This article contains the full list of traits available in Teamfight Tactics music’ centric Set 10, titled Remix Rumble
The massive music themed update, Set 10 in Teamfight Tactics features 29 traits. The main mechanic in this set is Headliners. Each trait in Set 10 is a band, whose musical skills are. Portals are a returning mechanic conjunction with Augments.
TFT Set 10 Traits – Full List
The score goes up everytime the team deals damage. For every high score the player beats beaten, 8-bit champions gain more attack damage for every high score that you rank off of.
Trait Breakpoint Two: 4.5 percent per high score.
Trait Breakpoint Four: 7.5 percent per high score.
Trait Breakpoint Six: 12 percent per high score and unlock a grand prize upon reaching the top high score. The grand prize high score is 345,678.
When your team loses 30 percent of their health, a Dreadsteed charges onto the battlefield and empowers your team. Each Country unit’s star level increases the Dreadsteed’s health and attack damage. Hecarim base health is 425 and attack damage is 40.
Trait Breakpoint Three: Dreadsteed
Trait Breakpoint Five: Midnight Dreadsteed
Trait Breakpoint Seven: Infernal Invocation Dreadsteed which grows in size as Country units get starred up.
Player receives a placeable Disco Ball. At the beginning of combat for a few seconds, champions located adjacent to the Disco Ball will receive plenty pf stacking attack speed. They also heals players for a percentage of their maximum health every three seconds.
Trait Breakpoint Three: Five percent attack speed and three percent of maximum health.
Trait Breakpoint Four: 10 percent attack speed and four percent of maximum health.
Trait Breakpoint Five: 15 percent attack speed and four percent of maximum health. Gain another Disco Ball.
Trait Breakpoint Six: 20 percent attack speed and six percent of maximum health.
Players will use the EDM selector to sample a champion. Periodically, EDM champions transform into the sampled champions, sampling their attack damage and ability power, along with casting their ability.
Trait Breakpoint Two: Sample at 80 percent effectiveness
Trait Breakpoint Three: Sample at 100 percent effectiveness
Trait Breakpoint Four: Casts one second more frequently, sample at 110 percent effectiveness
Trait Breakpoint Five: Casts two seconds more frequently, sample at 125 percent effectiveness
Player champion units with the emo trait have reduced maximum mana. Emo champions receive mana everytime an adjacent ally unit dies.
Trait Breakpoint Two: 20 percent reduced maximum mana and 10 gained.
Trait Breakpoint Four: 25 percent reduced maximum mana and 20 gained.
Trait Breakpoint Six: 30 percent reduced maximum mana and 25 gained, plus 20 ability power
The Heartsteel trait allows the player to receive Hearts by killing enemy units. Player gains even more by losing player combat. Every few player combat rounds, convert Hearts into powerful rewards. ffThe number of Hearts you gain increases for each Heartsteel member in play. Hearts per loss per Stage is 10/18/25/32/40.
Trait Breakpoint Three: One times Hearts
Trait Breakpoint Five: 2.5 times Hearts
Trait Breakpoint Seven: Six times Hearts
Trait Breakpoint 10: 12 times Hearts and keep 80 percent of Hearts between cashouts and cashout every round.
After you cast the trait, the Hyperpop trait grants their player units with mana and also a few seconds of attack speed to the two nearest ally units.
Trait Breakpoint One: Three mana and 10 percent attack speed.
Trait Breakpoint Two: Five mana and 20 percent attack speed.
Trait Breakpoint Three: Seven mana and 35 percent attack speed.
Trait Breakpoint Four: 10 mana and 60 percent attack speed.
This trait is unique to Illaoi. Gain two/two/eight placeable Spirit Tentacles, based on Illaoi’s star level. Tentacles gain Illaoi’s bonus armor and magic resistance.
Your team gains bonus health and deals bonus damage for each active non-unique trait.
Trait Breakpoint Two: 1.5 percent bonus health and one percent damage.
