AFK Journey Stats Guide: Hero Stats, Skills and More
| Tags: Features
| Author Paul G
Explaining AFK Journey Stats, what they do and how they affect hero skills and faction bonus.
The heroes you get through AFK Journey's gacha possess certain stats that determine their power on the battlefield. These “Hero Stats” are important, and knowing how they work is the first step to creating your strongest line-ups.
That said, these stats don't always mean what you think. And it's easy to get confused if you aren't familiar with most modern RPGs. So to give you a leg up, we compiled a list of every stat to explain what each of them do. Here's everything you need to know about AFK Journey stats!
🔥 AFK Journey is taking the top spot by storm, reaching No.1 on the TOP Charts in the Google Play across multiple regions!
Thank you for your incredible love and support for AFK Journey. 💖 #1AFKGame #TopOfTheCharts #ThankYouFans #AFKJourney pic.twitter.com/r9Ctsac3rx— AFK Journey (@AFK_Journey) March 30, 2024
AFK Journey Stats Explained
Like in every RPG, character stats determine your overall effectiveness in a given role. In AFK Journey, stats are divided between Rivalry, Basic, Offensive and Defensive stats. Here's what they all mean:
Rivalry Stats
These special modifiers only apply when you play in AFK Journey's Rivalry game mode.
Crit DMG Boost
- Contested against the target's “Crit DMG DEF” and changes how much damage was dealt on a critical attack. Each point of difference either adds or subtracts 1% from the default critical damage (150%). The least you can get on a crit is 120% and the maximum is 300%.
Crit DMG DEF
- Contested against the target's “Crit DMG Boost” and changes how much damage was dealt on a critical attack. Each point of difference either adds or subtracts 1% from the default critical damage (150%). The least you can get on a crit is 120% and the maximum is 300%.
Energy Regen Reduction
- Reduces a target's energy regen (-1% per point) when the unit deals damage to it.
Energy Regen On Hit
- Increases energy regen (+1% per point) when the unit gets damaged.
Debuff Focus
- Makes the debuffs a unit inflicts last longer (+1% per point).
Resilience
- Shortens debuffs inflicted upon a unit (-1% per point).
DMG Boost
- Additional multiplier that increases damage by 100%. Modified against the target's DMG Reduction.
DMG Reduction
- Additional multiplier that decreases damage by 100%. Modified against the target's DMG Boost.
Basic Stats
All of your units in the game have varying Basic Stats, which are the most fundemental AFK Journey stats.
HP
- A unit dies when their Health (HP) is reduced to zero.
ATK
- How much damage a unit deals.
Phys DEF
- Mitigates the physical damage that a unit takes.
Magic DEF
- Mitigates the magic damage that a unit takes.
Offensive Stats
ATK SPD
- Attack Speed increases normal attack frequency and attack animation by 1%.
Crit
- A unit's Crit Rate % increases for every point of Crit that goes above the target's “Crit Resist”.
Haste
- Increases normal attack speed, ability speed and attack animation by 1%.
DEF Penetration
- Ignores Phys DEF and Magic DEF by 1% for every point.
Execution
- Increases damage dealt to targets under 50% HP by 1%.
Crit DMG Boost
- Contested against the target's “Crit DMG DEF” and changes how much damage was dealt on a critical attack. Each point of difference either adds or subtracts 1% from the default critical damage (150%). The least you can get on a crit is 120% and the maximum is 300%.
Defensive Stats
Vitality
- Increases the amount of healing/shielding this unit receives from allies (+1% per point).
Life Drain
- Increases healing received after damaging enemies (+1% per point).
Crit Resist
- Decreases the enemy's crit rate. Each point that goes above the attacker's “Crit” stat lowers their crit rate by 1%.
Ranged DEF
- Decreases damage taken from non-adjacent enemies (1% per point).
Crit DMG DEF
- Contested against the target's “Crit DMG Boost” and changes how much damage was dealt on a critical attack. Each point of difference either adds or subtracts 1% from the default critical damage (150%). The lowest crit multiplier you can get is 120% and the maximum is 300%.
Other Stats
Healing
- Increases the amount of healing/shielding the unit provides (+1% per point).
Assistance
- Increases duration of buffs cast by this unit (+1% per point).
Energy Regen On Hit
- Increases energy regen (+1% per point) when the unit gets damaged.
Debuff Focus
- Increases duration of debuffs cast by this unit (+1% per point).
Resilience
- Shortens debuffs inflicted upon a unit (-1% per point).
Proficiency
- Having lower Proficiency than the enemy will weaken members of your team.
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