As promised, Blizzard has finally made Diablo 4 patch 1.1.1 available for download. This is an update eagerly awaited by players, especially those who wanted a rebalancing of some of the game's classes. However, with this new update, the developers have implemented a lot of fixes. Here we will tell you about the most important ones; if you want to read in detail all the notes about this new Diablo 4 patch, we suggest visiting the official website.
Diablo 4 patch notes
As we previously stated, this patch rebalanced a few Diablo 4 classes. Let's start with the Enchanter, who now has a higher chance of surviving the late game, mostly thanks to changes made to the Excellence Board. A few class mechanics have also been changed to eliminate the impact of “cursed advantages,” or when one power is gained at the expense of another. Instead, by boosting the basic skills' ability to generate anger, the Barbarian observes the flow of combat quickened in the early stages of the game. A number of attacks have also seen an increase in damage, including Reinforced Charge, Reinforced Agony, and Double Strike.
The update's goal is to increase the immersion and excitement in the end-game phases by boosting the strength of special items, improving the drop rate under various game conditions, and supporting builds that don't reach a high degree of power. Additionally, there are now a variety of uses for legendary artifacts and other effects that are way too sporadic.
Other things to point out are the fact that the density of monsters has increased in Nightmare Expeditions and Infernal Tide; bosses with a level of 35 or higher now have a 100% chance to drop a legendary item; levels 6 to 14 of Goblin Marauders now have an increased chance to drop a legendary item; and legion events now offer better rewards and guarantee a legendary item starting at level 35.