The Witcher 3 patch 4.04, which is a significant update that provides changes to numerous game mechanics, was just released by CD Projekt RED for all platforms, including PC, PlayStation, Xbox, and Nintendo Switch.
The Witcher 3 patch details explained
The full official patch notes can be found at this address on The Witcher 3 website, and as you can see, it's a sizable document that shows the breadth of issues that this update aims to solve. The update in question, according to CD Projekt RED, changes a variety of other factors; those listed in the notes are only the most significant and obvious ones. As a result, the update is actually quite substantial. Here, we will tell you only the most important changes.
- Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
- Frames allowed by the “Maximum Frames Per Second” setting will now be counted properly when DLSS Frame Generation is enabled.
- Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.
- Bald Mountain – Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
- The Beast of White Orchard – Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
- Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 with your Epic Games Account”.
- Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
- Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when “Hardware Cursor” was set to “Off”.
- Fixed an issue where certain hairstyles from the “Beard and Hairstyle Set” DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
- Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
- A Towerful of Mice – Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
- Cabaret – Fixed some visual issues with Dandelion's model before and during the staged fight on previous-gen consoles.
- The Last Wish and Wandering in the Dark – Fixed an issue where the game could crash on PlayStation 5 during these quests.
- Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
- Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.
Quests and Gameplay
- Added an option to switch potions and apply oils from the radial menu.
- Fixed an issue where Geralt's health rapidly depleted when diving.
- The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
Gameplay – Nintendo Switch
- Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
- Scavenger Hunt: Wolf School Gear – Fixed an issue where the chest at the Signal Tower couldn't be opened.
- From Ofier's Distant Shores – Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
- Hard Times – Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
- Echoes of the Past – Fixed an issue where, after defeating the foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
- Wine Wars– Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
- Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
- Various small fixes to quests and cutscenes.