Frostpunk 2 Laws Explained – Which Ones Are the Best?
| Tags: Features
| Author Diana D'Estefano
Those who have already played its predecessor will surely know that the Frostpunk series, among the various game mechanics, can also include that related to the laws. The Frostpunk 2 laws, however, have had some changes compared to the first chapter, so it is good to understand how they work.
If you also want to try to keep calm in your city and try to satisfy the wishes of the citizens, then you are in the right place. In this article, in fact, we will provide you with the information necessary to best deal with this aspect of the game.
How Do Frostpunk 2 Laws Work?
As in any respectable society, there certainly cannot be a lack of laws that serve to regulate various aspects of daily life and beyond. And Frostpunk 2 is certainly no exception. At a certain point in your adventure (more or less halfway through the first chapter), you will begin to notice pop-ups in which citizens will begin to complain about the fact that there are no laws that regulate various aspects of society itself. And it is precisely in that case that you will have the opportunity to create a Council and begin to impart laws to your people.
Obviously, it is not such a simple thing to do. There are several factors to take into consideration, one above all the will of the factions that are present in the game. In fact, approving or not laws will have a very important role with the trust that the various factions will place in you. Having low trust will cause your colony to begin to crumble until none of your disciples want to follow you anymore (which turns into a game over).
So, you must try to please the factions as much as possible. For example, if you decide to promise a law to be passed by a certain faction, do everything you can to ensure that it is actually passed at the next Council meeting. If you fail to keep your promise, the bond of trust with that faction will deteriorate.
How to Approve Laws
But how do you get a law passed? For most laws, you need 51 positive votes for the law to pass and come into force (only in some cases will you need a higher number of favorable responses). Before starting the voting process, the game offers you a summary screen where you can see the law you are about to discuss, its effects (we will talk about this in detail shortly), and how many votes are in favor, against, and how many are hesitant.
If you decide not to take any action before discussing the law, know that if the initial number of favorable votes is low enough, it is difficult for your law to be approved by the majority. Again, there are several factors that the game takes into account to decide who is in favor and who is against.
The first is related to the law itself. Obviously, if it is a law suggested by a certain faction, all the members of the council who are part of that faction will obviously be in favor. If, on the other hand, it is a law that goes against the principles of a certain faction, then it will be against its approval. In limbo, however, are the factions that can decide whether or not to be in favor.
Another factor closely linked to what has been said is obviously the number of representatives of each faction within the Council. The total number is 100, but it is not equally divided between the various factions. How many seats a faction has within the Council is a variable number. It depends on whether or not you decide to promote a certain faction or to condemn it. In the first case, it will obtain a greater number of seats; otherwise, it will have a smaller number.
Finally, the other indispensable element regarding the approval of laws is how much the people in general trust you. The higher the value of trust, the more you will be able to ensure that a law is approved, even if you do not resort to negotiations. They are another important aspect in this system of laws that you absolutely must understand how it works.
How to Negotiate
You won't always have the necessary number of people in favor of the law you want to pass. For this reason, it is important to keep in mind that Frostpunk 2 gives you the ability to negotiate with those who are hesitant, so that you can convince them to vote for (or against, if necessary) a certain law.
Negotiating is not a difficult thing in the game, as you will simply have to decide which faction you want to convince to vote for (or against) your law and that's it. Of course, in order for this to happen, you will have to promise something in return. This something is represented by conducting research or promising that a certain law will be passed.
Frostpunk 2 Laws Categories
Now that we've talked about how the voting mechanism works in Frostpunk 2, it's time to talk about the different categories of laws that are present in the game. Obviously, not all of them are present from the beginning, but you will be able to unlock them as you progress in your adventure.
The laws in Frostpunk 2 are essentially divided into three different categories, each with subcategories:
- Survival
- Resources
- Food Additives
- Goods
- Waste Heat Conversion
- Fr0stland
- Scout Training
- Outpost Operation
- Efficiency
- Worker Shifts
- New Work Model
- Resources
- City
- Welfare
- Basic Necessities
- Contagion Prevention
- Housing Distribution
- Alcohol
- Citizenship
- Outsiders
- Community Service
- Maintenance Duty
- Labor
- Work Compensation
- Labor Organization
- Workplace Control
- Welfare
- Society
- Ethics
- Funerals
- Treatment
- Family
- Childhood
- Youth
- Relationships
- Parenthood
- Procreation
- Crime
- Guard Immunity
- Crime Elimination
- Criminal Reparations
- Ethics
The categories themselves are pretty self-explanatory, so there is no need to say more. However, be aware that within each subcategory there are at least two different laws to decide between. Therefore, our advice is to read carefully what the benefits (and penalties, if any) of each law are before deciding which one to approve in the Council.
Best Frostpunk 2 Laws
After explaining how the mechanism of laws works and in which categories they are divided, we decided to conclude this article by providing you with what, in our opinion, are the best laws that you should pass. As we have already said, each law is able to offer you advantages in terms of resources, trust, etc., but it can also decrease what has just been said.
- Heat Recycling
- Weather-Adjust Shifts
- Free Essentials
- Service Exemption
- Ceremonial Funerals
- Family Apprenticeship