Up your game with these handy Dust 2 callouts for CS2, and impress everyone in ranked play.
The map is pretty simple to understand and doesn’t require you to have a lot of experience to learn how to play. Yet, there are several popular callouts you must be aware of, especially if you decide to start grinding your desired rank.
Some of you probably already know some of the things you are about to see. However, others want to learn more, so let’s go through everything. Don’t forget that Dust 2 has been around for many years, and some of the things in CS2 remain the same.
What is a Callout?
The term Callout in CS2 is used when a player wants to describe certain areas on the map. The idea behind those things is to give specific locations “nicknames” so that teammates know what happens. Needless to say, it is much faster than sharing detailed information about a particular spot.
Every map has at least a couple of callouts, some of which are way more popular than others. What’s more, the callouts can be different in your own language, so the things you are about to see in this article might not be the same. That’s one of the big reasons why some of the best CS2 teams in the world are from the same nationality.
All Dust 2 callouts in CS2
Credit “Froosh” on Steam
- A Barrels
- A Car
- A Cross
- A Default Plant
- A Fast Cat
- A Goose
- A Long
- A Ninja
- A Plat
- A Ramp
- A Short
- B Back Site
- B Boxes
- B Car
- B Closet
- B Default Plant
- B Doors
- B Window
- B Plat
- Back Plat
- Cat Boost
- Close Mid Doors
- CT Mid
- CT Spawn
- Double Stack
- Long Corner
- Long Doors
- Lower Tunnels
- Mid Doors
- Outside Long
- Outside Tunnels
- Pit Plat
- Side Pit
- T Plat
- T Spawn
- Top Mid
- Upper Tunnels
Dust 2 Callouts – key highlights
One of the first things you will learn about Dust 2 in CS2 is called “long”. As its name suggests, this is the long path that leads to the A site. The Ts can go there by going right from their spawn point, whereas the CTs need to go left.
Long is often an arena of battles because it offers direct access to the site. The team that controls this part of the map has a huge advantage, so keep that in mind.
After covering Long, it is time to go through “short”. The latter is the narrow path that also leads to A and is parallel to Long. Usually, the Ts use it to attack the A-site (most teams often use the so-called 3/2 tactic that allows them to send 3 players to short and 2 to long or vice-versa).
One of the important things about Short that you should know is that it allows the Ts to make a move to the other site potentially. They can do that by jumping down and using the tunnels. Speaking of the devil, this is the next thing we’d like to share.
The tunnels in Dust 2 are important because they allow the Ts to go from B to A in no time. Needless to say, the CTs usually try to control this part of the map, but this is easier said than done. While it is true that they could potentially prevent the lower tunnel, this does not apply to Upper and Outside tunnels.
As you can probably guess, it is important to distinguish between them because it can make a huge difference.
Most people who hear the word Xbox associate it with the gaming console. However, when it comes down to CS2, this is the big box in front or behind the double door (depending on your position).
One of the differences between the Xbox in CS2 and the one in the previous versions of the game is that you can go on top of it without the need for a boost. This is very important because it allows players to rush the A site.
One of the main differences between Dust 2 in CS 1.6 and the same map in CS2 is the addition of a car. The latter is positioned in front of long and allows the Ts to hide there and wait for a pushing CT. Even though players rarely stay there for long, it is something that you should be aware of, especially if you decide to push.
B and A bombsites
Like any other game, Dust 2 has two bombsites – A and B. They allow the Ts to plant the bomb and win the round.
The A site is located on the right from T spawn, which means players can reach it via long or short. On the other hand, the B bombsite can be accessed via tunnels or the middle double door.
This is probably one of the most exciting callouts on Dust 2, especially for someone who hasn’t played that much. Some people call it otherwise, but Goose is located behind the A-site. This is where your CTs stay because it allows them to keep an eye on Long and Short.
On of the best ways of dealing with players who stay there is to throw a Molotov. This will force the CTs out, allowing you to secure an easy kill.
Speaking of exciting positions, Ninia is also located near the A-site. It is called this for a reason – CTs who stay there often have the chance to defuse the bomb without anyone seeing them.
Like Goose, players who decide to force the enemies out of it have to throw a Molotov.
Despite its strange name, Suicide is an interesting position that is usually only used by Ts. This is located just below the T spawn, meaning players go there when they have an AWP and try to get a kill through the double doors.
Needless to say, securing kills is easier said than done, which is why the callout is called suicide.