
No Rest for the Wicked – What Are Fallen Embers and Where to Use Them?
| Tags: Features
| Author Thealchemist

In this guide, we’ll explore the Fallen Embers item in No Rest for the Wicked and explain its uses.
No Rest for the Wicked is out now in Early Access with the first section of the game available to play. But the devs clearly said that there’s a lot more they’re planning to add to the game as it approaches the Version 1.0 release date. We’ve discussed all of them in the Roadmap guide that you can find here.
But from what we’ve seen from the game so far, it’s a safe bet to assume that the game is going to be huge, with plenty of stories to unfold, secrets to uncover, and builds to try out. We, for one, are pretty excited to see what the devs have cooking for us behind the scenes.
If you’ve played the game and managed to reach Sacrament, the main town, you’ve no doubt picked up plenty of items in your inventory. While most of the items you find are pretty self-explanatory, the Fallen Embers you find out in the world don’t seem to serve much purpose.
What are you supposed to do with them? And can you sell them for an extra bit of cash?
Well, these are the questions that we’ll explore in this article. Let’s hop in.
Contents
What Are Fallen Embers Used for In No Rest For the Wicked
Reading the item description of Fallen Embers, you’ll find this text: “A smoldering fragment of unknown origin,” which, frankly, doesn’t explain anything. You can’t use them for crafting, and there’s no option to equip them. Since the item’s value is 24 coppers, naturally, you’d think it’s a junk item that you can get rid of.
And yes, you can sell them, but you’d be making a huge mistake.
Fallen Embers are used to enter the end-game Cerim Crucible dungeons. The dungeon becomes accessible only after you complete the main storyline of the early access version of No Rest for the Wicked.
How to Access the Cerim Crucible Dungeon Using Fallen Embers
To Access the Cerim Crucible dungeon, you need to beat the main story first. After that, you can find the dungeon northwest of the city inside the Masonry. Although you can enter the Masonry as soon as you reach Sacrament, the dungeon only becomes available once you finish the main quest.
Once you’re done with the main storyline, you can get inside the Masonry, travel through the cave, and get to this door to start the dungeon.
Now, the dungeon itself is quite challenging with plenty of high level enemies that can take you down in one blow. There are a couple of different floors that you need to clear to get further into the dungeon.
The final floor of the dungeon brings you face-to-face with a boss. If you manage to kill the boss, the dungeon is complete, but you can replay it as many times as you want. However, dying inside the dungeon will return you back to the Masonry and you have to try all over again.
Each time you enter the dungeon, you’ll consume one Fallen Ember from your inventory.
Where to Farm Fallen Embers in No Rest for the Wicked
Fallen Embers drop randomly in the game. That means anytime you kill enemies, open chests, or even look into a Sacrament Merchant’s inventory, there’s a chance you’ll find Fallen Embers. Playing through the game normally should yield a hefty sum of Fallen Embers without you having to do any extra farming.
On our playthrough, we had more than 30 Fallen Embers in our inventory by the time we defeated Warrick, the Torn. Yes, RNG does play a role here. And yes, you can sell them if you need a quick bit of cash. But in most cases, it’s best to save them in your community chest.
And there you have it, a complete crash course on all you need to know about the Fallen Embers in No Rest for the Wicked. If you plan on completing everything the devs gave us in the Early Access build, make sure you keep a healthy stock of them. They’ll come in handy when you’re playing the Cerim Crucible dungeon. Good luck!
For more tips and info on NO Rest for the Wicked, check out our guides on ESTNN!