Learning more about the Valorant Passives is important if you want to be successful at this game.
People who decide to give Valorant a chance will quickly discover that this game is way more complex than it seems. Besides the numerous weapons like Phantom or Vandal, each agent in Valorant has specific abilities. This makes the game a lot more interesting but very complex because there are many factors you must take into account.
Speaking of agents and abilities, there are different Valorant Passives you need to be aware of. Many people know that those things exist, but they are not sure how they work or what they need to do, so we’re about to reveal everything.
Valorant Passives – Basic
Similar to other games like Overwatch 2, not all agents in Valorant have passives. With that said, some of them offer such abilities, and they have a key role in their kit, so people need to learn more about them. That’s why we’re going to go over each agent that has Valorant passives and see what makes them special.
Astra – Astral Form
The first interesting passive in Valorant is for an agent called Astra. The name of the ability is Astral Form, and as its name implies, it allows her to go into an astral form and move around the map freely in the air. While using this ability, Astra’s real body remains in one place, and she can take damage from her enemies. In other words, players should only use this ability when they are in a safe position.
An interesting thing about the Valorant passives is that Astra’s Astral Form allows her to see the position of the spike when she is attacking. However, she won’t be able to see her allies or opponents. The good news is that the agent can hear everything around her body while she is in the Astral Form. This buff was added in patch 7.05.
Fade – Terror Trail
When talking about Valorant Passives, the next important thing on the list is the so-called Terror Trail. This is a passive ability for Fade. This thing will become active when she uses Haunt and Nightfall because it will mark enemies and create a black trail on the ground that will allow Fade to follow it. In other words, this works similarly to Spectre’s Dagger in Dota 2.
While the Terror Trail is active, Fade can track the agent’s movement, and that trail will only disappear if the agent teleports (even then, it will begin from the agent’s new position). Keep in mind that Yoru’s Dimensional Drift can cleanse it, and it will disappear once it expires.
Another interesting thing about the Valorant Passives is that the players can use Prowlers to pursue trails. Once a prowler is summoned, it will follow the match until it expires or until it sees an agent. Remember that prowlers can reveal the identity of the agent affected by the Terror Trail to Fade.
Gekko – Globules
Also known as the “Setup passive”, this ability makes Gekko a very intriguing option. Gekko as interesting abilities called Wingman, Dizzy, and Thrash, and when he uses them, they will become a globule and fall into the ground. Once that happens, Gekko will have 20 seconds to approach them, and once that happens, the specific ability will go on a 10s cooldown, meaning Gekko can use it again.
Old-school Valorant players may remember that the reclaim channel time was 2s before. However, after the patch 7.12, it is now 1s, making it a lot more efficient in various setups.
There is no arguing that Jett is among the most popular agents in Valorant and for a good reason. Choosing this agent means you will have Valorant passives, such as Drift, which gives movement speed.
When Jett is airborne, and players hold the jump key, Drift will reduce her falling speed, allowing her to glide down. There are many situations where you can use it, such as when you want to fall without taking damage, and more. The good thing is that Jett is allowed to use other abilities, as well as her weapons, while in Drift. In other words, players can make interesting maneuvers with it.
Neon – Energy
Unlike the other Valorant passives mentioned so far, Energy is a resource bar that gives Neon 100 energy. This is needed to use High Gear and Overdrive because both of these abilities require energy. The first one consumes around 10 per sec, whereas the second one is 5/sec.
Once Neon is out of Enrergy, she must wait to replenish it, which ticks at the rate of 1 every 0.6s. Remember that Neon can also refill her Energy if she kills an enemy.
Phoenix – Heating Up
Heating up is among the Valorant passives known as a “sustain passive”, which means her Blaze and Hot Hand abilities can heal her.
Reyna – Soul Harvest – This setup passive allows Reyna to get a Soul Orb if an enemy that she dealt damage to died in the last 3 seconds. This orb will stay there for 3s, allowing Reyna to devour or dismiss it.
Viper – Fuel
The first of the Valorant passives for Viper is called Fuel, and it allows her to use it for her poison could or toxin screen. It works similarly to Neon’s energy, but she can’t restore her fuel if she kills an enemy. Also, this Valorant agent needs at least 20 fuel to activate an ability requiring this resource.
Viper – Toxin
The second passive for Viper is called Toxin, and it allows Viper to do damage to enemies who are affected by Vision Blocker, Poison Could, Toxic Screen, or Viper’s Pit. This is among the Valorant passives that cause enemies to lose 30 hp upon contact and 10 hp/sec. Enemies who are no longer in contact will be able to restore their HP.