Matt Pryor
Matt Pryor
Matt is a graduate of Southern New Hampshire University. He appreciates all esports titles but primarily focuses on Fortnite and Call of Duty. Matt continuously analyzes gameplay and plays the games himself to better understand in-game decisions by the best players in the world.

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Fortnite: Charge & Dragon Breath Shotgun Buffed Amid Negative Feedback

A Charge Shotgun and Dragon Breath Shotgun from Fortnite are pictured on a yellow background
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Epic Games improve the Charge and Dragon Breath Shotgun.


Fortnite Chapter 2 - Season 4 concluded early this week, ending the Marvel Comics storyline after nearly a four-month run. Players were excited to experience a new season, but the game suffered from some crucial changes from Season 4 to Season 5. The biggest of above all else was the beloved Pump Shotgun’s removal. Both the casual and competitive following stood in agreement that removing the Pump doesn’t make sense, given its popularity. Regardless, Epic instead brought back a relatively weak Tactical Shotgun and the polarizing Charge Shotgun, which first appeared in Chapter 2 - Season 3.

Season 5 also features a brand new Dragon’s Breath Shotgun, which does not offer much incentive to use it, considering the long reload time and only one shot per clip. The Charge Shotgun has its issues due to the charging feature and inconsistent damage output. As a response to the communal outcry, Epic Games made some adjustments to the Charge and Dragon Fire Shotgun to make both more viable.

Also Read: Where to Find all Exotic and Mythic Items in Season 5 

Epic Buffs Two Shotguns

The Fortnite Status Twitter account confirmed Epic Games’ changes to two of the four shotguns in Season 5’s loot pool. Well-known and respected leaker HYPEX released the Charge Shotgun changes:

-Common

  • updated Damage from 8.00 to 8.40.
  • updated DamageMid from 4.80 to 5.04.
  • updated DamageLong from 2.00 to 2.10.
  • updated ReloadTime from 4.84 to 4.73.
  • updated ClipSize from 3 to 4.

-Uncommon

  • updated Damage from 8.50 to 8.80.
  • updated DamageMid from 5.10 to 5.28.
  • updated DamageLong from 2.12 to 2.20.
  • updated ReloadTime from 4.62 to 4.51.
  • updated ClipSize from 3 to 4.

-Rare

  • updated Damage from 8.90 to 9.30.
  • updated DamageMid from 5.34 to 5.58.
  • updated DamageLong from 2.22 to 2.33.
  • updated ReloadTime from 4.40 to 4.30.
  • updated ClipSize from 3 to 4.

-Epic

  • updated Damage from 9.30 to 9.80.
  • updated DamageMid from 5.58 to 5.88.
  • updated DamageLong from 2.33 to 2.45.
  • updated ReloadTime from 4.18 to 4.08.
  • updated ClipSize from 4 to 5.

-Legendary

  • updated Damage from 9.80 to 10.20.
  • updated DamageMid from 5.88 to 6.12.
  • updated DamageLong from 2.45 to 2.55.
  • updated ReloadTime from 3.96 to 3.87.
  • updated ClipSize from 4 to 5.

All variations received a clip increase, damage increase and reload time reduction. Charge Shotguns are undoubtedly more useful now, but the lingering issue revolves around the charging mechanics. Only time will tell if these changes hold any merit.

Dragon Breath Shotgun changes

Now let’s see how the Dragon Breath Shotgun made out.

-Epic

  • updated Damage from 13.30 to 15.20.
  • updated DamageMid from 8.65 to 15.20.
  • updated DamageLong from 6.65 to 7.60.
  • updated ImpactDamageMid from 34.12 to 52.50.
  • updated Range from 256.00 to 572.00.
  • updated RangeMid from 700.00 to 900.00.
  • updated MidRangeKnockbackMagnitude from 325.00 to 500.00.
  • updated LongRangeKnockbackMagnitude from 162.50 to 250.00.
  • updated MaxPreferredRangeEQS from 640.00 to 768.00.
  • updated MaxPreferredRange from 704.00 to 896.00.
  • updated MaxActualRange from 832.00 to 1024.00.

-Legendary

  • updated Damage from 14.00 to 16.00.
  • updated DamageMid from 9.10 to 16.00.
  • updated DamageLong from 7.00 to 8.00.
  • updated ImpactDamageMid from 35.75 to 55.00.
  • updated Range from 256.00 to 572.00.
  • updated RangeMid from 700.00 to 900.00.
  • updated MidRangeKnockbackMagnitude from 325.00 to 500.00.
  • updated LongRangeKnockbackMagnitude from 162.50 to 250.00.
  • updated MaxPreferredRangeEQS from 640.00 to 768.00.
  • updated MaxPreferredRange from 704.00 to 896.00.
  • updated MaxActualRange from 832.00 to 1024.00.

Also Read: Fortnite World Cup 2021 Cancelled, FNCS to Remain Trios all of Next Year 

An up-close headshot will now be more than enough to knock or eliminate an opponent. A Reddit user confirmed this much after the alterations came through. However, the reload time remains unchanged, so hitting accurate shots is imperative. Hop into Fortnite now and try the Charge and Dragon Breath Shotgun for yourself.

Stay tuned to ESTNN for more Fortnite news and update!

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