LoL Patch 13.10 Notes: Mythic and Legendary Item Overhaul
| Tags: League of Legends
| Author Rohat Dicle Kılınç
13.10 resembles a preseason patch more than a regular biweekly update with massive changes to Mythic Items for multiple classes.
After a couple of very small patches, Riot just dropped one of the biggest mid-season patch notes ever. This seems like the new direction the balance team wants to take, big mid-season patches to address more systemic issues around the time the new ranked reset happens. The first attempt at such an update will target the itemization problems for marksmen, supports and Lethality users, with more changes planned for mages and top lane fighters later in the year. The item changes have been on the PBE for a couple of weeks now and will go live with LoL patch 13.10.
As the changes to the items are very extensive, there aren’t too many champion adjustments, only five champions are buffed with none of them getting any nerfs. The dev team said they are waiting on champion data with the new items on live servers before they make champion adjustments, but they have some nerfs planned if there are any outliers.
Other than that there are also some system changes included in the patch like minion behavior, Unleashed Teleport and Homeguard timers and Oracle Lens cooldown. These changes are more likely to influence pro play, or ranks above Diamond+, more than the average elos.
Contents
Buffs to the new Guinsoo’s Rageblade users and jungle Neeko
As mentioned there are no nerfs on this mid-season patch and only five champions are getting buffed. Four of these are ranged on-hit carries that will utilize the newly changed Guinsoo’s Rageblade: Akshan, Kalista, Kindred and Vayne.
All four champions are getting some AP ratios on either their passives or just one of their basic abilities. The change isn’t necessarily aimed at making these champions viable with full-AP builds, but to make sure buying AP with the Rageblade, or the Amplifying Tome in its recipe doesn’t feel wasted. And considering Akshan and Kindred are already strong in the meta, and they aren’t getting preemptive nerfs, they might be two champions to pick up for your climb in the next patch.
The one other champion change is Neeko, who just got her midscope update on patch 13.9. While she has been successful in terms of play rate, her win rate isn’t that much higher. The buffs only aimed at her monster damage, so Riot seems to want her to be more viable in the jungle than she is now. So next patch be careful about the sneaky Neeko ganks, and make sure to count minions when a wave arrives in your lane.
Over 40 items are getting adjusted with 4 new additions to the item shop
Readers can find the full list of Mythic, Legendary and Epic item changes in our previous article.
AD carry item changes
It’s fair to say ADC items are the main focus of this item update. Almost every Critical Strike item in the game, Mythic or Legendary, is getting changed one way or another. The most important change is that ADCs won’t have to make two big choices about their item paths anymore, the Mythic Item choice and the Critical Strike capstone item choice.
With Infinity Edge, Navori Quickblades, Guinsoo’s Rageblade and Galeforce as the Mythic options, bot laners can opt into their preferred Mythic path and have more freedom in their other item choices. Of course, the downside of this freedom is losing the two-item power spike of Mythic plus IE or Navori.
Riot also made an interesting choice of putting in a lot of AP ratios and magic damage into the crit items, which might shake up the meta if they end up being too strong. For example, a build path of Rageblade, Kraken Slayer (now a Legendary with a magic damage proc) and Statikk Shiv can do almost 40% magic damage independent of a champion’s kit. And once we consider the synergy some champion will have with these items, ADC meta can change completely. Kog’Maw, Vayne, Kalista and Kai’Sa are looking like the biggest winners with these changes.
Assassin item changes
There are only three assassin or Lethality items getting changed. Duskblade of Draktharr is losing invisibly in its passive in exchange for untargetability with a semi-long cooldown to offer up more counterplay. The same goes for Prowler’s Claw, but it also won’t be a Mythic anymore. To replace Prowler’s, Youmuu’s Ghostblade is upgraded to a Mythic with a stronger passive.
While losing the dash on Prowler’s will hurt some assassin champions, the new Ghostblade passive might be more than enough to compensate. When fully stacked, Ghostblade will now give 38 Lethality and 50 flat movespeed, which can make champions like Shadow Assassin Kayn or Talon very hard to deal with.
Support item changes
Even if the ADC changes are the meat of this patch, support item adjustments are nothing to be scoffed at. Maybe more so for enchanters compared to melee supports, who are losing a lot of stats they love and getting cheaper items in return. But losing the mana on Zeke’s, Ability Haste on Redemption or losing the armor from Knight’s Vow will definitely hurt.
Enchanters are also sacrificing some stats on their items, but it’s mostly AP which is less of a problem since many of these champions don’t have that great AP ratios, so they are happier to trade some stats for faster item completion. But the two biggest news for enchanters are the addition of Echoes of Helia, the new support item that functions similarly to the old Unholy Grail, and Imperial Mandate changes, which is changed to a Legendary.
Echoes plus Mandate is looking like an extremely strong two-item power spike, and a cheap one at 4.6k gold, for any champion that can reliably proc these items’ passives. Karma and Nami are the first two champions that come to mind. For Karma specifically, this new item combo might bring back the mid lane Karma into the meta as she can spike really early with two items and massively buff her ADC in a meta favoring bot lane.
Bruiser, tank and mage item adjustments
Unlike the previous three classes, top laners and mid lane mages aren’t getting as much attention with this mid-season patch, to the disappointment of many players. The biggest change in this category is the Divine Sunderer nerf. While not that big, it targets the %max health scaling on the item so it might reduce its dominance in the meta combined with small buffs to other bruiser items.
Another important adjustment is to Force of Nature. FoN is currently one of the strongest tank items in the game and is a must-buy into magic damage heavy comps thanks to its 25% magic damage reduction. Next patch it is losing this passive and will now give more Magic Resist when fully stacked. It’s a scary change that will hurt most tanks, especially with the amount of magic damage given to ADCs and the Lost Chapter and Deathcap buffs. But considering how strong tanks like Sion are Ornn already are, they should still be viable in most cases.
When does LoL patch 13.10 go live?
Due to technical issues on Riot’s side, patch 13.10 will go live one day later than scheduled, on May 18. After 13.10 patches will continue to be shipped every second Wednesday.
The first region that the patch will drop is the Oceania servers at 10 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
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