| Tags: Dota 2, King
| Author Chetan Shekar
Dota 2 Arc Warden Guide – Push Towers In Multiple Lanes
Find out how you can use Arc Warden to push towers in multiple lanes without getting killed in Dota 2.
Pushing lanes is a step toward being dominant in battles while playing the massively multiplayer game. You can play a number of Dota 2 games and lose the matches by not being able to destroy enemy towers on time. Most Dota 2 matches are dependent on lane pushers to lead the team to victory.
People who play the role of a lane pusher can easily distract the enemy team by collapsing towers in lanes for additional gold. You’ll need to demolish at least 3 enemy towers in a row before you can attack the melee barracks and the ranged barracks.
Destroying the melee barracks and the ranged barracks can help your team unlock a new set of creeps that have a higher attack damage. These creeps can pave the way toward the defeat of your enemy team without relying on carry heroes in Dota 2.
You can choose Arc Warden to push towers in multiple lanes to achieve victory in the strategy game.
Arc Warden – Push Towers in Multiple Lanes
Arc Warden is an Agility hero who can push lanes to flatten enemy towers in Dota 2. The carry hero can use his physical attacks to annihilate enemy structures and deal damage to enemy heroes after farming his core items.
You can fight enemy creeps from a safe distance as Arc Warden has a maximum range of 625 on his physical attacks. The ranged hero can create illusions of himself by casting his ulti and teleport to different lanes at any time in Dota 2.
People playing Arc Warden in the massively multiplayer game can take the off lane to level up faster with the ranged hero. The off lane will let Arc Warden get plenty of last hits on enemy creeps to finish farming early game items.
Players can buy a few Wraith Bands to increase their attack speed while playing Arc Warden. A Wraith Band can prove useful to the Agility hero by providing up to 5 Agility, 2 Strength, 2 Intelligence, 2 armor, and 6 attack speed. It can cost players 505 gold to purchase a Wraith Band for the Arc Warden.
You can harass enemy heroes in the off lane by leveling up Flux with the ranged hero. Arc Warden can cast Flux on an enemy unit to deal 60 damage per second (DPS) for up to 6 seconds. Enemy units affected by Flux will have their movement speed slowed by 35%. Flux has a cooldown of 16 seconds and consumes 75 mana.
Arc Warden can use Flux on enemy units with a cast range of 800, helping the Agility hero farm more gold in the lane by shoving away enemy heroes. You can increase the cast range of Arc Warden by a distance of 175 at level 10 through the Talent Tree. Make sure you use several instances of Flux on enemy heroes before hitting the first enemy tower in the off lane.
Many enemy heroes you play against with Arc Warden can deal damage to the carry hero using spells that can stun and disable him. You can purchase a Magic Wand to restore health and mana to Arc Warden while facing Intelligence heroes and utility heroes who can nuke their opponents in team fights. A Magic Wand will also let Arc Warden cast Flux without having to worry about running out of mana or having to go back to base to regenerate mana.
Enemy heroes in the off lane might target neutral creep camps to earn more gold between battles in the online game. You can plant a few Observer Wards around neutral creep camps in the off lane to alert allies of weakened enemy heroes.
You can level up Spark Wraith to slow the movement speed of enemy heroes and deal damage to them while farming in the lane. Arc Warden can cast multiple Spark Wraiths around enemy towers to push lanes without being ambushed by enemy heroes. A Spark Wraith can deal up to 340 damage to opponents and slow them down by 100% for up to 0.7 seconds.
Arc Warden can place a number of Spark Wraiths on a location to instantly drain the health of enemy units before destroying enemy towers in a lane. Spark Wraith has a cooldown of 4 seconds and requires 80 mana to be used in the game.
The Agility hero can stand within a Magnetic Field while attacking enemy towers to avoid getting hit by the enemy structures. A Magnetic Field is an ability that can protect Arc Warden and his allies from taking damage from any attacks that are dealt from outside a radius of 300.
All allied units inside the Magnetic Field have 100% evasion from attacks outside the field and provides up to 80 attack speed as a bonus to teammates for up to 6.5 seconds. Magnetic Field has a cooldown of 20 seconds and needs 110 mana to be used.
