A quick look at all the Dragonflight Season 2, patch 10.1 Tier Set Bonuses for Embers of Neltharion.
We finally have a look at all specs tier set bonuses for Season 2 Embers of Neltharion thanks to the 10.1 PTR and what we can expect. We'll list all the sets below, and you can provide feedback on the official Blizzard forums. We've included early looks at the 10.1 tier set appearance as well, though these are non-in-game models for now until we have nicer looking in-game shots. Not all the sets are raid tier, though it's mentioned under each where they're from, if Blizzard has chosen to specify.
NOTE: This is live data. Due to the many changes in the PTR, some minor numbers and % might be slightly different.
- 1 Dragonflight Embers of Neltharion 10.1 Tier Set Bonuses and Appearance
- 2 Death Knight 10.1 Tier Set Bonuses
- 3 Paladin 10.1 Tier Set Bonuses
- 4 Priest 10.1 Tier Set Bonuses
- 5 Demon Hunter 10.1 Tier Set Bonuses
- 6 Evoker 10.1 Tier Set Bonuses
- 7 Monk 10.1 Tier Set Bonuses
- 8 Hunter 10.1 Tier Set Bonuses
- 9 Druid 10.1 Tier Set Bonuses
- 10 Warrior 10.1 Tier Set Bonuses
- 11 Shaman 10.1 Tier Set Bonuses
- 12 Mage 10.1 Tier Set Bonuses
- 13 Rogue 10.1 Tier Set Bonuses
- 14 Warlock 10.1 Tier Set Bonuses
Dragonflight Embers of Neltharion 10.1 Tier Set Bonuses and Appearance
Death Knight 10.1 Tier Set Bonuses
- (2) Set Bonus: Blood Boil and Heart Strike deal 20% increased damage and a 10% chance to grant Vampiric Blood for 5 seconds.
- (4) Set Bonus: When you gain Vampiric Blood, you are infused with Vampiric Strength, giving you 10% Strength for 5 seconds. Heart Strike and Blood Boil prolong the duration of Vampiric Strength by 0.5 seconds.
- (2) Set Bonus: Howling Blast and Frost Fever damage increased by 20%. Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10x. Pillar of Frost calls a Frostwyrm’s Fury at 30% effectiveness that cannot Freeze enemies.
- (4) Set Bonus: Frostwyrm’s Fury causes enemies to take 20% increased damage from your Critical Strikes for twelve seconds.
- (2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to a max of 20 stacks. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for twenty seconds.
- (4) Set Bonus: Army of the Dead grants twenty stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain one extra stacks of Master of Death and 10% Mastery for six seconds.
Paladin 10.1 Tier Set Bonuses
- (2) Set Bonus: Holy Shock’s critical strikes heal for 15% more and reduce the cooldown of Light’s Hammer by 2 seconds and Holy Prism by 1 second.
- (4) Set Bonus: Light’s Hammer heals 100% more frequently and generates 1 Holy Power every 4 seconds. Holy Prism’s healing is increased by 80%, yielding 1 Holy Power if cast on an enemy target or three if cast on an ally.
- (2) Set Bonus: Avenger’s Shield causes targets struck to burn with Heartfire, dealing an additional 20% of damage dealt over 5 seconds. Heartfire heals you for 100% of the damage it deals.
- (4) Set Bonus: Judgment critical strikes can trigger Grand Crusader.
- (2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage, and 20% increased critical strike damage.
- (4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath applies Judgment to enemies.
Priest 10.1 Tier Set Bonuses
- (2) Set Bonus: Shadow Word: Pain and Purge the Wicked damage increased by 25%. Power Word: Radiance healing increased by 15%.
- (4) Set Bonus: Atonements applied by Power Word: Radiance last 3 seconds longer. Your spells can cause your next Power Word: Radiance to be instant and cost 50% less mana. It can accumulate up to 2 charges.
- (2) Set Bonus: When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to an ally.
- (4) Set Bonus: When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15x.
- (2) Set Bonus: When consuming Shadowy Insight, Mind Blast deals 60% increased damage and generates 4 additional Insanity.
- (4) Set Bonus: Every 400 Insanity spent summons Shadowfiend/Mindbender for 5 seconds.
