arrival of the Dota 2 Patch 7.35 changed the game once again because it included tons of new things. We’ve already gone through the biggest winners of the new patch, but since there are many hero changes, some received a lot of nerfs. Therefore, it is time to analyze them.
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Dota 2 Patch 7.35 Losers – What to Keep in Mind
Besides analyzing the heroes that suffered the most from the most recent update, it is also worth knowing that we got tons of other changes. We suggest taking a look at our Dota 2 Patch 7.35 overview, as well as the Frostivus 2023 article, where we go over all of the other things. With that said, let’s begin with the heroes that got nerfed in the most recent patch.
Bristleback
The first of the Dota 2 Patch 7.35 losers we need to talk about is Bristleback. He has been a fairly popular pick in PUB games, so it’s no surprise Valve decided to reduce his effectiveness. After the changes, there are a few new things about him, such as the reduction in the maximum Aghanim’s Shard Stack, now down from 7 to 6.
Bristleback, the ability, also got changes because it has a 24s cooldown rather than the 20s. This means it won’t prock as often as before.
As for his level 10 talent, instead of giving +20 damage, it will grant him +25 attack speed. This is not really a nerf, but it may not be that effective in certain situations.
Centaur Warrunner
Centaur got fewer changes after the Dota 2 7.35 patch notes. With that said, his Hoof Stomp is not as effective as before because it deals slightly less damage on levels 1-3. The hero’s level 15 talent is also a bit different because it provides +35% STR damage to Double Edge, not +40%.
Enigma
One of the names we did not expect to see among the Dota 2 Patch 7.35 losers is Enigma. To be honest, this hero hasn’t been that popular lately, so we thought that it wouldn’t get any changes. However, it seems like Valve did not agree.
After the new patch, Enigma’s Eidolons now have an HP bonus equal to 4% of Enigma’s health. Also, they preserve their commanded attack when they split.
Sadly, Midnight Pulse has a few changes that could be better. Even though the ability now deals up to 20 base damage, its current HP as damage is down by 1% on all levels. Also, the radius is down from 650 to 600.
Jakiro
Another hero affected by the Dota 2 patch 7.35 release date is Jakiro. It’s safe to say that this was one of the changes that people expected to see because the hero got tons of buffs in the previous patch.
7.35 gave Jakiro’s Dual Breath 150 instead of 225 range. The End Radius is unchanged.
Another difference is the slow movement, which is slightly less effective on levels 1-3. The same applies to the attack slow, which is also not that that good during those levels.
As for the level 10 talent, Jakiro now gets +200 instead of +250 Attack Range.
Lone Druid
There are a few “one-man-army” heroes in Dota 2, including Lone Druid. The hero was pretty strong in the previous meta, but it seems like he is among the Dota 2 Patch 7.35 losers because of the many nerfs.
Starting with his STR gain, it is down from 2 to 1.8, meaning the hero will not be as tanky as before. Summon Spirit Bear also got changes because its base armor is now 0/2/4/6 instead of /3/4/5/6. Fetch Duration is now 2.25s instead of 2.5s, and the ability no longer slows the bear.
Save Roar’s radius is also down (350 instead of 375), so it will be a bit harder to land it. Additionally, the hero’s level 15 talent that gives the Spirit Spirit armor now provides +7 instead of +8. Also, its cooldown reduction is 7s instead of 8s.
Necrophos
The offlaner/midlaner can be very annoying to play against, so a lot of people are probably happy he is among the Dota 2 Patch 7.35 losers. Necrophos’s Death Pulse now costs more mana on levels 1, 2, and 3, but it remains the same on level 4.
Heartstopper Aura is also not as effective as before because its Health Regen to Decay is now 50% instead of 55%. Lastly, his level 20 talent Heartstopper Regen Reduction decreased from +30% to +25%.
Sand King
The next hero that we need to talk about is Sand King. He is among the Dota 2 Patch 7.35 losers because his base INt is down from 19 to 17. Also, Burrowstrike does not do as much damage on level 2 as before. Caustic Finale is also less effective than before because it deals 20 less damage on each level.
As for the hero’s level 10 talent, Sand Storm deals +15 instead of +20 damage per second.
Final thoughts
Besides the changes, some heroes we expected to get nerfed did not receive anything. Slardar is probably the best example because he was the most successful hero prior to the 7.35 Dota 2 patch. Instead of nerfing him a lot, the only real nerf to the hero is related to his Slithereen Crush, which has 325 radius instead of 350. Other than that, the hero’s level 20 and 25 talents are slightly less effective, but overall, he remains a solid pick.