Arc Warden’s ulti, Tempest Double, can be the make or break ability to push towers in multiple lanes. The Agility hero can cast his ulti to summon an image of himself that can use Arc Warden’s spells and abilities. The Tempest Double lasts for up to 26 seconds. People can cast their Tempest Double and teleport to other lanes to push multiple enemy towers together with Arc Warden.
Tempest Double has a cooldown of 40 seconds. Arc Warden can reach level 25 to increase the duration of the created image by 12 seconds. You can also reduce the cooldown of Tempest Double by 40% through the Talent Tree. Arc Warden must use Tempest Double often in a game to push lanes faster with the ranged hero. Players can use the Tempest Double to prevent themselves from dying while destroying enemy towers in a lane.
Items to Buy for Arc Warden
Hand of Midas
Hand of Midas can be bought for 2200 gold in the game. The item provides 40 attack speed to Arc Warden. People with a Hand of Midas can cast Transmute to instantly mitigate enemy creeps and neutral creeps. Any enemy unit killed by Transmute provides up to 160 gold and double the experience.
Transmute has a cooldown of 90 seconds. Arc Warden and his Tempest Double can cast Transmute using Hand of Midas to gain bonus gold while farming with the Agility hero. The low cost of Hand of Midas lets Arc Warden farm the item early in a match. The increased attack speed gained by Hand of Midas can be used to destroy enemy towers in multiple lanes.
Manta Style grants 26 Agility, 10 Strength, 10 Intelligence, 12 attack speed, and 8% movement speed to Arc Warden. You can purchase a Manta Style for 4600 gold in Dota 2. Arc Warden can summon up to 2 images using Manta Style. The created images can last for up to 20 seconds and deal 28% of Arc Warden’s attack damage to enemy units and towers.
Buying a Manta Style can be crucial for winning Dota 2 matches with the carry hero. Arc Warden can summon 2 images of himself with Tempest Double to push lanes and obliterate enemy towers in the game. Manta Style has a cooldown of 30 seconds and consumes 125 mana to be used.
Monkey King Bar
Monkey King Bar can be bought for 4975 gold. Arc Warden gains 45 attack speed and 40 attack damage by purchasing a Monkey King Bar. Physical attacks from Arc Warden have a 80% chance to deal a bonus damage of 70 to enemy units. You can easily take down enemy towers while pushing lanes with Arc Warden after purchasing a Monkey King Bar for the Agility hero.
Silver Edge provides 52 attack damage and 35 attack speed to Arc Warden. The item has a cost of 5450 gold in the game. Physical attacks from Arc Warden have a 30% chance to deal 160% critical damage to enemy units by equipping Silver Edge to the Agility hero.
Arc Warden can turn invisible using Silver Edge. The active ability, Shadow Walk, lets Arc Warden become invisible for up to 14 seconds after using Silver Edge in battles. Arc Warden can use Shadow Walk to escape battles after eliminating enemy towers to push lanes. Silver Edge has a cooldown of 20 seconds and requires 75 mana to be used in the game.
Best Allies for Arc Warden
Death Prophet is an Intelligence hero who can help Arc Warden push towers in Dota 2. The ranged hero can use Crypt Swarms in lanes to wipe out waves of enemy creeps before attacking enemy towers.
Crypt Swarm can be cast on enemy units in a radius of 810 to deal 310 damage to them. Death Prophet can use Crypt Swarm once every 6 seconds in the game. Crypt Swam consumes 110 mana to be used.
Krobelus can prevent enemy heroes from using their abilities by casting Silence on them. All enemy units in a radius of 425 can be silenced for up to 6 seconds. Silence has a cooldown of 12 seconds and needs 110 mana in the game. Arc Warden can focus on getting kills while enemy units are silenced by Death Prophet.
Death Prophet’s ulti, Exorcism, can be used to destroy enemy towers along with Arc Warden. A Magnetic Field can be used to shield Death Prophet, Arc Warden, and Tempest Double against enemy towers.
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