Baldur’s Gate 3 Classes: The Barbarian Class and Subclasses Guide
| Tags: Features
| Author Diana D'Estefano
When playing a game like Baldur's Gate 3, it is vital to select the class that most closely resembles your playing style. You might find, for instance, that you use some skills more frequently than others or that some races are more comparable to particular classes than others. Following our investigation into the Sorcerer class, we have decided to provide you with a broad overview of the Barbarian class in this article so that you are aware of its distinctive qualities in Baldur's Gate 3.
The Barbarian class overview
One of the twelve Baldur's Gate 3 classes is the Barbarian. Strength and Constitution are the class's two saving throw skills, with Strength serving as its major skill. Keeping in mind that their Hit Die is also 1d12 is essential. Simple weapons, martial weapons, light armor, medium armor, and shields can all be used proficiently by this class.
The wild that is inside the strong is embraced by Barbarians, including sharp instincts, raw physique, and—most importantly—unrestrained, uncontrollable wrath. This class is perfect for whoever wants fight-oriented gameplay and doesn't mind using strength and fear to overcome enemies.
The Barbarian class features
We have put up a list of every feature you will have access to if you decide to begin your Baldur's Gate 3 journey as a member of The Barbarian class in order to provide you with a better full grasp of Baldur's Gate 3 Barbarian class and all the features it offers.
- Proficiency Bonus for Strength Saving Throws: Increase the Strength Saving Throws by your Proficiency Bonus.
- Proficiency Bonus for Constitution Saving Throws: Increase the Constitution Saving Throws by your Proficiency Bonus.
- Proficiency with Light Armor: Wearing Light Armor won't make you less effective at attacking or stop you from casting spells.
- Proficiency with Medium Armor: Wearing Medium Armor will not put your attacks at a disadvantage or hinder you from casting spells.
- Shield Proficiency: Wearing a shield will not make your assaults less effective or prohibit you from performing spells, according to your proficiency with it.
- Proficiency with Simple Weapons: Increase all Simple Weapon attacks by your Proficiency Bonus.
- Proficiency with Martial Weapons: Increase all Martial Weapon attacks by your Proficiency Bonus.
- Unarmored Defense: Your body can withstand more damage than any armor. You increase your armor class when not wearing armor by your Constitution modifier. Your Rage is hindered by wearing heavy armor.
- Rage: When in a rage, hurling objects, using melee weapons, and improvised weapons all deliver an additional 2 damage.
The Barbarian subclasses
Players can select one of The Barbarian's three subclasses in Baldur's Gate 3. Subclasses are modifications of the main class that enable players to gain abilities and characteristics particular to that subclass while still taking advantage of the benefits of their parent class, even if they decide to take a different course. The Barbarian can join any of the following subclasses:
- Berserker
- Frenzy: You unleash your bottomless rage and bloodlust, turning your Rage into a frenzy. You can now employ Enraged Throw and Frenzied Strike. An extra action that you can do is an Improvised Weapon Attack. If no creatures have been attacked by you since your last turn or you haven't taken any damage, rage ends early.
- Frenzied Strike: Make a melee strike with the weapon you have equipped as a bonus action.
- Enraged Throw: A target is hit with Bludgeoning damage and is rendered Prone when you pick up an object or creature and throw it at it.
- Wildheart
- Bestial Heart: Choose from five alternatives based on various animals.
- Speak with Animals: You receive the level 1 Divination Spell.
- Wild Magic
- Magic Awareness (unknown)
- Wild Surge: At level 3, you occasionally let the magical energy inside you outwardly erupt. Roll on the Wild Magic table to see what magical effect is created when you enter a rage.
- Bolstering Magic: At level 6, you can start using your wild magic to support a friend or yourself. You can choose one advantage to bestow on a single creature (which can be you) by touching it as an action.
- Unstable Backlash: At level 10, when you are in danger while enraged, your magic can lash out. Immediately after taking damage or failing a saving throw while enraged, you can use your reaction to make a roll on the Wild Magic table and immediately manifest the effect scored. It takes the place of the Wild Magic effect you currently have.