Deathknight, Priest, Paladin raid set
Demon Hunter 10.1 Tier Set Bonuses
- (2) Set Bonus: Gain Seething Fury for every 175 Fury you spend
- (4) Set Bonus: Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15%.
- (2) Set Bonus: Soul Fragments heals you for 10% more and generating a Soul Fragment increases your Fire damage by 2% for 6 seconds. This can overlap.
- (4) Set Bonus: Shear and Fracture deal Fire damage. After consuming 20 Soul Fragments, your next cast of Shear or Fracture applies Fiery Brand to its target for 6 seconds.
Evoker 10.1 Tier Set Bonuses
- (2) Set Bonus: Disintegrate and Pyre pierce enemies with Obsidian Shards, dealing 12% of the damage done as Volcanic damage over 8 seconds.
- (4) Set Bonus: Empower spells deal 8% increased damage and cause the Obsidian Shards to become supercharged, dealing 200% more damage for 5 seconds. During Dragonrage, shards are always supercharged.
- (2) Set Bonus: Spiritbloom applies a heal-over-time effect for 40% of healing done over 8 seconds. Dream Breath’s healing is increased by 15%.
- (4) Set Bonus: After casting three empower spells, gain Essence Burst immediately and another 3 seconds later.
(2) Set Bonus: Ebon Might increases the damage of your empower spells by 30%.
(4) Set Bonus: Ebon Might grants an additional 1% primary stat to each ally.
Monk 10.1 Tier Set Bonuses
- (2) Set Bonus: Blackout Kick damage increased by 20%. You have a 10% chance not to reset your Elusive Brawler stacks on a successful dodge.
- (4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
- (2) Set Bonus: Soulfang Infusion restores 5% of your maximum mana over 5 seconds
- (4) Set Bonus: Drinking Tea or gaining Soulfang Infusion increases the healing of your Vivify and Renewing Mists by 40% for 6 seconds.
- (2) Set Bonus: Rising Sun Kick deals 10% increased damage and has a 30% chance to go nova, dealing Fire damage to all enemies within 8 yards.
- (4) Set Bonus:Fists of Fury deals 30% more damage to the main target and increases the Shadowflame Nova damage dealt to all targets you hit by 50% for 15 seconds.
Hunter 10.1 Tier Set Bonuses
- (2) Set Bonus: Cobra Shot and Kill Command damage increased by 15%.
- (4) Set Bonus: Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.
- (2) Set Bonus: Arcane Shot/Chimeara Shot and Multi-Shot deal 10% increased damage and have an 8% chance to grant you the Deathblow effect.
- (4) Set Bonus: Kill Shot damage increased by 15%, and Kill Shot reduces the cooldown of Rapid Fire and Aimed Shot by 0.5 seconds.
- (2) Set Bonus: Wildfire Bomb damage increased by 10%, and throwing a Wildfire Bomb increases the damage of your next Kill Command by 40%.
- (4) Set Bonus: Every 25 Focus you spend reduces the cooldown of the Wildfire Bomb by 1 second, and the target of your latest Kill Command takes 75% increased damage from Wildfire Bomb for 8 seconds.
Hunter (Heroic tier), Monk, Demon Hunter, Evoker raid tiers
Druid 10.1 Tier Set Bonuses
- (2) Set Bonus: Sunfire, Moonfire and Shooting Stars damage increased by 20%.
- (4) Set Bonus: Crashing Star damage increased to 76.5% of Spell Power
- (2) Set Bonus: Your auto-attacks have a chance to grant Shadows of the Predator, increasing your Agility by 1%. Each application past 5 has an increasing opportunity to reset to 2 stacks.
- (4) Set Bonus: When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and generate 1 combo point every 1.5 seconds for 6 seconds.
- (2) Set Bonus: When you take damage, Mangle, Thrash, and Rage generation are increased by 15% for 8 seconds and you heal for 6% of damage endured over 8 seconds.
- (4) Set Bonus: Maul/Raze damage increased by 20%, and casting Ironfur or Maul (Raze) increases your maximum health by 3% for 12 seconds. Effect stacks 5 times.
