Baldur’s Gate 3 Classes: The Fighter Class and Subclasses Guide
| Tags: Features
| Author Diana D'Estefano
When playing a game like Baldur's Gate 3, choosing the class that best suits your style of play is crucial. For instance, perhaps you yourself are more likely to use some skills than others, or some races are more comparable to certain classes than others. Due to this, we have chosen to provide you with a broad overview of The Fighter class, after discussing The Cleric class, in this article so that you are aware of the characteristics of this particular class in Baldur's Gate 3.
The Fighter class overview
The Fighter is one of twelve classes in Baldur's Gate 3. The main ability of this class is Strength, while their saving throw proficiencies are Strength and Constitution. Also, it should be noted that they have a Hit Die of 1d10. This class is able to effectively use simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields.
Another very important thing to point out regarding The Fighter class is the fact that this class is great for 1-on-1 combat since it is suitable for a Tank build and has the ability to wear all kinds of armor and shields. If you are the type of player who prefers force-based combat and likes to experiment with different armors and shields, The Fighter class is definitely the most suitable choice for you among the classes present in Baldur's Gate 3.
The Fighter class features
In order to provide you with a more complete understanding of The Fighter class and all the qualities it possesses, we have decided to compile a list of all the features you will have access to if you choose to begin your Baldur's Gate 3 journey as a member of The Fighter class.
- Strength Saving Throw Proficiency: Increase Strength Saving Throws by the amount of your Proficiency Bonus.
- Proficiency in Constitution Saving Throws: Increase Constitution Saving Throws by the amount of your Proficiency Bonus.
- Proficiency with Light Armor: Wearing Light Armor won't give you a disadvantage in combat or stop you from casting spells.
- Proficiency with Medium Armor: Wearing Medium Armor will not cause your attacks to suffer a disadvantage or hinder you from casting spells.
- Proficiency in Heavy Armor: Wearing Heavy Armor won't give you a disadvantage in combat or stop you from casting spells.
- Proficiency with a shield: Wearing a shield won't give you a disadvantage in combat or stop you from casting spells.
- Simple Weapon Proficiency: When making attacks with simple weapons, add your Proficiency Bonus.
- Proficiency with Martial Weapons: Increase all attacks made with martial weapons by your Proficiency Bonus.
- Second Wind: You have the ability to restore 1d10 + your Fighter level hit points once every short or long rest.
The Fighter subclasses
There are three different The Fighter subclasses available in Baldur's Gate 3. Subclasses are variations on the main class that give players access to unique skills and features associated with a particular subclass while still preserving the parent class's features even if they choose to take different pathways. Following are the subclasses of The Fighter:
- Battle Master
- Superiority Dice 4: You have 4 Superiority Dice, which are d8s. These dice power your Battle Master movements, and each time you use one, one dice is lost. When you finish a short or long rest, you restore all of your Superiority Dices that were used.
- Eldritch Knight
- Spell Slots Unlocked: Casting spells use up your available spell slots. You are given two level 1 spell slots, which are restored after an extended rest.
- Champion (still unknown)