Learn everything you need to know about Final Fantasy XIV's Tribe Quests!
Tribe Quests are the closest Final Fantasy XIV has to the classic reputation grind of other MMORPG's. They work similarly but also a little differently from other games. They're usually worth doing, just to unlock all the perks that come with finishing a tribe's quest line. And especially useful if you want to passively level up your side classes or just increase your passive income of Tomestones.
An Introduction to Tribe Quests
There are plenty of tribes to choose from, all of them come with a unique story line that gets told while rise through the ranks of their reputation. They are a decent source of experience points and take only a few minutes to complete. Just setting aside about half an hour a day do them is probably more effective than waiting on your roulettes as a DPS. Actually, you should probably do them while you wait on your roulettes for maximum efficiency. Most of them involve just going from place A to B, collecting or killing a number of things or maybe interact with something then return to collect your reward.
Your reward will usually be experience points, reputation and a currency specific to that tribe. Reaching certain reputation milestones will raise your standing with that tribe. Every time you hit a milestone, you will have to complete a special side quest that'll then advance your standing with the tribe. That will in turn unlock more wares accessible from the tribe vendors, raise the rewards received from tribe quests and reset the daily limit of three quests.
You have a total of 12 tribe quests available every day, being limited to 3 of them per tribe. Do take note that this works a little differently for the A Realm Reborn tribes. Here you can do as many quests as you have unlocked until you reach the daily limit.
The rewards you can claim from the tribe vendor's usually include: Gear, Materia, Crafting Materials, Potions, Mounts, Music and Minions. Completing all tribe quest lines of an expansion (except Shadowbringers) will unlock a special series of quests. Those tie all the story threads together and reward a title and emotes or glamour items.
Now that we've gone over the basics of tribe quests and how they operate. Here is a comprehensive list of all the tribe quests, sorted by expansion including how to unlock them and what they're good for!
A Realm Reborn Tribe Quests
Sylph Tribe Quests: This tribe quest can be unlocked by accepting the ‘Seeking Solace' quest in New Gridania from Vorsaile Heuloix at the headquarters of the Order of the Twin Adder. It also unlocks after completing the main scenario quest ‘In Pursuit of the Past' and requires you to be at least level 42 on a combat class. Quests will range from level 42 to 48 and are for combat classes only.
Kobold Tribe Quests: By completing the quest ‘Highway Robbery' you get from Trachraet in Limsa Lominsa's Upper Decks at the Maelstrom headquarters at level 41, available after completing the main scenario quest ‘In Pursuit of the Past'. For combat classes only, quests will range from level 41 to 48.
Amalj'aa Tribe Quests: You can unlock this set of tribe quests by accepting the quest ‘Peace for Thanalan' in Ul'dah – Steps of Nald by talking to Swift at the headquarters of the Immortal Flames. You need to have completed the main scenario quest ‘In Pursuit of the Past' and at least be level 43. The quests are for combat classes and range from level 44 to 48.
Sahagin Tribe Quests: After completing the main scenario quest ‘In Pursuit of the Past', the quest ‘They Came from the Deep' will be available in Limsa Lominsa's Upper Decks from R'ashaht Rhiki at level 44. The tribe quests are also for combat classes only and range from level 44 to level 48.
Ixali Tribe Quests: Compared to the other A Realm Reborn tribe quests, the Ixali quests are for crafters and gatherers exclusively. Similarly to the quests before, it is unlocked after completion of the main scenario quest ‘In Pursuit of the Past'. The quest ‘A Bad Bladder' can be accepted from Scarlet in New Gridania at level 1. Only three quests will be available each day from each quest giver. These quests will range from level 1 to 18 but the few gathering quests will only require a gatherer at level 1.
Heavensward Tribe Quests
Vath Tribe Quests: You can unlock the Vath tribe quests after completing the 3.0 main scenario quest ‘Lord of the Hive' by simply accepting ‘The Naming of Vath' from the Vath Storyteller in the Dravanian Forelands. These tribe quests are for combat classes only and require you to be level 50 or above. All Vath quests will synch to your level as long as you are within the 50 to 60 level range.
