Lords of the Fallen Demo is Not in Program, Old-Gen Versions Not Planned for Technical Issues
| Tags: Features
| Author Diana D'Estefano
Fans are likely interested in a Lords of the Fallen demo to be able to gauge how much the game has altered and whether the gameplay balances are suitable for their preferences. As anyone should know by now, Lords of the Fallen will mark a new beginning in comparison to the previous chapter. A demo is typically a fantastic tool to allay these worries, but in this instance, the players will be let down. Lords of the Fallen's development team, in fact, has actually said that there are no plans at this time for a demo.
Lords of the Fallen demo and old-gen versions details
Saul Gascon, the CEO of HexWorks, and Cezar Virtosu, the Creative Director, stated in an interview with MP1st that “The idea of a demo has been shelved for the moment, but we are still discussing it internally.” So it appears that there is some chance left, although little. For this reason, if you are among those who were hoping to try the game before its release, we advise you not to put too much hope on this scenario, as it is very likely that the game will come out without a demo being released.
The lack of a PlayStation 4 and Xbox One version of Lords of the Fallen was also discussed throughout the conversation. The team then described the problem and provided us with some intriguing details about it.
Virtosu said: “We’re using Unreal Engine 5. It uses Nanite & Lumen and the requirements for the GPUs are quite high. The PS4 and Xbox One, cannot handle Unreal Engine 5. We are one of the first AAA games to launch with Unreal Engine 5.” He then continues saying that: “We are one of the first AAA games to launch with Unreal Engine 5. We’re trailblazing; let’s see how technology evolves. Maybe there will be a port, but right now, it doesn’t seem very likely, and we cannot engage with this at this time.”
Gascon continues the discussion saying that: “We’re a studio where we hear a lot of the player feedback. We’ve done it for every iteration of our game. Like we’ve done play testing with actual players, with mock reviewers, with different externals, and we’ve adapted a lot of the objectives of our game based on that. And so the feedback from the first game, the original game, if we see a high demand for those provisions, we might put an extra effort to downgrade the game to fit on those platforms.”
In conclusion of this article, we remind you that a few days ago the developers had left themselves with other statements about the Lords of the Fallen multiplayer, explaining some important details in this regard; as well as giving some information regarding the gameplay, the length of the game, and its open world.