What are The Thaumaturge dimensions? The Thaumaturge is a CRPG where the story is the focal point of the game, but also on a gameplay level, there are many interesting things that we got to taste while playing the demo. In The Thaumaturge, there are demons, better known as Salutors, which are divided into different categories, better known as The Thaumaturge dimensions. These categories are used to distinguish Salutors based on their characteristics and peculiarities so as to know what their strengths and weaknesses are, which is certainly very useful when you have to fight. For this reason, therefore, in this article, we will provide you with all the necessary information about The Thaumaturge dimensions.
The Thaumaturge Dimensions: Word, Heart, Mind, and Deed
In The Thaumaturge, you have special powers for fighting and doing other things. You can summon strong characters called Salutors, and each of them has their own personality and abilities. The powers in the game, like Word, Heart, Deed, and Mind, are like dimensions that are really important. They are the foundation of the magic in the game, and each Salutor fits into one of these groups.
Understanding these dimensions helps you know how each Salutor is connected to them. What's cool about The Thaumaturge is that these powers don't just affect fighting—they also impact other parts of the game. Each Salutor is part of one of these dimensions, and that affects how they act in different situations, like when you're fighting or exploring. In a fight, enemies use these dimensions to try to beat you. Outside of fights, you use these dimensions to figure out and sort out what people are feeling, thinking, or wanting.
For instance, when you unveil a hidden truth from the Mind set, you're delving into someone's private thoughts, memories, and ideas. Similarly, anything linked to the Word was once expressed, shouted, or hushed in connection to the object that had captured your attention. Heart signifies that you've unearthed traces of someone's feelings, passions, and affection. Lastly, with Deed, you've come across the echoes of an action—whether it's pushing, pulling, smashing, a gentle touch, and more.
Ultimately, therefore, we can say that you can make use of these particular powers to get the better of your adventure or to have a clearer vision during your investigations, revealing things that, otherwise, with the naked eye, you would not be able to see. see. This is a decidedly interesting game mechanic and will certainly have to be fully mastered if we want to grasp one of its facets, especially if we decide to play the game at maximum difficulty.