Trait Breakpoint Three: Two percent bonus health and 1.5 percent damage.
Trait Breakpoint Four: Three percent bonus health and two percent damage.
All units that start combat in the lighted Hexes gain maximum health, ability power, and attack damage. K/DA champions go All Out, which doubles these bonuses. Your lighted hex pattern changes each game.
Trait Breakpoint Three: Plus 10 percent maximum health, 10 attack damage, and 10 ability power.
Trait Breakpoint Six: Plus 15 percent maximum health, 15 attack damage, and 15 ability power.
Trait Breakpoint Seven: Plus 22 percent maximum health, 22 attack damage, and 22 ability power.
Trait Breakpoint Ten: Plus 50 percent maximum health, 50 attack damage, and 50 ability power—plus 10 mana per second.
Maestro is a unique trait for Jhin. Jhin has an attack speed of 0.9 and converts one percent bonus attack speed into 0.7 percent attack damage. While conducting, Jhin’s rifles fire at the same rate, and he gains 10 mana per volley. Every fourth volley deals 200 percent damage.
The Mixmaster trait is unique to Sona. Sona is the Mixmaster and chooses a mode to modify the team’s attacks and abilities.
Pentakill champions deal more damage and reduce damage by 15 percent. When an enemy champion dies, empower a Pentakill champion, increasing their bonus damage 25 percent. The fifth kill empowers all Pentakill champions, and your team gains 50 percent attack speed.
Trait Breakpoint Three Three 15 percent bonus damage
Trait Breakpoint Three Five: 30 percent bonus damage
Trait Breakpoint Three Seven: 45 percent bonus damage
Trait Breakpoint Three Ten: 110 percent bonus damage, and 50 percent damage reduction
With the Punk trait, the player gains bonus health and attack damage. This specific bonus improves by one percent every single time the player uses his gold to purchase a shop refresh. After Punk units fight in combat, your first shop refresh costs one gold and grants plus three percent attack damage.
Trait Breakpoint Three Two: Gain 160 health and 16 percent attack damage.
Trait Breakpoint Three Four: Gain 260 health and 26 percent attack damage.
Trait Breakpoint Three Six: Gain 420 health and 42 percent attack damage.
This trait deals bonus true damage. True Damage champions holding a specific item gain a unique Bling Bonus for their ability.
Trait Breakpoint Three Two: 15 percent damage
Trait Breakpoint Three Four: 30 percent damage
Trait Breakpoint Three Six: 45 percent damage
Trait Breakpoint Three Nine: 125 percent damage and Bling Bonuses go Platinum.
This trait is an extremely unique trait for a champion like Kayn. If the player defeats Kayn in combat, he becomes the Shadow Assassin. If the player fails to win against him in combat, Rhaast gets the chance to take over. Player gains a special reward based on Kayn’s form in Wildcard upon defeating two players.
Trait Breakpoint Three Shadow Assassin: Three gold.
Trait Breakpoint Three Rhaast: One Tactician health.
Gain attack damage. This bonus is increased for three seconds when Big Shot champions use their ability.
Trait Breakpoint Three Two: 10 percent attack damage and 40 percent after casting
Trait Breakpoint Three Four: 18 percent attack damage and 60 percent after casting
Trait Breakpoint Three Six: 30 percent attack damage and 80 percent after casting
Akali is a member of KDA or True Damage, depending on which Trait has more fielded champions. She gains a different ability depending on which form she takes and her skin changes. The Breakout trait is unique to Akali. KD/A and True Damage Headline units count as two instead of one.
The Bruiser trait allows the champion units to gain 150 health. Bruiser units gain additional maximum health.
Trait Breakpoint Three Two: Plus 20 percent maximum health.
Trait Breakpoint Three Four: Plus 45 percent maximum health.
Trait Breakpoint Three Six: Plus 90 percent maximum health.
