No Rest for the Wicked Classes: All You Need to Know
| Tags: Features
| Author Thealchemist
The class system is one of the primary concerns when you start playing a new RPG, so let’s find out about the No Rest for the Wicked classes, or the lack thereof.
No Rest for the Wicked is the latest role playing game everyone is talking about and like its fellow RPGs, it comes with a character creator. But, the question remains: can you choose a class, or are you restricted to a predefined playstyle?
No Rest for the Wicked has players intrigued with its fluid animations, excellent combat mechanism, and a broad selection of weaponry. Before you get started, however, let’s show you how the No Rest for the Wicked classes work.
No Rest for the Wicked Classes Explained
Credit: Moon Studios
Unlike many action RPGs that rely on pre-defined classes like warriors or mages, No Rest for the Wicked takes on a more flexible approach. This game ditches the traditional class system, allowing you to forge your own playstyle based on the weapon you wield. So, to answer the question in a nutshell, no there are no specific No Rest for the Wicked classes.
This shift in focus encourages players to experiment with different combat styles throughout their journey. Fancy yourself a nimble rogue? Equip a dagger and focus on agility for lightning-fast strikes. Perhaps brute force is more your style? Then a heavy axe and points in strength might be the way to go.
This weapon-based approach to character development offers a unique level of freedom and customization, letting you tailor your character to perfectly suit your preferred way to conquer the challenges of No Rest for the Wicked.
Credit: Moon Studios
The developers describe No Rest for the Wicked classes as:
“No Rest for the Wicked uses a soft class system, meaning priority is on weapons rather than picking a specific class or role. Leveling up earns stat points that you can put into: HP, intelligence, dexterity, strength, and stamina. Stats like intelligence, dexterity, and strength can directly make weapon types more powerful. We want players to be able to create any build imaginable – even ones we haven’t thought of!”