As with the main game, there are many secrets to discover in The Awakened King DLC for Remnant 2. Among these, we cannot mention the items that are hidden in the Remnant 2 Derelict Lighthouse, which will certainly come in very useful if you decide to obtain them. In fact, in this area, which is located in the Forsaken Coast area, there are the Sparkfire Shotgun and the Lighthouse Keeper's Ring that players can decide to take. In this guide, therefore, we will tell you what to do to obtain these two items.
Remnant 2 Derelict Lighthouse guide
The first thing to do, obviously, is to head in the direction of the Remnant 2 Derelict Lighthouse, facing and defeating two mini bosses found in the area. In fact, to continue, you will need the Remnant 2 Derelict Lighthouse key, which will be released after defeating these two mini bosses, giving you free access to the rest of the map. At this point, all you have to do is continue and continue in the direction of the lighthouse.
Once you get there, you will have two roads to follow: the right one, made up of steps, or the left one, which will lead you into a series of hidden tunnels. The important thing to know at this point is that the Remnant 2 Derelict Lighthouse key can only be used once per run, so if you want to acquire both items, you will necessarily have to do two separate runs. Anyway, the Sparkfire Shotgun is found in the underground room, while the Lighthouse Keeper's Ring is found just inside the structure.
So, if you want to get the ring, you will have to go to the second floor of the lighthouse and open the locked door. All you have to do is enter the room, and you will see the ring right on the table inside the room. If, however, you want to recover the weapon, it is found behind the locked door in the tunnels. Using the key directly will be intuitive, as you will have to inspect it and interact with it so that it becomes the right shape to open the door of the tunnels. Once inside, you can finally take the weapon in question.
As for the ring, it is capable of automatically generating 3 mod power per second for all entities affected by negative states that are within a 10-meter radius. Instead, as regards the weapon, we can say that it is very effective against enemies with a lot of health, as it is capable of inflicting burn damage in addition to the damage inflicted by the blow itself. Furthermore, you can make use of mods and mutators to further increase the damage dealt by the ritualist archetype‘s default weapon.