According to what was revealed by Nixxes, Ratchet & Clank: Rift Apart supports DirectStorage 1.2 technology on PC, used for decompressing assets via GPU. This solution that the developers have decided to implement will ensure that game performance is increased, making both the processor and the disk make less effort.
Ratchet & Clank: Rift Apart PC DirectStorage 1.2
As we already revealed yesterday when we communicated the Ratchet & Clank: Rift Apart PC requirements, the developers have ensured that the game can also be played with a normal hard disk, albeit making use of a 720p resolution, with the quality set to the minimum and with a framerate no higher than 30 fps.
Richard van der Laan, senior lead programmer of Ratchet & Clank: Rift Apart, explained that “DirectStorage ensures fast loads, while GPU decompression is used to be able to stream high-quality graphic assets in the background while playing Traditionally this type of decompression has been done by the CPU, but in some cases, there is an advantage to offloading the decompression to the GPU due to the higher bandwidth dedicated to streaming assets from disk to video card.”
At the time of launch on PlayStation 5, it seemed that the game could not work properly without the help of an SSD, especially due to the dynamics of the portals which required a considerable expenditure of resources. Apparently, however, it seems that this is not actually the case and that the game is able to be enjoyed, albeit with compromises, even on less-performing machines by making use of specific technologies such as DirectStorage.