Deep Rock Galactic Survivor 0.2.165d Patch Notes
|
| Author David Hollingsworth
Deep Rock Galactic Survivor 0.2.165d Patch Notes.
Deep Rock Galactic Survivor 0.2.165d makes some big changes to the weapon balance, alongside other fixes. The main goal is to buff the weaker weapons while increasing the tick rate of all elemental effects. The update also adds improvements to the UI on Steam Deck as the game looks to get official verification on the platform.
Contents
Deep Rock Galactic Survivor 0.2.165d Patch Notes
Improvements and Fixes
- Improved the Overclock UI communication
- UI adjustments for Steam Deck (in an effort to get Steam Deck Verified)
- Made status effect damage numbers more legible (they now animate differently from the rest)
- Potential fix to save games being reset after a game crash
- Typo fixes in source language
Weapon Balance
- All status effects:
Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons
- CRSPR Flamethrower:
Increased rotation speed slightly Increased the amount of burn stacks applied
- Zhukov NUK17:
Increased reload speed
- Subata 120:
Increased reload speed
- “Bulldog” Heavy Revolver:
Increased damage, reload speed and range Reduced fire rate slightly
- Cryo Cannon:
Increased amount of Cryo stacks applied
- Corrosive Sludge Pump:
Increased status effects stacks on impact Decreased status effects stacks on ground zone
- Krakatoa Sentinel:
Reduced the amount of burn stacks (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)
- Neurotoxin Grenade:
Increased initial damage and amount of corrosive stacks applied