Vanu Vanu Tribe Quests: The Vanu Vanu quests can be unlocked by accepting ‘Three Beaks to the Wind' from Ok' Gundu Nakki in The Sea of Clouds after completing the main scenario quest ‘A Difference of Opinion. Having flying unlocked in this zone is required to progress some of the daily quests. All quests will synch to your level as long as you are within the 50 to 60 level range, and require you to be on a combat class at level 50 or above.
Moogle Tribe Quests: The Moogle daily beast tribe quests are for crafters level 50 and above exclusively. To unlock them, you need to complete various side quest chains within The Churning Mists. To start these you have to complete the main scenario quest ‘He Who Would Not Be Denied'.
The first set of quests is started by Mogleo in The Churning Mists and you have to complete the following quests (don't worry the end of one quest will directly lead to the start of the next one): ‘A Pebble for Your Thoughts', ‘Spineless Wadjets', ‘Far from Home', ‘A Nutty Initiation', ‘Protecting the Pom', ‘Save the Pomguard', ‘An Urgent Message', ‘A Moogle's Intuition', ‘An Uneasy Feeling' and ‘Trouble at Zenith'.
Then you move on to Ishgard – The Pillars and work your way through the following quest chain starting at the Unflinching Temple Knight: ‘Into the Mists', ‘Bitter Is the Night', ‘Cleaning House', ‘Finders Keepers', ‘These Things Take Time', ‘An Unwelcome Surprise', ‘A Meter Too Far', ‘Thar Be Dragons' and ‘Laying the First Brick'.
After all the above, you can accept ‘Tricks and Stones' as a crafter level 50 or above from the Seething Stonemason in The Churning Mists to unlock the actual tribe quests. These can only be completed on crafters and will be level synced between level 50 to 60.
Stromblood Tribe Quests
Kojin Tribe Quests: The Kojin daily quests are available for all combat classes from level 60 onward. You can unlock them in The Ruby Sea zone after completing the main scenario quest ‘Tide Goes In, Imperials Go Out' by accepting Heaven-sent from the Vexed Villager. All quests will be synced to your current level from level 60 to 70.
Anata Tribe Quests: The Anata quests can be unlocked after completing two quest lines in The Fringes that begin with two Aether current quests. You can start the first quest line after completing the main scenario quest ‘Divide and Conquer'. Initiate ‘The Hidden Truth' with Serpent Marshal Brookstone in the Fringes and finish the following set of quests: ‘Drawing Blank', ‘Seeking Answers' and ‘The Honest Truth'
The second set of quests will be available after completing the main scenario quest ‘The Silence of the Gods'. Start the quest ‘A New Contender' from M'rahz Nunh near The Peering Stones Aetheryte and complete the following quests after: ‘Down but Not Out', ‘Make a Man out of You', ‘Honoring Family' and ‘The Rose Blooms Twice'. After completion of ‘The Rose Blooms Twice' you can initiate the ‘Brooding Broodmother' by talking to M'rahz Nunh again and unlock the Anata tribe quests. These quests are also for combat classes exclusively and will level sync from level 60 to 70.
Namazu Tribe Quests: To unlock the Namazu tribe quests, you have to complete a series of side quests that will be available after completing the main scenario quest ‘All the Little Angles'. First you need to initiate ‘Courage the Cowardly Lupin' by taking to Fukudo in Yanxia, then you need to complete the following quest chain: ‘Kurobana vs. the Rice Sacks', ‘Kurobana vs. the Arrowheads' and ‘Kurobana Holmes'.
The second set of side quests also starts in Yanxia, you start by talking to Ochimi and accept the quest ‘Perchance to Hanami'. After you need to complete the following quests: ‘Gyorin the Namazu', ‘No Wealth Like Mineral Wealth', ‘Fresh Flesh', ‘Show Me the New Money' and ‘Amber Alert'.
