Helldivers 2 Patch 01.000.200 Ships Balance Adjustments To Stratagems, Weapons Along With Stability Improvements
| Tags: Features
| Author Sid
Helldivers 2 Patch 01.000.200 is here, and it ships a list of stability improvements, along with significant balance adjustments to primary and secondary weapons and stratagems.
The Helldivers 2 Update Patch Notes 01.000.2000 also address a list of known issues, as Arrowhead Studios ships several gameplay and stability improvements. Helldivers 2 is a massively popular live-service game, and there are patch updates almost every week. There are new weapons, content, a host of entertaining ‘messages’ in game, such as the latest one that banned “procreation’ as players failed a last “Major Order’.
With a slew of new content and talks of ‘liberation’ and democracy in-game, Arrowhead has kept the dystopian war-ridden world of Helldivers 2 seem real and believable. Such ‘techniques’ also add to the level of immersion in-game. The first update outlined in Patch 01.000.201 is a fix for the crash that occured while players access the Acquisitions menu. The update also adds two new ‘planetary hzards such as Sandstorms and Blizzards that fellow Helldivers of the Super Earth must endure as they battle against the Automatons.
There are also a list of Ballistic Shield changes in the latest patch for Helldivers 2 as the developers address a list of current bugs and crashes that are slated to get fixed in future updates.
All in all, the latest Helldivers 2 patch isn’t entirely massive in terms on content additions, but focuses on balance changes while adding natural calamities and planetary hazards such as Sandstorms as players battle to defeat the Automatons.
Hotfix Patch 01.000.201
Fixes
- Fix for a common crash which occurred when accessing the Acquisitions menu
Helldivers 2 Patch 01.000.200 Full Notes
Gameplay
Planetary Hazard additions
- Blizzards
- Sandstorms
Balancing Missions
Retrieve Essential Personnel
- Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
- There are fewer civilians required to complete the mission on higher difficulties.
Destroy Command Bunkers
- Now has more objective locations, the mission was too easy before compared to other missions.
- It can now appear in operations from difficulty 5.
- Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
A series of primary, secondary, and support weapons, such as the arc thrower, received a host of balance adjustments in the latest patch update for Helldivers 2. The Guard Dog shall now be able to restore full ammo from supply boxes instead of half or 75% ammo. Meanwhile, Arrowhead studies have increased the damage for the Domintaor, and the stagger for the weapon has also increased. The Slugger has a series of nerfs in the updates, with a reduced stagger, demolition force, and damage.
Primary, Secondary, & Support Weapons
- Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
- Arc Thrower: reduced distance from 50m to 35m.
- Arc Thrower: increased stagger force.
- Guard Dog: now restores full ammo from supply boxes.
- Anti-Materiel Rifle: damage increased by 30%.
- Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
- Fire damage per tick increased by 50% (from all sources).
- Liberator Penetrator: now has a full auto mode.
- Dominator: increased damage from 200 to 300.
- Dominator: increased stagger.
- Diligence Counter Sniper: increased armor penetration from light to medium.
- Slugger: reduced stagger.
- Slugger: reduced damage from 280 to 250.
- Slugger: reduced demolition force.
- Slugger: fixed armor penetration tag in the menu.
- Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
- Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
- Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
- Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.
Stratagems
- Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies
- Balancing adjustments have been made to
- Chargers normal melee attack now does less damage against Exosuits.
- Bile Spewer and Nursing Spewer do less damage with their puke.
- The Bile Titan can no longer be stunned.
- Shriekers no longer create bug breaches.
- Shriekers hitting you while they are dead now does significantly less damage
Helldiver
- Balancing adjustments have been made to Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.
Fixes
- Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
- Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
- Fixed Exosuits being able to fire their weapons while opening the minimap.
- The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
- Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
We have improved the system that prevents hellpod steering close to large or important objects.
- We have solved issues where the effective area around objects was a lot larger than intended.
- We have reduced the number of objects that prevent hellpod steering.
- Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
- Fixed cases where the ground under some assets could be bombed causing them to float.
Ballistic Shield changes
- Collision mesh has been slightly increased in size for more forgiveness
- Changed shield poses so that less of the helldiver is exposed
- Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person
- These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Game might crash when picking up a snowball or throwing back a grenade
- Cross-platform friend invites might not show up in the Friend Requests tab.
- Players cannot unfriend other players befriended via friend code.
- Players cannot unblock players that were not in their Friends list beforehand.
- Players cannot befriend players with Steam names shorter than 3 characters
- Explosive weapon stats include only direct hit damage but not explosive damage.
- Explosions do not break your limbs (except for when you fly into a rock).
- Planet liberation reaches 100% at the end of every Defend mission.
- Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Some player customizations (like title or body type) may reset after restarting the game.
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