- (2) Set Bonus: Rejuvenation and Lifebloom healing is increased by 12%. Regrowth healing over time increased by 50%.
- (4) Set Bonus: Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends. Verdant Infusion causes your Swiftmend target to gain 15% increased healing from you for 6 seconds.
Warrior 10.1 Tier Set Bonuses
- (2) Set Bonus: Deep Wounds increases your chance to strike critically and critical strike damage dealt to afflicted targets by 5%.
- (4) Set Bonus: Deep Wounds critical strikes can increase the damage of your next Slam by 25%, stacking ten times, and cause it to strike up to 4 additional targets for 50% damage.
- (2) Set Bonus: Rampage damage and a chance to critically strike increased by 10%.
- (4) Set Bonus: Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage, and generate two additional Rage. Stacking up to 10 times.
- (2) Set Bonus: Shield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 2 seconds. During Last Stand, these effects are doubled.
- (4) Set Bonus: For 10 seconds after Last Stand ends, Shield Slam unleashes a wave of force dealing damage to enemies in front of you and reduces the damage they deal to you by 5% for 5 seconds.
Shaman 10.1 Tier Set Bonuses
- (2) Set Bonus: Gain Stormkeeper every 50 seconds.
- (4) Set Bonus: For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 75% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.
- (2) Set Bonus: Sundering increases your Mastery by 24% for 15 seconds
- (4) Set Bonus: Sundering increases your Physical and Fire damage by 20% for 15 seconds, and your next two Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
- (2) Set Bonus: when you cast Healing Rain, all allies with your Riptide on them are healed by Tidewaters for (140% of Spell Power).
- (4) Set Bonus: Each ally healed by Tidewaters increases your haste by 1% for 6 seconds and increases the healing of your next Riptide by 10%.
Druid, Warrior (Heroic) and Shaman raid tiers
Mage 10.1 Tier Set Bonuses
- (2) Set Bonus: Arcane Surge increases Spell Damage by an additional 5%, and its duration is increased by 3 seconds.
- (4) Set Bonus: For every 20,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.
- (2) Set Bonus: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 10 seconds.
- (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200%, and they refund a charge on use.
- (2) Set Bonus: Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, with damage reduced beyond 5 targets.
- (4) Set Bonus: Casting Ice Lance on a frozen target has an 8% chance of triggering Brain Freeze.
Rogue 10.1 Tier Set Bonuses
- (2) Set Bonus: Rupture and Crimson Tempest deal an additional 33% damage as Nature.
- (4) Set Bonus: When Deathmark expires, the Nature damage you deal is increased by 40% for 30 seconds.
- (2) Set Bonus: Damage you inflict applies to a Soulrip, dealing 5% of all damage you deal as physical damage over 8 seconds.
- (4) Set Bonus: Between the Eyes unleashes all Soulrips, dealing 200% of all remaining damage and granting 5% Agility for 15 seconds.
- (2) Set Bonus: Shadow Dance grants you Symbols of Death for 10 seconds and extends the duration of Rupture by 4 seconds.
- (4) Set Bonus: Symbols of Death increases the critical strike damage of Eviscerate and Black Powder by 15%.
Warlock 10.1 Tier Set Bonuses
- (2) Set Bonus: Vile Taint cooldown reduced by 5 seconds, and Phantom Singularity cooldown reduced by 12 seconds. Vile Taint and Phantom Singularity damage increased by 60%.
- (4) Set Bonus: Enemies damaged by Phantom Singularity gain Infirmity for its duration and enemies damaged by Vile Taint gain Infirmity for 10 seconds, increasing damage taken by 10%.
- (2) Set Bonus: Demonbolt damage increased by 15%. Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
- (4) Set Bonus: Demonfire bolts increase your Fire damage by 1% for 13 seconds, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.
- (2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a 20% chance to fire an additional Channel Demonfire bolt.
- (4) Set Bonus: After casting 15 Demonfire bolts, your next Demonfire bolt deals (103% of Spell Power) Shadowflame damage to the target and (35% of Spell Power) Shadowflame damage to enemies within 8 yards.
Mage (Mythic), Rogue (Mythic), and Warlock (Elite PvP) sets