The Finals: All Classes and Abilities Explained
| Tags: Features
| Author The Old One
Here are all three classes and abilities in The Finals that you should know while trying out the FPS
The Finals’ official release is here, and players are already investing hours into making their perfect builds. There are three classes in this FPS, all equipped with unique abilities and weapons. In this guide, we will briefly talk about each class and their abilities in the game. Let’s get started –
Contents
The Finals Classes and Abilities: Light Build
Health: 150
Abilities: Grappling Hook, Evasive Dash, Cloaking Device
The Light class is excellent for close-range combats with SMGs and melees or for sniping from distances. This class is the fastest and smallest out of the three but has the least amount of health. Along with being fast, this build can also allow players to have dashes or stealth abilities, making them exceptional for sudden attacks and sneaking into areas. Here are all the skills explained:
Grappling Hook
This is the default unlocked ability of the Light class, allowing you to launch a rope equipped with a grappling hook to move around the map. You can use this hook to reach the top of buildings or escape messy situations.
Evasive Dash
This ability lets you dash short distances. It’s best used to get out of unfavorable fights and take vaults to cash out.
Cloaking Device
The Cloaking Device makes you totally invisible when you are standing still. However, moving with this ability makes you slightly visible but still very hard to see.
The Finals Classes and Abilities: Medium Build
Health: 250
Abilities: Healing Beam, Guardian Turret, Recon Senses
The Medium class employs a delicate balance between the Light and Heavy builds, providing agility and medium-range combat efficiency. This class acts more like a supporter for the team, assisting with its healing and other abilities. These are the three abilities of the Medium class –
Healing Beam
Healing Beam heals your teammate through a beam in close range. It heals pretty fast, but you cannot use your weapon or other abilities while healing. This is the default ability that comes with the Medium class.
Guardian Turret
The Guardian Turret can be placed on the ground or on any wall. It shoots any enemy player that comes in its line of sight.
Recon Senses
This ability, when deployed, can reveal enemy players through walls for a short period.
The Finals Classes and Abilities: Heavy Build
Health: 325
Abilities: Charge ‘n’ Slam, Goo Gun, Mash Shield
With 325 HP, the Heavy class can take a lot of hits, making it suitable for defending areas. This class is also excellent for demolishing zones and buildings, making way for teammates to go through. Heavy types have the largest hitbox, making them easier to shoot.
Charge ‘n’ Slam
Allows you to charge with speed to demolish walls and other obstacles and also deal damage to enemy players.
Goo Gun
The Goo Gun can shoot goo on an area to build fortifications and block areas. It can also be used to reach elevation.
Mash Shield
Equipping the Mash Shields puts you in a third-person perspective, and the shield itself blocks enemy fire. You cannot use your weapon or other gadgets while having the shield active.
Follow ESTNN for more guides on The Finals.