Baldur’s Gate 3 Classes: The Sorcerer Class and Subclasses Guide
| Tags: Features
| Author Diana D'Estefano
It is crucial to choose the class that most closely resembles your playing style when playing a game like Baldur's Gate 3. For instance, you might discover that you use some talents more often than others or that some races are more similar to certain classes than others. In this article, after our research of the Druid class, we have chosen to give you a general overview of the Sorcerer class so that you are aware of its unique characteristics in Baldur's Gate 3.
The Sorcerer class overview
The Sorcerer is one of the twelve Baldur's Gate 3 classes. The class' two saving throw skills are Constitution and Charisma, while Charisma is its primary skill. It's important to remember that their Hit Die is 1d6 as well. This class has proficiency with Light Crossbows, Quarterstaves, and Daggers.
The Sorcerer class features
We have compiled a list of every feature you will have access to if you choose to start your Baldur's Gate 3 adventure as a member of The Sorcerer class in order to provide you with a more thorough understanding of Baldur's Gate 3 Sorcerer class and all the features it offers.
- Proficiency with Constitution Saving Throws: Increase the effectiveness of Constitution Saving Throws by your Proficiency Bonus.
- Proficiency in Charisma Saving Throws: Increase Charisma saving throws by your Proficiency bonus.
- Dagger Proficiency: When making an attack roll with a dagger, add your proficiency bonus.
- Quarterstaff Proficiency: Attack rolls with quarterstaffs will now include your proficiency bonus.
- Light Crossbow Proficiency: When making attacks with light crossbows, add your proficiency bonus.
The Sorcerer subclasses
In Baldur's Gate 3, players can choose from any of The Sorcerer's three subclasses. Subclasses are variations of the primary class that let players acquire skills and traits unique to that subclass while still enjoying the advantages of their parent class, even if they opt to choose different pathways. Each of the following subclasses is open to the Sorcerer:
- Draconic Bloodline
- Draconic Resilience: Hit Points: Your maximum Hit Points rise by 1 for each level of the sorcerer thanks to this ability.
- Draconic Resilience: Armour Class: Parts of your skin are covered in scales that resemble dragons thanks to this ability. Your Base Armor Class rises by 3 when you aren't wearing armor.
- Keep in mind that at level 1, you need to choose a Draconin Ancestry from a list of ten available which include: Red, Black, Blue, White, Green, Gold, Silver, Bronze, Copper, and Brass.
- Wild Magic
- Tides of Chaos: Control the chaos's forces to get a bonus on the following attack roll, ability check, or saving throw. The likelihood of the following spell of first level or above triggering Wild Magic rises when Tides of Chaos occurs. Refreshes after a brief or prolonged rest.
- Wild Magic: The forces of chaos are where wild magic comes from. It churns inside the sorcerers who use it, just waiting to break out.
- Storm Sorcery
- Tempestuous Magic: At level 1, you gain the ability to use a bonus action on your turn to summon whirling gusts of elemental air to briefly envelop you before or after casting a spell of level 1 or higher. You can fly up to 10 feet without drawing opportunity attacks if you do this.
- Heart of the Storm: At level 6, your resistance to thunder and lightning damage increases. Additionally, stormy magic erupts from you whenever you begin casting a spell of level 1 or higher that does lightning or thunder damage. This eruption deals lightning or thunder damage (select each time this ability activates) equal to half your Sorcerer level to creatures of your choosing that you can see within 10 feet of you.