
Warhammer 40k Rogue Trader Character Creation Guide
| Tags: Features
| Author Diana D'Estefano

As in any self-respecting game of the genre, character creation is one of the main aspects of the game. This Warhammer 40k Rogue Trader character creation guide will certainly be very useful for you to know everything you need to know about it. In fact, in Warhammer 40k Rogue Trader, it is very important to have characters that have the right characteristics, statistics, and skills and therefore reflect your way of playing.
All Warhammer 40k Rogue Trader Character Creation Options
In Warhammer 40k Rogue Trader, there are several options you can consider when it comes to creating your character. In fact, in addition to being able to create it based on the different characteristics, origins, archetypes, and anything else that the game makes available to you, you can also opt for characters already generated in the game. Below, therefore, we will explain in detail everything you need to know about the Warhammer 40k Rogue Trader character creation.
Pre-generated Characters
If you don't feel like creating your own character and want to opt for one already created by the game, Warhammer 40k Rogue Trader offers three different characters to choose from.
Hecata
Hecata used to be a respected hero in the war, but one big mistake ruined years of good work. She's really good at fighting from a distance, hiding behind things, especially when her friends are close. As she gets better, you can make her more sociable and turn her into a great strategist. Or, you can make her a Bounty Hunter to make her super skilled in shooting and noticing things, turning her into a powerful solo fighter.
- Homeworld: Imperial World
- Origin: Astra Militarium Commander
- Archetype: Soldier
Darrius
Darrius used to lead a big group of criminals that operated across a whole area, but he lost everything when he was caught and hurt by the Imperial police. He's really good at fighting in a smart and flexible way, especially as a sniper. You can make him even better by turning him into an Assassin or a Bounty Hunter as he levels up.
- Homeworld: Death World
- Origin: Crime Lord
- Archetype: Operative
Bahardor
Bahardor is a highly praised army officer, but inside, he finds it hard to deal with sending lots of people to their deaths. He's the only pre-made character who's good at close-up fighting, so if you want someone tough on the front lines, he's a good pick. As the game goes on, you can easily turn him into a Vanguard or Arch-Militant for even more strength.
- Homeworld: Death World
- Origin: Commissar
- Archetype: Warrior
Appearance
Once the question regarding the characters already generated by the game is over, the first aspect you should pay attention to is the character's appearance. In fact, Warhammer 40k Rogue Trader allows you to select a portrait, a character model and the voice, as well as being able to opt for the choice of tattoos and cybernetic implants. Another thing you can do is choose the gender of your character, Body Type 1 if you want to create a male character and Body Type 2 if you want to create a female character.
Finally, the most important thing to know regarding your character's appearance is that it has no effect whatsoever on gameplay. So, don't be afraid to choose one aspect over another to make it align with your way of playing because it won't have any kind of influence. Choose the look you like best and proceed with the creation of your character.
Homeworld
Once you are satisfied with the way your character looks, you can continue with its creation. The next step to take is to choose the homeworld that best suits you among the six available. This, unlike appearance, has effects on gameplay, as it will give you some statistics rather than others. Consequently, you will have to think carefully about your choice and choose the one that best suits your way of playing.
Origin
The origin in Warhammer 40k Rogue Trader more or less serves as a sort of class that you can choose and represents what your character did before he joined the Von Valancius flagship. If you want to have a more complete vision of the Warhammer 40k Rogue Trader origins, we recommend you read this article, in which we explain them in detail.
Triumph and Darkest Hour
Since everyone has a past, even your characters are not exempt from this. Their triumph and darkest hour basically signifies their highest points. and the lowest they have had in their lifetime. Obviously, based on the origin you choose for your character in Warhammer 40k Rogue Trader, there will be different triumph and darkest hours.
- Astra Militarum Commander
- Triumph bonuses: Lore (Imperium), Athletics, or Persuasion
- Darkest Hour penalties: Awareness, Coercion, or Medicae
- Commissar
- Triumph bonuses: Logic, Coercion, or Demolition
- Darkest Hour penalties: Awareness, Persuasion, or Athletics
- Crime Lord
- Triumph bonuses: Logic or Lore (Imperium)
- Darkest Hour penalties: Persuasion, Carouse, or Commerce
- Ministorum Priest
- Triumph bonuses: Lore (Imperium), Lore (Warp), or Athletics
- Darkest Hour penalties: Awareness, Persuasion, or Medicae
- Navy Officer
- Triumph bonuses: Tech-use, Commerce, or Awareness
- Darkest Hour penalties: Logic, Commerce, or Persuasion
- Noble
- Triumph bonuses: Persuasion, Commerce, or Coercion
- Darkest Hour penalties: Lore (Imperium), Lore (Warp), or Carouse
- Sanctioned Psyker
- Triumph bonuses: Lore (Xenos), Persuasion, or Coercion
- Darkest Hour penalties: Lore (Warp), Logic, or Awareness
Archetypes
The Warhammer 40k Rogue Trader archetypes allow you to choose the type of combat your character will have, always taking into account your origin and your homeworld. If you want to know more about the various archetypes that are present in Warhammer 40k Rogue Trader, both the initial ones and those that you can unlock during your adventure, this is the article for you.
Characteristics
Once you get to this point, you're pretty much almost done creating your character in Warhammer 40k Rogue Trader. Now, the only thing left to do is distribute 30 characteristic points. Try to increase your characteristics to the next multiple of ten as much as possible. Bonuses use the tens digit of the stat, which matters for things like damage calculation. Skills are linked to specific characteristics, so if you raise a stat, the related Skill also goes up.