All Sentinel Builds in Last Epoch

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All Sentinel Builds in Last Epoch

Not sure which Sentinel mastery to choose? This guide will go through all Sentinel builds in Last Epoch


Released on 21st February 2024 and developed by Eleventh Hour Games, Last Epoch is a top-down RPG that focuses on replayability and building your own classes to make every level feel different from the next. There are 5 main classes to pick from, with each of them having 3 mastery classes, adding up to a total of 15 different classes.

Today, we will be taking a look at the Sentinel build and all the classes that it offers. As mentioned above, the Sentinel also has 3 mastery classes so we’ll be taking a look at each of them and which playstyle is best suited for you.

Why is it Important to Choose Mastery Classes?

The Sentinel has 3 mastery classes to pick from: Void Knight, Forge Guard, and Paladin. It’s important to do your research beforehand and decide which mastery class you want to play as, because once you pick your class at level 20, you won’t be able to switch to a different mastery class. It’s pretty decisive but you can always respec your stats and passive abilities within the base class.

However, you can mix and match the builds in Last Epoch. How, you might ask? As you level up, the first half of all the mastery class passive trees are available for everyone to pick and choose. That means you can mix some of the Paladin’s melee or healing focused abilities and combine it with the Void Knight, making your builds more unique and powerful.

Sentinel Mastery – Forge Guard

All Sentinel Builds in Last Epoch

The Forge Guard will let you manipulate weapons and armor to fight for you, giving a unique twist to Sentinels. This mastery is perfect if you want more of a tanky build with a focus on close-quarter fire melee damage. Most of the kit relies on doing fire damage, making this build a strong and viable option for you.

Forge Guard Passive Skills:

  • Infinite Bulwark: 20% increased armor and 20% increased chance of finding a potion if you have used a potion in the past 4 seconds.
  • Discipline Training: Gives you +4 mana and +1 attunement per allocated point.
  • Juggernaut: Reduces damage taken by 4% and grants 25 added armor.
  • Unflinching: +40 stun avoidance and 3% reduced duration on stuns.
  • Fresh from the Forge: Your melee attacks do +4 additional physical and fire damage every 3 seconds.
  • Peltast: 5% increased throwing attack and 2% increased throwing attack speed.
  • Martial Cadence: 5% increased throwing attack if a melee was used in the last 4 seconds.
  • Rallying Block: +5 armor if you’ve blocked in the last 4 seconds.
  • Smelter’s Might: +7% chance to inflict bleed/ignite on hit.
  • Shield Crafter: 1% chance to cast Ring of Shields when hit.
  • Pilum Mastery: +12% melee damage if you’ve used a throwing attack in the last 4 seconds.
  • Guardian: +7 Health and +7% chance to stun.
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Forge Guard Skills:

  • Manifest Armor: Manipulate a set of armor, which attacks slowly.
    • Mana Cost: 60
    • Cooldown: 10
    • Level Unlocked: 15
  • Ring of Shields: Manifest a set of shields around you that blocks damage.
    • Mana Cost: 30
    • Cooldown: 15
    • Level Unlocked: 5

Sentinel Mastery – Void Knight

All Sentinel Builds in Last Epoch

The Void Knight is a highly effective void damage dealer. His passive skills let you spawn an echo that will repeat whatever attack you did last, with a base 10% chance of spawning it.

Void Ranger Passive Skills:

  • Future Strike: +10% chance to inflict a future attack that deals 60 void damage.
  • Plate Spikes: -15 armor but +2 melee physical damage.
  • Finality: Enemies below 3% health are instantly slain with a hit.
  • Void Blades: Melee attacks do +3 void damage.
  • Umbral Attunement: +4% damage and +1 attunement
  • Void Bolts: Spells and throwing attacks do +2 void damage.
  • Unending Hunger: Dark Maw absorbs +1% health.
  • Dark Maw: 5% chance to absorb 5% health on kill.
  • Void Corruption: +1% critical strike multiplier.
  • World Eater: 1.5% of melee and void damage is leeched as health.
  • Rot Ripples: If an enemy is affected by Time Rot, nearby enemies will have a 10% chance of being afflicted as well.
  • Patient Doom: Every 3 seconds, your melee damage does +30% damage.
  • Sorrow and Steel: +7% physical and void damage.

Void Ranger Skills:

  • Abyssal Echoes: Echoes from enemies that it hits and applies Abyssal Decay.
    • Mana Cost: 35
    • Cooldown: N/A
    • Level Unlocked: 10
  • Devouring Orb: Creates an AOE rift around enemies that died nearby.
    • Mana Cost: 10
    • Cooldown: 4
    • Level Unlocked: 15
  • Volatile Reversal: Returns you to your position 2 seconds ago.
    • Mana Cost:
    • Cooldown: 18
    • Level Unlocked: 15

Sentinel Mastery – Paladin

All Sentinel Builds in Last Epoch

The Paladin is considered to be the best mastery class for the Sentinel, given how versatile and effective it is in all scenarios. This mastery class can heal their allies and deal massive damage to every enemy, increasing the survivability of both you and your friends.

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Paladin Passive Skills:

  • Faithful: 5% chance to cast holy symbol when you block an attack. Holy symbol heals yourself for 5 health.
  • Inner Flame: +1 Attunement and +15 Fire Protection.
  • Shared Divinity: Divine Bolt fires +1 projectiles.
  • Divine Bolt: 20% chance to cast Divine Bolt whenever you hit an enemy.
  • Holy Nova: Converts Faithful into Holy Nova which heals both you and your allies.
  • Majasa Firebrand: +10% chance to ignite enemies with your melee attacks.
  • Flash of Brilliance: +10 Health and 3% chance to blind enemies on hit.
  • Holy Symbol: 7% Increased healing, +7 necrotic and elemental protection.
  • Rahyeh’s Strength: +1 Strength and +4% fire damage if you’ve hit an enemy recently.
  • Piety: Divine Bolt is also cast on allies and heals the first one it hits.
  • Prayer: +7% effective healing if you’ve healed an ally or yourself recently.
  • Unshakable: +50 block armor, +15 stun avoidance.

Paladin Skills:

  • Healing Hand: Heals all allies in a target area.
    • Mana Cost:
    • Cooldown: N/A
    • Level Unlocked: 5
  • Sigils of Hope: Summons an orb that increases you and your allies’ attack and spells to do more damage.
    • Mana Cost: 35
    • Cooldown: N/A
    • Level Unlocked: 15

Which Mastery Class is the Best?

While all the classes are extremely viable and you can reach the endgame with every one of them, the Paladin remains the best choice for your Sentinel Mastery Class. The combination of dealing deadly damage and healing both you and your allies, while at the same time, being extremely tanky is a powerful build worth looking into for Last Epoch.

But at the end of the day, the preference is completely up to you and what playstyle you choose to have. Like we said, all classes are viable and thanks to the game’s replayability, you’re free to experiment with all three mastery classes whenever you wish.

With that being said, this concludes our article for Last Epoch’s thorough analysis of the Sentinel classes. The game has only been out for a few days but is definitely worth picking up if you’re a fan of top-down action RPG games. We hope this guide helps you out in deciding which Sentinel you wish to be, and if you want to check out more Last Epoch content from ESTNN, be sure to check out our respec guide and legendary items explanation guide.

All Sentinel Builds in Last Epoch
Najib R
Who knew combining a love for cheesy one-liners and Valorant would lead to a writing career?