WoW Classic Season of Discovery Hotfixes

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WoW Classic Season of Discovery Hotfixes

WoW Classic Season of Discovery Hotfixes and Patch Notes – Nerfs and Buffs after initial release.


Here is an updated list of all the changes to Classes and specs on WoW Classic Season of Discovery. We'll add the latest changes to the top, and keep any other relevant recent changes under those. If there are a lot of changes we'll keep the past months worth.

Latest changes on December 2nd after the first 24 hours. We expect future changes to come in the form of minor hotfixes as Blizzard highlights major issues. Sadly, we suspect more of these will be nerfs for now rather than buffs.

Season of Discovery Hotfixes

February 16th

  • Druid
    • Starsurge was incorrectly getting 30% additional critical strike chance when Eclipse (Lunar) was active. It now only gets 30% increased critical strike chance from Eclipse (Solar).
  • Hunter
    • Chimera Shot – Scorpid is now properly mitigated by Weapon Chains and reduction to Disarm effects.
  • Paladin
    • Fixed an issue where Seal of Righteousness ranks 4 and higher did less damage than rank 3. This fix has been applied to Season of Discovery and Classic Era.
  • Priest
    • Spirit of Redemption will no longer be prevented from triggering for Priests whose Dispersion or Pain Suppression is on cooldown.
    • Each Priest now correctly creates their own separate stack of Mind Spike effects on the target, and consumes only their own stack.
    • Fixed an issue where Prayer of Mending was double dipping with Spiritual Healing, and was also increasing by 10% per bounce on top of that.
  • Shaman
    • Fixed an issue where the benefit of Dual Wield Specialization rune could be lost for Shamans when swapping weapon configurations.
    • Fixed an issue where Stormstrike would sometimes do offhand damage despite no offhand equipped.
    • The range on Decoy Totem is now the correctly intended 30 yards, matching the radius of its effect preventing movement impairment.
  • Warlock
    • Subjugate Demon used against players in Metamorphosis now has a 10 second duration, with diminishing duration like other crowd-control effects used on players. It is considered a Charm effect like Mind Control.
  • Stranglethorn Vale PvP Event
    • Warlocks and Hunters participating in the Blood Moon will now resurrect with their last active pet.
    • Fixed an interaction with Blood Moon and Spirit of Redemption resurrecting the fallen Priest earlier than intended.
    • Fixed an issue with Blood Coin turn-ins when a player is the victim of Subjugate Demon or Mind Control.
    • Drained of Blood during the Blood Moon event now also grants immunity to movement impairing effects.
    • Fixed an issue where stacks of Blood for the Blood Loa could sometimes exceed the intended 255.
    • The Chosen of the Blood Loa will now be visible in the spirit world.
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Druid

  • Swipe now scales with attack power, gaining 10% of attack power as damage. Threat caused by Swipe has been greatly increased.
  • The Berserk rune now also causes Lacerate to hit 3 targets.
  • The duration of Rip has been increased to 16 seconds (was 12 seconds).
  • The next Starfire cast after the Starsurge rune ability now has its damage increased to 80% (was 66%).
    • Corrected a bug causing this bonus damage to be lower than intended at level 40.

Shaman

  • The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
  • Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
  • The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.

Mage

  • Conjure Water (Rank 5) will now conjure a full stack of 20 with each cast (was 2).
    • Developers’ notes: The tooltip will still indicate that only 2 are conjured. We hope to adjust the tooltip in the future.

Paladin

  • Art of War now reduces the mana cost of Exorcism and Holy Shock by 80% when active.
  • Beacon of Light base mana cost has been greatly decreased.