After those two quest lines, you can start the quest ‘Kurobana vs. Gyorin' in Yanxia by talking to Kurobana and unlock the Namazu tribe quests. Those tribe quests are available for gatherers and crafters and will be level synched from level 60 to 70.
Shadowbringers Tribe Quests
Pixie Tribe Quests: The Pixie tribe quest are for combat jobs, level synched from level 70 to level 80. To unlock them you have to complete the main scenario quest ‘The Wheel Turns' and then talk to the Pink Pixie in The Crystarium to accept the quest ‘Manic Pixie Dream Realm'.
Qitari Tribe Quests: To unlock the gatherer exclusive Qitari tribe quests, you have to complete two series of side quests after completing the main scenario quest ‘In Good Faith'. Talk to Valan in the Rak'tika Greatwood and accept the quest ‘The Great Deceiver'. After complete the following quests: ‘Slither Along', ‘Snake the Lead' and ‘Snakes in the Grass'.
After, initiate the quest ‘Stand on Ceremony' by talking to Lanille who is also located in the Rak'tika Greatwood. Then complete the following quests: ‘Seeing Eye to Eye', ‘Mending Fences', ‘Hearts as One' and ‘Protectors of the Wood'. After you have proven your loyalty to the Great Serpent of Ronka, you can accept ‘The Stewards of Note' by talking to the Concerned Mother in The Rak'tika Greatwood to unlock the daily tribe quests. These quests will synch to your level between level 70 and 80 for gatherers.
Dwarf Tribe Quest: For crafters, you can unlock the Dwarf tribe quests by completing two side quest chains, the first one will be available after completing the main scenario quest ‘A Fickle Existence'. You can pick up the quest ‘Village of Woe' after talking to Eueliss in Kholusia, after you have to complete the following set of quests to continue: ‘Talos, Interrupted', ‘The Cape in Bloom' and ‘Wright for the Job'.
After completing the main scenario quest ‘Meet the Tholls', you can initiate the quest ‘A Disagreeable Dwarf' by talking to Beott in Kholusia. Now you only have to complete the following quests: ‘Almost a Friend', ‘A Practiced Greeting' and ‘Learning to Lali-Ho' which will make the quest ‘Ronitt to the Rescue' available. After completing ‘Ronitt to the Rescue' by talking to Ronitt in Kholusia, you can talk to the Affable Townsdwarf to accept the quest ‘It's Dwarfin' Time' to unlock the daily tribe quests.
These quests are exclusive to crafters and well sync to your level in the level 70 to 80 range.
Endwalker Tribe Quests
So far there's only been one Tribe quest released for Endwalker, we will update this article as new Tribe Quests are added to the game.
Arkasodara Tribe Quest: The Arkasodara Tribe Quests are for combat classes exclusively and will synch to your level between level 80 an d 90. To unlock it, you need to complete three sets of quests. First you'll need to complete a series of quests that'll become available after completing the main scenario quest ‘A Fisherman's Friend'. Start by talking to Ogul in Thavnair and accept the quest ‘Steppe Child'. After that you need to complete the following quests: ‘The Matanga along the Way', ‘Ogul Repays Her Favors' and ‘The Yedlihmad Hunt'.
After completing the main scenario quest ‘Under His Wing', the side quest ‘What's in a Parent' will be available by talking to Yezahn in Thavnair. After completing it you'll also have to complete the following quests: ‘Curing What Ails', ‘The Sins We Bear' and ‘Societal Alchemy' to unlock ‘A Budding Adventure' which can be accepted by talking to Yezahn. After completion, you can accept ‘Hippos Born to Run' after completing the main scenario quest ‘Endwalker' by talking to Kancana in Thavnair.
Omnicron Tribe Quest: Coming with the release of Patch 6.2. Will probably require completion of the quest ‘Where no Loporrit Has Gone Before', which is available in Old Sharlayan after completing the main scenario quest ‘Endwalker'.
For more guides all around Final Fantasy XIV, visit us here at ESTNN