
Millennia National Spirits Complete Guide (Ideals, XP & More)
| Tags: Features
| Author Paul G

Listing every historic archetype in our Millennia National Spirits guide; exploring their ideals and how much points they cost.
Millennia's unique Domain system streamlines its 4X experience by producing instant units and buffs across owned regions. A big part of this is Paradox Interactive's new “National Spirits”,
What Are National Spirits?
National Spirits are powerful archetypes that provide important bonuses throughout your playthrough. They give your nation a deeper focus on Exploration, Warfare, Engineering or Diplomacy by letting you enact powerful effects in exchange for XP.
Simply put, National Spirits let you lean into your preferred playstyle in Millennia.
In Millennia, you gain a new National Spirit every other age. Naturally, there are plenty of National Spirits to choose from, so its very important to pick one that suits your role. Here's everything you need to know about Millennia National Spirits:
Millennia National Spirits Complete List
Millennia National Spirits defines your nation's identity. With them, you can sack nearby territories with an army of Raiders, spread religion like wildfire, or reach the skies with wondrous constructs.
All Exploration Millennia National Spirits
AGE II
- Ancient Seafarers (5 Exploration XP)
- Harvest the seas and discover new resources under the depths.
- Naturalists (5 Exploration XP)
- Wild Hunters (5 Exploration XP)
AGE IV
- Explorers (10 Exploration XP)
AGE VI
- Scholars (15 Exploration XP)
- Building the Center of Learning generates XP for all domains.
AGE VIII
- Space Agency (20 Exploration XP)
- Contact the great beyond or rain down Supersonic Lasers on your enemies.
All Warfare Millennia National Spirits
AGE II
- Raiders (5 Warfare XP)
- Raze your enemy's cities with unmatched speed and ferocity.
- Warriors (5 Warfare XP)
AGE IV
- Crusaders (10 Warfare XP)
- Khans (10 Warfare XP)
- Spawn Barbarians and Horse Archers to dominate your foes.
AGE VI
- Commanders (15 Warfare XP)
- Mercenaries (15 Warfare XP)
- War Priests (15 Warfare XP)
AGE VIII
- Special Operations (20 Warfare XP)
All Engineering Millennia National Spirits
AGE II
- God-King Dynasty (5 Engineering XP)
- Become your own Pharoah with specialized stone production and the Pyramid tile improvement.
- Mound Builders (5 Engineering XP)
AGE IV
- Machinery (10 Engineering XP)
AGE VI
- Inventors (15 Engineering XP)
- Sultans (15 Engineering XP)
AGE VIII
- Modernization (20 Engineering XP)
- Silicon Valley (20 Engineering XP)
All Diplomacy Millennia National Spirits
AGE II
- Olympians (5 Diplomacy XP)
AGE IV
- Shogunate (10 Diplomacy XP)
- Plan your war efforts with unmatched efficiency.
- Spice Merchants (10 Diplomacy XP)
AGE VI
- Colonialism (15 Diplomacy XP)
- rightfully stake your claim on the land your discover using specialized outposts.
AGE VIII
- International Finance (20 Diplomacy XP)
- Political Science (20 Diplomacy XP)
All Arts Millennia National Spirits
AGE IV
- Chivalry (10 Arts XP)
- Improve the quality-of-life for everyone within your vassals.
- Theologians (10 Arts XP)
AGE VI
- Great Masters (15 Arts XP)
- Improving a region's efficiency and Luxury production eliminates Unrest.
AGE VIII
- Media Conglomerate (20 Arts XP)
- Pop Culture (20 Arts XP)
Millenia's National Spirits system opens up world of possiblities, and puts in even more variety in the already-gargantuan 4X title. Being able to mix, match and refocus on past Sprits gives you tons of flexibility as well. So make the most of the Ideals that you get from every Spirit to create your game-winning Millenia build.
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