February 14, 2024

  • Corrected an issue where players leaving a party sometimes lost their stacks of Blood for the Blood Loa.
  • The Blood Moon now increases the health of participants by 30%.
  • Resurrection from Chained Spirits during the Blood Moon event now also grants players 100% of their mana.
  • Blood Moon-averse Zandalarian Emissaries will now ward players in the far-off lands of Ratchet, Tirisfal Glades, and Duskwood.
  • The scoreboards during the Blood Moon event should now be more responsive in activating and deactivating when the event starts and ends.
  • Druid
    • Fixed an issue where Berserk was not discounting the energy cost of abilities learned from runes such as Savage Roar, Sunfire, and Skull Bash.
    • Starsurge visual corrected to not hit the caster as well as the target.
    • Savage Roar visual no longer has a Challenging Roar animation attached to the cast.
    • Eclipse now properly reduces spell pushback on Wrath and Starfire.
  • Paladin
    • Fixed an issue where Guarded by the Light’s effect could be cancelled by the player.
  • Priest
    • Fixed a bug that caused Void Plague to benefit more from spell power than intended.
    • Fixed a bug that made it possible for a Priest to place two copies of Renew on a target.
  • Shaman
    • Power Surge gained during a Lava Burst, Lightning Bolt, or Chain Lighting cast will no longer be consumed by that cast (since it does not benefit).
  • Warlock
    • Fixed an issue with Fear ranks 2 and 3 not changing into Menace properly while Metamorphosis is active.
    • Fixed an issue where Dance of the Wicked was giving an incorrect amount of mana back.
  • Gnomeregan
    • Electrocutioner 6000
      • Players can no longer out range or use line of sight to prevent the cast or chain effect of Static Arc.
    • Mechanical Menagerie
      • The fight now resets properly if one of the bosses was in self-repair mode when the fight resets.
    • Rig Wars
      • Thermaplugg’s Safe will now spawn under one of the Bomb Dispensers after defeating Mekgineer Thermaplugg.
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February 12, 2024

  • You can now get a new Squall-breakers Potion from Rau Cliffrunner in Freewind Post upon accepting the quest “Calm Before the Storm”.
  • Recipe: Lesser Arcane Elixir is now bind-on-pickup.
  • The Battle for Ashenvale weekly quests “Clear the Forest!” and “Repelling Invaders” now grant full XP and reputation rewards, through level 40.
  • The Ashenvale Rallying Cry world buff is now usable through level 39.
  • The Spark of Inspiration world buff now correctly increases +healing.
  • Item requirements for the quests “Power of da Wind”, “Power of da Earth”, and “Power of da Water” have been reduced.
  • Druid
    • Starsurge base damage reduced by 35%, and its benefit from bonus spell damage effects reduced to 42.9%, matching other instant spells.
    • Starsurge now provides a new effect: your next Starfire cast within 15 seconds deals 66% increased damage.
    • Fixed an issue with Enhanced Restoration preventing Nourish from gaining increased healing from Rejuvenation and Regrowth.
  • Paladin
    • Fixed an issue where the Sheathe of Light spell power proc wasn’t correctly activated by melee attacks.
  • Shaman
    • Fixed an issue where Ravaging Tempest could sometimes not lose its protective aura when Ailgrah Splittusk was killed.
  • Stranglethorn Vale PvP Event
    • Players who resurrect in Stranglethorn Vale during the Blood Moon event and gain Drained of Blood will now be immune to attack during its duration, but unable to cast spells or attack. They can mount and move to another location and are invisible to players outside their party.
    • Drained of Blood duration reduced to 20 seconds (was 60 seconds).
    • Drained of Blood now has a visual.
    • Players who wish to opt out of Blood Moon should now more easily notice the Zandalarian Emissary.
WoW Classic Season of Discovery Hotfixes
David Hollingsworth
David has written for games media outlets for the last ten years. With his first major esports role being with Esports News UK covering mostly UK League of Legends. David is also a member of the British Esports Association and is an advisor to them on World of Warcraft Esports. More recently David has worked for Esports Insider and Red Bull as an esports journalist. David later became Editor at ESTNN and now leads the current team.