Crowd Diver champions have the ability to cause bonus damage along with the ability to deal more damage every second. Upon dying, the crowd divers jump on the opponent unit, causing 300 magic damage with the ability to stun these units` within an area of effect for 1.5 seconds. The Crowd Diver trait triggers on-kill effects through Heartsteel and Healing Orbs. Crowd Diver units also deal bonus damage that is increased by one percent each second.
Dazzler abilities dazzle enemies for two seconds, reducing their target’s damage by 25 percent and dealing a percent of the ability’s damage as bonus magic damage over the duration.
Trait Breakpoint Three Two: 20 percent magic damage
Trait Breakpoint Three Four 60 percent magic damage
Trait Breakpoint Three Six: 100 percent magic damage
With the Edgelord trait, player unit ga When their target drops target below 50 percent health, Edgelord units with one-Hex range dash and slash through enemies on their next attack.
Trait Breakpoint Three: 30 percent
Trait Breakpoint Five: 50 percent
Trait Breakpoint Seven: 85 percent
Executioner abilities can critically strike, and they gain Critical Strike damage. As their target loses health, the Critical Strike Chance increases.
Trait Breakpoint Two: 15 percent Critical Strike and up to 15 percent Critical Strike Chance.
Trait Breakpoint Four: 25 percent Critical Strike and up to 35 percent Critical Strike Chance.
Trait Breakpoint Six: 45 percent Critical Strike and up to 55 percent Critical Strike Chance.
At once during combat at 50 percent health, player units who use the Guardian trait allow their champions to shield themselves and their closest ally units for a specific of their maximum health.
Trait Breakpoint Two: 25 percent
Trait Breakpoint Four: 40 percent
Trait Breakpoint Six: 60 percent
The mosher trait allows the player to receive attack speed. The Omnivamp is increased by 100 percent based on the unit’s missing health. The Omnivamp heals the player for a specific percentage of damage the player deals in combat.
Trait Breakpoint Two: 20 percent and 10 percent Omnivamp.
Trait Breakpoint Four: 40 percent and 15 percent Omnivamp.
Trait Breakpoint Six: 60 percent and 20 percent Omnivamp.
Your units gain 10 percent attac k speed. Rapidfire units gain more every time they attack, up to 10 stacks.
Trait Breakpoint Two: Four percent
Trait Breakpoint Four: Eight percent
Trait Breakpoint Six: 14 percent
player’s team gains armor and magic resistance. This causes Sentinel units to gain double the amount of damage.
Trait Breakpoint Two: Plus 16 armor and plus 16 magic resistance.
Trait Breakpoint Four: Plus 35 armor and plus 35 magic resistance.
Trait Breakpoint Six: Plus 60 armor and plus 60 magic resistance.
Trait Breakpoint Eight: Plus 125 armor and plus 125 magic resistance.
The Spellweave trait allows the player’s team gains 15 ability power. Spellweaver champions gain more AP All the remaining Spellweaver units gain ability power whenever a unit with the Spellweave trait casts.
Trait Breakpoint Three: 20 and plus one per cast
Trait Breakpoint Five: 35 and plus one per cast
Trait Breakpoint Seven: 60 and plus three per cast
Trait Breakpoint Ten: 200 and plus 0 per cast
With the Superfan trait, the champions improve your Headliner. At the start of the planning phase, if the Superfan trait is active and your Headline champion has three items, not including an item from the Superfan trait, one of the two following options may occur.
If you have three-plus item bench slots, it removes all three and displays a breadcrumb
If you have less than three bench slots, nothing happens, and different breadcrumb plays
Senna: Spear of Shojin
Samira: Infinity Edge
Twisted Fate: Rabadon’s Deathcap
Here are the breakpoint abilities for the Superfan trait.
Trait Breakpoint Three: The Headliner gets a completed item
Trait Breakpoint Four: Headliner gets 250 bonus health and 15 percent Omnivamp
Trait Breakpoint Five: Item upgrades to Radiant item
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