Selecting the class that most closely resembles your preferred playing style is crucial in a game like Baldur's Gate 3. For instance, you might discover that some talents are used more frequently than others or that certain races are more closely related to certain classes than others. Following our research of the Monk class, we have chosen to provide you with a thorough review of the Paladin class in this post so that you are aware of its unique characteristics in Baldur's Gate 3.
The Monk class overview
In Baldur's Gate 3, the Monk class is one of twelve available classes. Dexterity and Strength are a monk's best saving throw abilities, and Wisdom and Dexterity are their greatest skills. They also possess a 1d8 Hit Dice. They are skilled with many different instruments, including shortswords and simple weaponry.
Monks in DnD are influenced by Tibetan monastic traditions and are the newest addition to the Baldur's Gate 3 lineup. The Monk in Baldur's Gate 3 will focus on various Kung Fu powers that will change in style among the many subclasses, ranging from elemental abilities and Spells to ninja-like fighting movements.
The Monk class features
In order to provide you with a better understanding of the Baldur's Gate 3 Monk class and all of the benefits it offers, we have developed a list of all the features you will have access to if you chose to begin your Baldur's Gate 3 journey as a member of the Monk class.
- Proficiency with Strength Saving Throws: When making Strength saving throws, add your proficiency bonus.
- Proficiency with Dexterity Saving Throws: Increase Dexterity saving throws by your proficiency bonus.
- Proficiency with Simple Weapons: When making an attack roll with a simple weapon, add your proficiency bonus to increase your probability of hitting a target.
- Unarmoured Defense: Your body is just as durable as any armor in unarmed combat. Your armor class increases when you are not wearing armor because of your Constitution modifier. Your Rage is hampered by heavy armor.
The Monk subclasses
In Baldur's Gate 3, users can choose among The Monk's three subclasses. When a player chooses an alternative path, they can still profit from the advantages of their parent class thanks to subclasses, which are variations of the primary class that let them acquire abilities and traits exclusive to that subclass. The Monk subclasses are as follows:
- Way of the Open Hand
- Open Hand Flurry Strike Dex: When you spend a Ki Point, make 2 Offhand Dexterity Attacks.
- Open Hand Flurry Strike Str: When you expend a Ki Point, make 2 Offhand Strength Attacks.
- Way of the Shadow
- Shadow Arts: Beginning at level 3, when you select this tradition, you can use your ki to mimic the effects of specific spells. You can cast quiet, pass undetected, dark vision, darkness, or pass for 2 ki points without supplying any material ingredients when acting. Furthermore, if you don't already know it, you acquire access to the minor illusion cantrip.
- Shadow Step: You can now step from one shadow into another after reaching level 6. You can teleport up to 60 feet to an empty place you can see that is likewise in dim light or darkness when you are in dim light or darkness as a bonus action. The first melee assault you launch before the turn ends will thereafter be advantageous for you.
- Cloak of Shadows: By level 11, you have mastered the art of blending in with the shadows. You can use your action to turn invisible when you are in a place with little or no light. Until you launch an attack, use a spell, or enter a brightly lit area, you remain undetectable.
- Way of the Four Elements (unknown)