Here are all of the hero changes you need to know following the arrival of Overwatch 2 Season 6, also known as Overwatch 2 Invasion.
August 10 was the date when Blizzard announced Overwatch 2 Season 6, and to our surprise, it turned out to be one of the biggest updates we had in years. There are tons of new things, so check the Overwatch 2: Invasion Overview for more information about what’s new.
With that said, this article will focus entirely on the different hero changes. There are many things you need to know that will have an effect on the current meta, so let’s dive in. If you need a more detailed overview, you can check the support and tank tier lists to check which are the best heroes to pick right now.
Before going through each change individually, we must share that the armor health damage reduction has a maximum cap of 50%. Furthermore, this s now additive with other sources of damage reduction. The idea behind this change is to remove the feeling that some heroes are almost unkillable.
A couple of tanks received changes following the Overwatch 2: Invasion, so let’s learn more about them.
The first hero that receives buffs is D.Va. According to the recent update from Overwatch 2 Season 6, the hero’s boosters have a 3.5s cooldown instead of 4s. Moreover, the Pilot will be immune to damage for 0.4s while ejecting.
These changes will make D.Va more competitive and will eliminate the nasty one-shots to the pilot that some people complained about. We wouldn’t be surprised if this becomes one of the top tanks in Overwatch 2.
Doomfirst was one of the heroes that people did not use a lot in Season 5. However, following the Overwatch 2: Invasion biffs, it seems like he will be back in action.
According to the changes, Doomfist’s Seismic Slam has a 6s cooldown instead of 7s, whereas Power Block now reduces damage from stuck projectiles. These buffs will make the hero harder to kill, and he will do more damage.
Orisa received a couple of big nerfs lately that have impacted her popularity, but not in a positive way. Fortunately, people who like this hero will have the chance to pick it more often because Orisa received 2 buffs in Overwatch 2 Season 6.
Augmented Fusion Driver’s damage falloff is increased from 15 to 20 meters, which means the hero will be able to do more damage. As for Fortify, it grants a 125 HP bonus instead of 75, which will make Orisa even more tanky.
The best tank during Season 5 received a few nerfs, which was expected. His Annihilation now costs 12% more, and the Block ability will reduce damage taken from struck projectiles. Overall, this should make Ramattra a bit more balanced because the hero was exceptionally strong.
The last tank that got some changes is Winston. His Tesla Cannon has a1s charge time to fire, and the recovery time is up from 0.5s to 9.75s.
In addition to tanks, some DPS heroes also received changes, so let’s review them.
One of Overwatch 2’s least popular heroes received a lot of changes. The goal is to make Bastion a viable pick because he’s not the go-to option in any skill bracket. With that said, there are many new things about the hero:
- A-36 Tactical Grenade now has a 50% maximum explosion damage falloff instead of 70%. The detonation time is 0.35 instead of 0.5, the projectile size is 0.25 instead of 0.2, and the impact damage is 30 rather than 15.
- Configuration: Recon’s reload time is 1.2s instead of 1.5s.
- Configuration: Assault – when using it, it will repair 50 armor health
- Configuration: Artillery – The targeting state movement speed is increased from 20 to 25 meters per second.
Although Cassidy did not get that many changes in Overwatch 2: Invasion, the hero got a few interesting things. His base HP is back to 225, which is good news because he won’t be that easy to kill.
The next new thing is repeated to Peacekeeper and the fact that his damage falloff is now 25-35 instead of 25-45. This means the hero won’t be that effective at a longer range.
Lastly, Magnetic Grenade now has a maximum travel time of 1.5s, and the slow amount is down from 30% to 25%.
After the Overwatch 2 Season 6 patch, Hanzo’s Storm Bow and the arrow draw will no longer be preserved while wall climbing. This is a pretty big nerf because the hero won’t be able to just climb a wall and shoot right away as before.
As expected, Soldier: 76 is among the heroes that received a Nerf. The hero’s Helix rockets now deal 80 instead of 90 damage, and his Tactical Visor costs 10% more. According to the developments, Soldier became much stronger following the update's last patch, so they wanted to lower his burst damage.
To be honest, we are kind of disappointed with Sombra’s changes. Instead of re-working the hero, she received 2 nerfs to EMP. The ability no longer destroys Lifeweaver’s Tree of Life and costs 15% more.
Torb’s weapon swap time is down from 0.5s to 0.4s, and his recovery time on his Rivet Gun and Forge Hammer is better than before.
Aside from the Tanks and DPS, the Overwatch 2 Season 6 patch also affected some supports, so let’s go through them.
Ana’s Biotic Rifle now deals 70 damage and healing per shot, and her Unscoped projectile size is 0.1 instead of 0.
Following the buffs before the Overwatch 2: Invasion hero changes, Brgitte received several buffs that made her strong. It seems like the devs believe she became a bit too strong than she should’ve been because his patch added 2 nerfs.
First, her Barrier Shield HP is now 250 instead of 300, and second, Rally costs 6% more than before.
Kiriko received a lot of changes in this patch:
- Protection Suzu heals for 40 instead of 50, but it heals for an additional 30 when cleansing a negative effect. However, it no longer has a knockback.
- Kunai now deals 45 instead of 40 damage, but the critical multiplier is 2.5x instead of 3. Moreover, the recovery time is reduced from 0.55 to 0.5.
As expected, Lifeweaver also received tons of new things in Season 6 of Overwatch 2. His base HP is now down to 175 instead of 200, but he has 50 shields HP, so he’s tankier than before. Here’s what else you should know:
- Thorn Valley has a 25% reduced spread for the two projectiles fired per shot.
- Rejuvenating Dash heals 50 instead of 25.
- Life Grip’s duration is up from 0.45s to 0.75s.
- Tree of Life – 50% of this ability’s overhealing is converted into Overhealth (up to 100).
Lucio no longer has to deal with the annoying self-healing penalty, which is down from 60 to 0% for the duration of Amp it Up.
In the Overwatch 2: Invasion patch, Mercy will do provide less damage boost to her allies because the percentage is down from 30% to 25%.
Besides the general hero changes, there are also Co-op hero updates, where the heroes have tons of other things you need to be aware of. So, check the full changelog for more details.