Valorant 7.08 Patch Notes: Smoke Visual Adjustments, Premier Changes, and More

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Valorant 7.08 Patch Notes: Smoke Visual Adjustments, Premier Changes, and More

The community is being shaken up as Valorant 7.08 patch notes bring exciting changes

Exciting news from the world of Valorant – patch 7.08 is making some Agents smoke more beginner-friendly! Thanks to an audio and visual cue, you'll now get a 1.5-second heads-up when they're about to fade. And that's not all – Episode 7's eighth patch has also changed the Premier Playoffs Tournament queue time.

In the latest update, you will find some awesome UI updates to make the in-game store more user-friendly, and there's also a ton of other cool stuff to check out. So, without further ado, let's dive into what's new in the Valorant update 7.08 patch notes!

Valorant 7.08 Patch Notes – All The New Changes

Valorant 7.08 Patch Notes: Smoke Visual Adjustments, Premier Changes, and More

Credit: Riot Games

Valorant patch 7.08 introduces a substantial update to the game's Smokes. The abilities of Agents such as Astra, Brimstone, and Omen will now emit a distinct audio and visual cue lasting 1.5 seconds just before they are about to dissipate. Although some Valorant professionals have expressed dissatisfaction with these changes, it appears that they primarily aim to assist newer players.

As of the latest update, your allies will no longer hear the sound of your Agent equipping abilities when they are nearby. Additionally, Riot has made changes to the queue time for the Premier Playoffs Tournament, which has been reduced to just 15 minutes from the previous 1-hour wait time. However, it is essential to note that if your team fails to queue up and remain queued within this 15-minute window, you will not be able to participate in the Tournament.

The latest update also includes some user interface improvements for the in-game store. The tweaks make it more convenient for players to navigate through the store and quickly locate the items they need.

General Updates

  • We made a slight adjustment to the rows of Agents you can select from at the bottom of the screen in order to make room for future Agents.


Agent Updates

  • Smoke Visual Update
    • Some of the key smokes can manipulate the play space for a good chunk of time and we feel it is important to be able to make the right decisions in the moment. We’ve added audio and visual cues at the end of our longer lasting smokes to give you a bit of a heads up for when the smoke will disappear.
      • Smokes play an audio and visual cue 1.5 seconds before they are about to fade. The following Agents’ smokes have been affected:
        • Astra
        • Brimstone
        • Omen
  • Ability equipping sounds are no longer audible to your Allies.
    • Previously, the sound of you equipping abilities as certain Agents could be heard by allies that were very close to you. Hearing this audio was inconsistent with equipping guns, which are silent to allies, and resulted in confusion around if enemies were able to hear these sounds. We hope this change will make the rules around equipping gun and ability audio more consistent and make what can be heard by enemies easier to learn and understand.

Premier Updates

  • The Playoffs Tournament Queue is now only 15 minutes instead of 1 hour. If you don’t queue up and stay queued within the 15 minute window, your team will not be able to play in the Tournament.
  • At the end of the waiting period, all teams that are still in the queue will be matched at one time into evenly distributed brackets seeded by Premier Score.
  • This change ensures that having a better regular season record gives you a higher seeding in your tournament.

Store Update

  • Your Level Borders and Player Card collection UI is getting an upgrade! You’ll now be able to search, navigate, and equip your Level Borders and Player Cards using our grid UI.

Bug Fixes

  • Deadlock
    • Annihilation (X) can no longer open Bind’s automatic doors from outside the teleporter rooms.
    • Annihilation (X) can no longer open Breeze’s Mid Chute trapdoor from below.
  • Neon
    • Fast Lane (C) now more reliably fully extends through Fracture’s A Door when cast from the outside, behaving the same as when used from inside A Hall.


  • Fixed a bug where the music would hitch/skip while loading into a map or the Range.
  • Fixed a bug where shooting range bots would not reset their hitbox position properly when respawning.

Player Behavior

  • Fixed a bug so that you’ll receive the correct Ranked Rating penalties for disruptive behavior.


  • Fixed a bug where kill banner audio was playing too quietly.

And that sums our today’s article.

For more regular updates on Valorant, keep an eye on ESTNN.

Valorant 7.08 Patch Notes: Smoke Visual Adjustments, Premier Changes, and More
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