Dragon’s Dogma 2 Mage Vocation Guide
| Tags: Features
| Author Diana D'Estefano
In Dragon's Dogma 2, you will have the opportunity to choose between one of the four initial vocations, including the Mage. In this Dragon's Dogma 2 Mage vocation guide, therefore, we will tell you everything you need to know to be able to best tackle the game if you decide to use this class. If you don't know if it is the right one for you, by reading this article you will certainly have a clearer vision.
Contents
Dragon's Dogma 2 Mage Overview
In Dragon’s Dogma 2, being a Mage means you help your team by using healing and strengthening spells. It’s one of the first vocations you can get, and it’s great at using magic with a staff. But if you want to do more damage with your spells, you might prefer to become a Sorcerer later. Both Mages and Sorcerers can float, cast spells, and are powerful magic users in any group.
Choosing to be a Mage is smart if you like helping your team, staying back, and attacking from a distance. One of the best things about being a Mage is the Anodyne skill. It makes a special magic mark that heals the caster and their friends when they touch it. So, having at least one Mage on your team in Dragon’s Dogma 2 is really important.
Remember, though, just because you’re far away doesn’t mean you’re safe from getting hurt. Mages aren’t great at taking hits from enemies or moving around quickly. When you’re casting spells, it’s easy for enemies to interrupt you. So, it’s helpful to have a warrior or another character who can distract enemies and protect you during fights. Also, you have to keep an eye on your magic supply all the time.
How to Play Mage in Dragon's Dogma 2
Using magic in battles means you need to be really aware of what's happening around you. When you're casting a spell, you can't move, so it's important to have another teammate distract enemies so they don't interrupt you. Where you stand on the battlefield is also key. Finding a good spot, like a high place where you're safe from harm, gives you the best chance to cast your spells without trouble. Casting spells takes time, and Mages don't have much protection from armor or resistance to attacks.
In Dragon’s Dogma 2, Mages are the basic class that specializes in casting offensive spells of different elements like fire, ice, and lightning. They're supposed to attack from far away, and you will have a choice of spells to use. These spells can also make enemies slower or weaker. Mages can even enchant their teammates' weapons with elemental powers, making them extra effective against certain enemies. Furthermore, Mages also have spells to speed up the whole team's movement and boost their abilities.
Dragon's Dogma 2 Mage Skills
Each class in Dragon's Dogma 2 has a different set of skills that they can draw on throughout their adventure. To be precise, there are three different categories of skills that can be used, namely: Weapon Skills, Core Skills, and Augments. Let's see together what they are about and what the individual skills are found in each of these categories.
Weapon Skills
Skills for weapons depend on your vocation, which means different vocations might have unique moves even if they use the same weapon. So, it's important to know what skills your vocation has to fight better.
- Flagration: Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move.
- Palladium: Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time.
- Frigor: Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain.
- Lighting Boon: Enchants the caster’s weapon or that of a single ally with lightning. The enchantment persists for a period of time.
- Empyrean: Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes.
- Argent Tonic
- Spellhold
- High Levin: An advanced form of Levin.
- Levin: Strikes an enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
- Fire Boon:
- Enchants the caster’s weapon or that of a single ally with fire. The enchantment persists for a period of time.
- Ice Boon: Enchants the caster’s weapon or that of a single ally with ice. The enchantment persists for a period of time.
- Halidom: Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unsconscious, sleep, silence, drenched, and tarred) while within range.
- Celerity: Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time.
- Solemnity
- High Flagration: An advanced form of Flagration that unleashes a more powerful jet of flame.
Core Skills
If a skill is tied to a certain weapon, any vocation in Dragon's Dogma 2 that can use that weapon can use the skill too. To use these skills, just press the light and heavy attack buttons in the right order.
- Anodyne: Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it.
- Quickspell: Greatly hastens incantation speed. Consumes Stamina while active.
- Levitate: Manipulates the caster’s weight through magickal means, allowing them to float temporarily.
- Magick Bolt: Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
- Focused Bolt: Fires a condensed magickal burst that differs based on active enchantment.
Augments
Passive trait buffs are like bonuses you get as you get better at your vocation. When you level up in a specific vocation, you unlock these buffs. The cool thing is, once you've got them, you can use them no matter what class you're doing.
- Conveyance: Hastens movement speed while carrying or lifting.
- Opulence: Increase gold obtained when acquiring coin pouches.
- Apotropaism: Augments your Magick Defense.
- Beatitude: Increases the amount of Health recovered by curatives and curative magicks.
- Perpetuation: Extends the duration of enchantments and invigorations.
- Intervention: Reduces the duration of debilitations you are afflicted with.
- Exaltation: Augments your Stamina recovery speed.