| Tags: Dota 2
| Author Chetan Shekar
Top Strength Heroes for Dead Reckoning
You can choose these Strength Heroes to claim victory in the Dead Reckoning during Dota 2 matches.
The recently released update for Dota 2 has opened its doors to an entirely new mini-game that can be played with your friends. The Dead Reckoning offers points for every assist and kill you deliver to your team against specific enemy heroes in Dota 2 games.
People can play Strength heroes to stand firm against opponents during team fights. Strength heroes can stun enemies and take a considerable amount of damage from their opponents before they get decimated in battles. You can easily counter heroes like Muerta with Strength heroes to deal loads of damage to enemy heroes.
Here’s a closer look at the Strength heroes you can play to win more points for the Dead Reckoning.
Earth Spirit – Roll into Enemies and Rip Them Apart
Earth Spirit is a melee hero who can disposition enemy units with his skills. You can choose Earth Spirit to roll into enemies at high speeds to help your allies annihilate enemy heroes in Dota 2. Earth Spirit has a base Strength of 22 and gains 3.8 Strength per level which lets him support his teammates without having to retreat from crucial battles.
Players can plan their moves carefully with Earth Spirit to win plenty of points for the Dead Reckoning. You can head to the off lane with Earth Spirit to earn more gold from hitting enemy creeps. He can use his melee attacks to destroy enemy creeps and deny experience to enemy heroes in the off lane.
People can buy a Magic Wand for Earth Spirit to replenish health and mana between battles. The support hero gains 3 Strength, 3 Intelligence, and 3 Agility by purchasing a Magic Wand. The item costs 450 gold in the game. Earth Spirit gains a charge for Magic Wand every time an enemy hero casts a spell around the Strength hero. You can use a Magic Wand to restore 15 health and mana per charge. Magic Wand can hold up to a total of 20 charges, making it incredibly useful while farming for gold in the lane with Earth Spirit.
You can summon Stone Remnants around enemy heroes to prepare for battles with Earth Spirit in Dota 2. Stone Remnants are invulnerable objects that can be used to silence enemy units and roll out of danger after taking a significant amount of damage from incoming attacks.
Earth Spirit can push Stone Remnants toward his opponents using Boulder Smash to deal 300 damage to all units up to a distance of 2000. These objects can move fast before giving enemy heroes a chance to dodge the Stone Remnants. Any enemy unit that comes into contact with a Stone Remnant being pushed using Boulder Smash will have their movement speed slowed by 50% for 4 seconds. Boulder Smash has a cooldown of 10 seconds and consumes 100 mana to be used per cast.
You can pull Stone Remnants toward Earth Spirit to silence multiple enemy heroes at once using Geomagnetic Grip. Enemy units hit by Geomagnetic Grip take up to 200 magical damage and are silenced for 3.5 seconds. Geomagnetic Grip has a cooldown of 13 seconds and requires 75 mana. You can use Boulder Smash after using Geomagnetic Grip to push enemies away from allies.
The low mana cost of Geomagnetic Grip and Boulder Smash allows Earth Spirit to nuke enemy heroes several times without taking damage. Earth Spirit can gain 250 mana and 45 movement speed by purchasing an Arcane Boots. The item will let Earth Spirit cast multiple spells to earn more assists in Dota 2 matches, providing more points to the Strength hero while completing the Dead Reckoning challenge.
Rolling Boulder is a tactile ability that can be used to initiate team fights. You can also cast Rolling Boulder to dodge attacks and spells from enemy heroes. Earth Spirit can roll in any direction up to a distance of 750 using Rolling Boulder. You can place Stone Remnants on the path of Rolling Boulder to increase the speed of the spell. Rolling Boulder has a cooldown of 4 seconds and consumes 50 mana, making it a spell that is frequently used by Earth Spirit.
Earth Spirit can cast his ulti, Magnetize, to deal 120 damage per second (DPS) for up to 6 seconds. Magnetize can make Stone Remnants around Earth Spirit explode to reset the duration of damage dealt to enemy heroes using his ulti. It has a cooldown of 80 seconds and needs 100 mana, making it easier for Earth Spirit to get assists and kills in Dota 2 matches.
Alchemist – Hurl Concoctions to Stun Your Opponents
Alchemist can attack enemies fueled by Chemical Rage to increase his kills to earn bonus points for the Dead Reckoning. People can farm gold in the mid lane using Alchemist to buy early game items like Maelstrom and Shadow Blade before roaming the map in search of enemy heroes to eliminate.
You can max out Unstable Concoction to get easy kills with Alchemist. The Strength hero can use Unstable Concoction to hurl a projectile at enemy heroes that can stun them for up to 4 seconds. Alchemist can channel Unstable Concoction for 5 seconds to deal up to 360 damage to his opponents in battle. Unstable Concoction has a cooldown of 13 seconds and requires 100 mana to be used in the game. The ability can be used to deal an additional 400 damage by unlocking the upgrade for Unstable Concoction at level 20.
People can use Acid Spray on a location before casting Unstable Concoction to increase the damage from the projectile. Acid Spray deals 35 DPS to all enemy units in a radius of 625 for 16 seconds. Enemy units affected by Acid Spray have their armor reduced by 7. Acid Spray has a cooldown of 22 seconds and needs 130 mana to be used per cast. You can also cast Acid Spray in lanes to earn more gold from creeps.
Alchemist can bag loads of gold during his matches by leveling up Greevil’s Greed. He gains 24 bonus gold for every enemy unit he kills by maxing out the passive ability, Greevil’s Greed, for Alchemist. You can buy items like Hand of Midas to increase the attack speed of Alchemist in the online game.
His ulti, Chemical Rage, can be used to decrease the base attack time of Alchemist to 1. The reduced base attack time lets Alchemist deal more damage per hit. Alchemist also gains an additional 100 health regeneration and 60 movement speed for 30 seconds. Chemical Rage has a cooldown of 60 seconds and needs 100 mana to be used. You can activate Chemical Rage while channeling Unstable Concoction to survive longer in battles while playing Alchemist.
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