Helldivers 2 Noxious Terminids: Poison, Spewer Weak Spot and Bug Caves

| | Author
Helldivers 2 Noxious Terminids: Poison, Spewer Weak Spot and Bug Caves

Helldivers 2 now has a venomous Terminid strain. Steam’s November 3, 2026 announcement introduces the Noxious Scavenger and the Noxious Spewer, and every bite from either one poisons you. Bug caves, the underground Terminid tunnel networks, can also appear on more biomes than before. Terminids are the bug faction, so these are variants of two enemies you already know.

The two new Noxious enemies

Enemy What the announcement says Weak point Counter named
Noxious Scavenger Small and fast, quicker than a normal Scavenger, bites again almost immediately. Fragile. None given Shotguns, flamethrowers and grenades, meaning weapons that reward volume over precision
Noxious Spewer Hulking but fast, spits webs at medium range, bites quickly with surprising reach. Its venom is stronger than a Scavenger’s. Abdomen has no armor; the head has medium armor None named. Popping the abdomen snares every Helldiver and bug nearby

A regular Spewer drags itself across the ground. This one is hulking and fast at once. Its Web Spit takes away your sprint at medium range, which is how it closes the gap, and its bite reaches farther than you expect. The abdomen is soft, with no armor at all, but popping it triggers a Web Explosion that snares every Helldiver and bug nearby, you included. That makes it a shot for range, not for a squad bunched up beside it.

How poison works

State Effects described in the announcement
Lightly poisoned Your vision hazes and the poison eats away at your health
Heavily poisoned Damage over time increases, you lose the ability to sprint, and your vision hazes

Damage per second, duration and stacking are not published. A new poison icon on the HUD shows your condition. Stims cure it. Those are the healing injectors, and a poisoned teammate may need yours, so ration them.

Bug caves on more biomes

Caves used to be limited to a handful of worlds. They can now show up on more biomes on the Galactic map, from scorched deserts to frozen tundras. Sightlines inside are short, corners are blind and fast enemies arrive before you hear them, which is where a Noxious Scavenger does its best work. Bring close-range firepower, stay with your squad and keep a stim for whoever wandered ahead. Health values, difficulty levels for the new spawns and cave spawn rates are all missing, and there is no patch number, so ESTNN does not pin the change to a build.

Weapon numbers from the October 29 patch

Five days earlier, the Devoid of Liberty 7.2.2 notes changed three weapons. None relates to the Noxious strain, but these are the latest numbers the Helldivers 2 team has published.

Weapon Change Reason given
AMW-20 APEX Caliber cut from 60 to 20, demolition strength raised to 30, armor penetration now displays as Anti-Tank Demolition strength was too low to break what the Anti Material Rifle and Autocannon could, and damage dropped off too steeply at range
LAS-44 NOVA Armor penetration display fixed to show Anti-Tank The old display gave players wrong information about what it could hit
SG-22 Bushwacker Damage 405 to 486, durable damage 108 to 135 Correction: the previous patch calculated its changes incorrectly

The same patch fixed a rare renderer crash on PC and Xbox and a rare crash on boot, and removed two music tracks without touching gameplay.

Checked on November 10, 2026 against the Helldivers 2 Steam announcements of November 3 and October 29. Numbers are quoted from those posts, not tested in missions.

Image credit: Official Helldivers 2 screenshot via Steam (Arrowhead Game Studios).

Games & Culture
ESTNN's games desk: patches, guides and the culture around competitive play, written for players who don't live on the pro scene. AI-assisted, source-checked and reviewed by the editorial team.