All Warhammer 40k Rogue Trader Homeworlds Explained

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All Warhammer 40k Rogue Trader Homeworlds Explained

When creating your character in Warhammer 40k Rogue Trader, you will have to choose several things, including origins, archetypes, and homeworlds. The Warhammer 40k Rogue Trader homeworlds are practically the first choice that have effects regarding the gameplay as soon as you have to create your character. They will allow you to have initial statistics that can direct your type of combat, which you can then expand by choosing the origins and finalizing with the choice of the archetype.


Warhammer 40k Rogue Trader Homeworlds Listed

In this article, therefore, for completeness and information, we have decided to make a list of all the Warhammer 40k Rogue Trader homeworlds that are present in the game, so that you already know what they are about and can better direct your choice. Below, therefore, are all the details on the six Warhammer 40k Rogue Trader homeworlds present in the game.

Death World

Death Worlds were never meant for people to live on, and only the toughest make it to adulthood in these risky places. If you want to play a character who can handle a lot, Death Worlders are a good choice. In each fight, when a Death Worlder's health drops below thirty percent, they quickly recover a bit. This recovery is like a temporary boost because Death Worlders also become better at dodging and have stronger armor when they have this bonus. As a Death World character gets stronger, they'll learn skills that make them more likely to score critical hits and make them even better at staying alive.

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Stat bonuses

  • +5 Strength
  • +5 Toughness
  • +5 Agility

Stat penalties

  • -5 Intelligence
  • -5 Fellowship

Voidborn

Voidborn characters grew up on spaceships, not planets. They're used to space dangers, but Imperial people find them odd due to their connection to the Void. Interestingly, Voidborn folks are really lucky. If they fail a task, there's a one-in-five chance they'll succeed instead, as long as the original chance was under twenty percent. As they level up in Warhammer 40k Rogue Trader, Voidborn characters can use their luck in more ways, even affecting others' luck.

Stat bonuses

  • +5 Intelligence
  • +5 Willpower

Stat penalties

  • -5 Strength

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Hive World

Hive Worlds are huge Imperium cities where billions live in massive buildings called arcologies, often without seeing the sky. Hive Worlders, used to close living and teamwork, get uneasy alone. They enhance their Resolve, a skill aiding team actions, when three or more beings are nearby. Crime is common, so they're always alert, even if the beings around them are enemies.

Stat bonuses

  • +5 Agility
  • +5 Fellowship

Stat penalties

  • -5 Willpower

Forge World

Forge Worlds are completely filled with machinery, and the people who live there are too. These planets are usually all about making things, and they're home to smart humans and tech-savvy priests from the Adeptus Mechanicus. If you're a Forge Worlder, you can pick one cybernetic implant for a permanent bonus:

  • Analytics System: boosts how often you make critical hits based on how smart you are.
  • Locomotion System: makes you move faster and dodge better, based on how agile you are.
  • Subskin Armor: makes you tougher, increasing your armor based on your toughness.
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As Forge World characters level up, they can learn skills that make them tougher, better with high-tech weapons, and even use their smarts instead of being super friendly in certain social situations.

Stat bonuses

  • +5 Toughness
  • +5 Intelligence

Stat penalties

  • -5 Fellowship

Imperial World

Imperial World is a term for most Imperium planets that don't fit elsewhere in Warhammer 40k Rogue Trader. Imperial Worlders are usually loyal, especially around higher-ups. They pick a Characteristic (not Weapon or Ballistics Skill) for a +10 bonus, which is great for specialization As Imperial Worlders level up, they gain handy general talents, especially when fighting with other humans.

Stat bonuses

  • +10 to any stat except for Weapon Skill or Ballistics Skill

Stat penalties

  • None

Fortress World

Fortress Worlds, often in strategically important systems, are the Imperium's military hubs in Warhammer 40k Rogue Trader, where everyone is conscripted at birth. Fortress Worlders have the trait Never Stop Shooting, granting a chance for an extra attack after killing an enemy, triggered by both melee and ranged attacks. As they advance, Fortress Worlders become relentless fighters, gaining talents to boost the chances of Never Stop Shooting, offering free reloads, and enhancing stats.

Stat bonuses

  • +5 Perception
  • +5 Willpower

Stat penalties

  • -5 Fellowship

warhammer 40k rogue trader homeworlds

All Warhammer 40k Rogue Trader Homeworlds Explained
Diana D'Estefano
Diana has been a huge fan of video games since she was a child. She started her "career" with Nintendo and then moved on to other platforms as well. Although she is a big fan of horror games, she plays almost all genres fearlessly. She writes news, reviews, guides, and features about both AAA and indie games.