Valorant Patch 8.07 Notes Ship Changes to Omen’s Shadow Ability, Include Bug Fixes And More

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Valorant Patch 8.07 Notes Ship Changes to Omen’s Shadow Ability, Include Bug Fixes And More

Valorant Patch 8.07 Notes ship a series of changes to Omen’s Into The Shadows X ability while including a list of adjustments and bug fixes to Clove.

The extensive changes listed in the latest update for Riot’s tactical FPS are bug fixes for the latest controller Clove, as the developers look to fix a series of glitches and exploits arrived with the game’s newest Controller, Clove.

There are not many balance changes for Agents listed in the latest patch for Valorant, and the only single one listed counts a quality of life improvement for the game’s shadowy lurker, Omen.

Valorant Patch 8.07 Notes Full List of Changes

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  • Interaction prompts have received an accessibility update, adding contrast to make them easier to read in-game. Prompt text has been simplified and weapon prompts no longer show skinline names.



  • Omen is now able to pick up the Spike and interact with other useables like doors while in the Shade form of From the Shadows (X) without having to cancel the ability. Our goal is to make these interactions more intuitive and clearly intended.


  • Flashes now behave more consistently even if your latency is affected.

Valorant Patch 8.07 Notes Complete List of Bug Fixes

There are also a list of bug fixes lined up in the patch notes for Update 8.07 of Valorant, wherein the developers fix a glitch that displayed a speck of damage taken as the total damage on the HUD. This means that this visual glitch which was displaying the damage incorrectly has solely been fixed in Patch 8.07, and the ‘underlying gameplay around damage’ remains unchanged.

Patch 8.07 also ships a Chamber exploit that enabled players to place the Trademark C ability in unintended locations within each map. There are a dozen of bug fixes shipped for valoran’ts newly launched non-binary Scottish controller, and the patch notes reveal a list of addressed bug and glitch fixes.


  • Damage Display
    • We fixed a bug where fractional damage would represent the total damage taken incorrectly on the HUD. This bug resulted in issues like close range Classic body shots on armored targets appearing to deal 25 instead of 26 damage and Clove appearing to heal to 151 health with Pick-Me-Up (C) in some circumstances.
      • NOTE: this is purely a visual fix and the underlying gameplay around damage has not changed.


  • Chamber
    • Fixed an exploit where Chamber could place Trademark (C) in unintended locations.
  • Clove
    • Submitted a speculative fix for an issue where Clove’s corpse would sometimes remain upright after dying.
    • Fixed a bug where Clove's Not Dead Yet (X) does not progress the “Use Your Ultimate” weekly mission and Match Details incorrectly reports 0 casts.
    • Fixed a bug where Clove’s Ruse (E) used after death does not report to the Match Details.
    • Fixed a bug where damage to Clove’s Pick-Me-Up (C) temporary health did not appear in Combat Report.
    • Fixed a bug where Clove’s aim direction would abruptly change when suppressed during Not Dead Yet (X).
    • Fixed a bug where Clove would sometimes resurrect without their primary weapon when using Not Dead Yet (X).
    • Fixed a bug where Clove’s head and arm hitboxes could be offset when aiming sharply up or down with Ruse (E) equipped.
      • Fixed the same bug that also applied while Clove was crouched with Ruse (E) equipped.
    • Fixed a bug where Clove’s Meddle (Q) used an incorrect ability icon in the Combat Report.
    • Submitted a speculative fix for Clove’s Pick-Me-Up (C) HUD sometimes showing > 150 total health values when taking fall damage as Clove activated the ability.
    • Fixed a bug where moving through the edges of Clove’s smoke would cause flickering vision rather than a smooth transition.
    • Fixed a bug where dead allies or observers spectating Clove would skip the death camera ceremony upon Clove’s death.
    • Fixed a bug where Clove’s Meddle (Q) could rarely cause a client-side hitch.


  • Weapon and Skins Audio
    • We had several reports of skins’ audio being bugged, which are now fixed:
      • Glitchpop Classic
      • Prime Classic
      • Cryostasis Classic
      • Gravitational Uranium Neuroblaster (G.U.N) Classic
      • Spectrum Classic
      • Elderflame Operator
      • Ion Sheriff (Note: This was already hotfixed during 8.05, but adding here so everyone is aware.)


  • Fixed an issue where Radio Commands Menu being bound to number keys caused a conflict when trying to activate commands.


  • Fixed a bug where your status displayed in the roster list was sometimes too small to read.
  • Fixed a bug where ties on the Standings were not broken correctly.
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With a Bachelor’s Degree in Journalism and Mass Communication, Sid has been writing about Esports since 2016. In times of crisis, Sid finds solace in movies and making art. Also, chocolate!