Nowadays, there are many games that mix different genres together and Ripout is certainly no exception. Presented as a mix between FPS and horror, Ripout tries to stand out among the myriad of titles that come out every day, especially in a period like this in which big releases are following one another like never before. For this reason, in this article, we have decided to collect our Ripout early access impressions in one place so that you can have a more in-depth view of what the game is able to offer you. Obviously, since this is an early-access product, things could change very easily with a roadmap that has already been announced by the developers.
First, let's start by giving some context, although it's actually not that simple. Ripout opens with a cutscene lasting a few minutes, which has the task of explaining to us what happened and why the world in which the game is set is in the conditions it is in. We learn, therefore, that there was a war between aliens and humans, which, due to less advanced technologies and weapons, was lost by humanity. This forced millions of people to flee Earth to find shelter on other planets, while large multinationals began to invest in the creation of more powerful humans thanks to cybernetic grafts. Their task was to fight the alien threat and restore order, but it wasn't as simple as they thought.
This is, in a nutshell, the incipit of Ripout, which allows us to contextualize the events of the game, even if, as you yourselves may be thinking, it is certainly not an original plot choice. There are many games (or other media) in which there is an alien threat that endangers humanity, but this does not mean that Ripout is a product that is not worth trying, because it still has some interesting ideas that are still worth looking into further. Obviously, there is no shortage of remakes of the greats of the horror and sci-fi world, one of which is Alien, but this is normal since it is still a derivative game.
From a gameplay point of view, Ripout borrows elements from classic FPS while also trying to wink at productions like Dead Space. The character we play is one of those soldiers we told you about previously and after a short tutorial in which the game mechanics will be explained to us, we will have to set off on missions. As for the tutorial, it is actually very useful because the game presents some peculiarities from the gameplay point of view that it is necessary to explain so that you can better face the missions that await you, especially if you decide to do it at maximum difficulty.
First of all, let's start by saying that the weapons you will have are alive. That is, they are created using real aliens (similar to the xenomorphs from Alien), which therefore allows you to caress the weapons and also get feedback from the little monster in the form of grunts. This is something that doesn't actually add anything to the gameplay in the strict sense, but it's still a nice addition that should be highlighted. Another thing you should know is that, in addition to the primary, secondary, and melee weapons, you will also be equipped with another small alien that can be launched against enemies to inflict damage. This alien is considered to have some sort of special ability, so you will have to wait a few seconds before you can use it again.
From a gunplay point of view, there are some things that should be revised. Even by adjusting the various parameters in the settings, the sensitivity of the analogs when trying to aim is too high and does not allow you to aim very easily, especially if you are not used to this type of game. The enemies are mostly quite static and follow a very simple pattern (another thing that could be improved, to be honest), so you won't have much of a problem, but in the more frenetic parts with more enemies on the screen, you may still find some difficulties.
Ripout skills, weapons, and armors
As in any game of the genre, as you progress through your adventure, you will have the opportunity to acquire new skills, weapons, and armor. In your spaceship, which serves as your headquarters, in addition to accepting missions, you will have the opportunity to unlock new upgrades for both you and your weapons. Furthermore, you will also have the possibility to craft materials and other things to make your character more and more powerful in order to have the upper hand against your opponents.
At present, this aspect of the game does not seem so predominant to us, so much so that it would be possible to complete the game even using only the default weapons and without any type of upgrade. However, we are sure that the developers are still continuing to work on this aspect of the game as well. Once again, we remind you that Ripout is still a game in early access, so this means that it changes rapidly and that new features are always added to make the game better and better. For this reason, we don't feel like completely rejecting this aspect of the game because we know that it can be changed at any moment.
Ultimately, we can say that, although Ripout is still in early access and therefore is not a finished product, we are faced with a decent base from which to start to add and adjust some things. The plot of the game is certainly not the most original, but we have the impression that in reality it only serves as a sort of pretext and that the real focus of the game is actually in the gameplay, which, however, is not free from gaps that must be fixed before the actual launch of the game.
Another thing to mention, which will surely become more important once the final version of the game is released, is that Ripout also offers the possibility to play multiplayer with your friends or with complete strangers. At the moment, inevitably, online is not very populated, even if we have not found any obvious difficulties in finding users to share the experience with. Obviously, playing a game like this in company is certainly an added value that tilts the general bar of the title towards a positive evaluation.