Quantum Error Release Date, Story Trailer, and More
| Tags: Features
| Author Diana D'Estefano
Quantum Error, a first-person horror game from TeamKill Media, now has a new trailer in which we can see the release date for the PlayStation 5 version. PC and Xbox Series X|S players should wait a little bit longer since, currently, there are no dates for these versions of the game. As a consequence of this announcement, in this article, we have decided to put in one place all the information we have about the game.
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Quantum Error release date and story trailer
In the video that the game's creators themselves uploaded, it is said that the PlayStation 5 version of the title will be released on November 3, 2023. The teaser also provides some background information on the plot of Quantum Error by introducing a number of characters and displaying gameplay and cinematic clips from the game. As far as we know, our protagonist is a firefighter who is sent to investigate an accident but quickly finds himself at the center of a cosmic puzzle with Lovecraftian overtones. In actuality, we can make out space architecture, spacecraft, numerous sorts of monsters, and even undiscovered worlds.
Quantum Error story
Captain Jacob Thomas of the San Francisco Fire Brigade serves as the story's main character, making him a character who is unquestionably more relatable to real-world situations than those we have seen in other horror-themed movies. Captain Thomas was called to the scene of the accident at the scientific facility Monad Quantum Research Facility, which is located 30 miles off the coast of California, in order to act quickly.
Once Thomas, his partner Shane Costa, and the airborne team of Firefighters are able to actually reach the research platform, which has reportedly been attacked by an unknown entity, what might have initially appeared to be a routine recovery and rescue mission, however, turns into something much more complex and terrifying.
Quantum Error gameplay
Although Quantum Error is marketed as a first-person shooter, the category's validity can be questioned given what has been seen so far. The first videos, which were primarily concerned with moods and settings, appeared to be more akin to first-person survival horror or even immersive sims, with exploration as well as distinct and contextual interaction with various components of the scenario using different tools. The succeeding videos, on the other hand, demonstrated a definite shift in favor of action and pure shooters, with overt DOOM comparisons and even some parts of the game with a third-person view that appear to favor the action shooter.
Quantum Error's technical side
TeamKill Media explains that Quantum Error was created in Unreal Engine 5 and proposes 3D audio, the use of Nanite to enhance geometric details, and Soundscape to make ambient sound more immersive. However, it does not seem to use Lumen, since the developers talk about global illumination.
For the PlayStation 5 version, which is the only one as of right now with a release date, Quantum Error uses haptic feedback to detect flames, the resistance of a door that needs to be knocked down, or the vibrations of the K12 saw. Adaptive triggers are triggered when you revive someone and respond to the weapon and equipment used by your character. To “breathe” into the mouth of the person we are attempting to save in this scenario, we will also need to use the microphone on the controller. The SSD also enables Quantum Error to guarantee rapid uploads.
The creation of Quantum Error on Xbox Series X|S ran into various issues because of the slower standard for storage management, despite the fact that the developers had claimed that Quantum Error was better on PlayStation 5 due to the superiority of its SSD. Even if it seems unusual to favor one version of a game over another when it is set to be released cross-platform, this hasn't gone unnoticed.
The controversies that have emerged have led to further clarification from the developers, who have better explained what they meant. “We didn't say the game doesn't work on Xbox, the game runs at 60fps with the same graphics quality on both Xbox and PS5,” TeamKill Media explained in a subsequent tweet. “We just pointed out that the SSD on the Xbox is slower and that we need to find a way to compensate. We have a boss fight in Quantum Error that makes us instantly jump from one level to another 4-5 times as it happens in Ratchet and Clank, and without the extra speed of the PS5 SSD, this combat could slow down or cause freezes, which could degrade the experience.”
Furthermore, neither there are any exclusives of any kind nor are there any microtransactions, according to TeamKill Media's confirmation on X (Twitter). The speech was inspired by a fan who commented on another TeamKill Media post about the trailer that will be released today on the PlayStation channel. According to the commenter, this “partnership” entailed the availability of Sony console-exclusive content. TeamKill Media responded, “There are no platform-exclusive items or content, no microtransactions, nothing. Quantum Error is a full game, no bullshit.”
Quantum Error PS4 version canceled
“Unfortunately, we have to cancel the PS4 version of Quantum Error. Although the game was designed for PS5 from the beginning, we still had hopes that we could create the PS4 version, but with the level of quality we have achieved and the 60fps gameplay, we have reached the conclusion that there is no way to achieve a version on PS4 that can compare to what you will see on PS5,” explained the team.
“A PS4 version would require excessive downgrades and asset changes, lighting, and so on to work, and considering the difference in memory and slow hard drive speed, an experience would emerge that could not be compared to the PS5 version and it wouldn't be right for PS4 players,” concluded TeamKill Media.