Ashwin Palepu

Ashwin Palepu

Ashwin is an industry expert primarily focused on Call of Duty and Fortnite, but a lover of all shooters. He enjoys focusing on the business side of esports as well as team profiles and game strategy. He is an avid programmer in his spare time. Discord @tagoonsquad

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Call of Duty: Modern Warfare Multiplayer Reveal- Full Recap

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In one of the largest reveal events in recent history, Infinity Ward finally showed off Call of Duty: Modern Warfare’s Multiplayer game mode. On July 30th, Infinity Ward invited several YouTubers and other Call of Duty content creators to capture gameplay on an early build of their new game. Today, they followed that up with a live event featuring over 25 popular streamers to showcase the game.

Streamers took part in standard 6 vs. 6 Multiplayer, followed by limited-time action with a 10 vs. 10 and 20 vs. 20 Ground War style modes, before playing in a single-elimination 2 vs. 2 ‘Gunfight’ game mode. Infinity Ward showed off their different sized maps to accompany all of these game modes. They also unveiled several guns, attachments, perks, killstreaks (not scorestreaks), gameplay mechanics, and a new User Interface.

Moreover, Infinity Ward announced an Open Beta beginning on September 12th.

Source: Offical Call of Duty Twitter.

Today we’re going to discuss all the individual equipment (painstakingly compiled by CharlieIntel). So, without further ado, let’s get into it.

Guns, Attachments, and Streaks

The weapons showcased included:

Assault Rifles: M13, FR 5.56, M4A1, AK-47, Oden

SMGs: MP5, MP7, AUG

Shotguns: Model 680, 725

LMGs: M91, L86A2

Marksmen Rifles (Almost like Hunting Rifles): M14, MK2

Sniper: AX-50

Modern Warfare will also feature a revamped ‘Gunsmith’. While Call of Duty Games usually features a maximum of 15-20 available attachments and physical customizations for guns, Modern Warfare will feature “30 to 60 attachments per gun” according to Infinity Ward devs. Just take a look at the available Optics for one gun:

Source: r/modernwarfare.

To show just how far you can take this customization, one developer said that“in Modern Warfare, there is no AK-47u. But with Gunsmith, you can actually configure the AK-47 in many ways to make it into the AK-74u.”

Moreover, there is no pick-10 system. Instead, Modern Warfare will return to the Create-a-Class system of its namesake. Every class gets 5 attachments on weapons with one primary weapon and one secondary weapon alongside 3 perks, 1 lethal, and 1 tactical. More on this later.

Killstreaks are making a return, replacing Scorestreaks. Here are the killstreaks and their requirements:

3 Kills: Personal Radar — Escort drone that enables the radar for the owner, and pings nearby enemies.

4 Kills: Counter UAV, UAV, Care Package.

5 Kills: Cluster Strikes — Signal for several cluster mortars to hit the designated location, the Cruise Missile — Control a long-range cruise missile with boost capabilities, and the Precision Airstrike — Call in twin jets for a precision strike along the best available path.

7 Kills: Wheelson — Remote controlled UGV with a powerful airburst turret, and the Infantry Assault Vehicle — A manned light infantry vehicle with a .50 caliber machine gun on top.

8 Kills: Emergency Airdrop — Call in 3 random kill streak care packages to your location, the VTOL Jet — Releases an initial missile barrage before guarding a location of the player’s choice.

10 Kills: Chopper Gunner and White Phosphorus — Cover the battlefield with white smoke flare canisters that will disorient the enemy, and burn any of that wander too close.

11 Kills: Support Helicopter — Call in a heavy assault helicopter with twin turrets to patrol the map.

12 Kills: Gunship — Heavy assault gunship with three types of armaments and Advanced UAV — Orbital UAV that reveals the enemy’s direction on the mini-map.

15 Kills: Juggernaut

Source: r/modernwarfare.

Perks, Equipment, and Field Upgrades

So with the new Create-a-Class system, players will get to select one perk from each of the following categories.

Perk 1 (Blue Slot):

Double Time — Triple the duration of Super Sprint and fully refresh Super Sprint on kills.

E.O.D. — Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines, and C4.

Scavenger — Resupply ammo from dead players.

Tracker — Enemies leave behind trails and death markers. Increase crouch movement speed by 30%.

Tune Up — Increase the charger rate of field upgrades by 50%.

Perk 2 (Red Slot):

Ghost — Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill.

Hardline — Your killstreaks cost 1 less kill.

Kill Chain — Killstreaks earned in your current life earn kill credit for other killstreaks.

Overkill — Carry two primary weapons.

Restock — Recharge equipment over 30 seconds.

Perk 3 (Yellow Slot):

Amped — Faster weapon swap and rocket launcher reload speed.

Battle Hardened — Reduce the strength of enemy flash, stun, and EMP effects.

Cold-Blooded — Undetectable by AI targeting system and thermal optics. Immure to snapshot grenades.

High Alert — Your vision pulses when enemies outside of your view see you.

Shrapnel — Spawn with an extra piece of lethal equipment. Explosive damage delays enemy health regeneration.

Spotter — See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights.

Players will also get one tactical and one lethal equipment (per life) from the following choices:

Lethal: Frag Grenade, Semtex, Molotov Cocktail, Claymore, Throwing Knife, C4, Thermite, and Proximity Mine.

Tactical: Flash Grenade, Smoke Grenade, Stun Grenade, Stim —Immediate manual health regeneration, available to be used twice per life, Decoy Grenade — Counter-intel grenade that simulates fake gunfire and radar signatures, Gas Grenade — Explodes on impact with the ground releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing, Snapshot Grenade — Provides a momentary glimpse of enemies within the blast radius, and Heartbeat Sensor — A tablet that displays rough information about nearby enemies.

Meanwhile, replacing specialist equipment will be field upgrades. These are quick combat tactical equipment that charges over time and can be redeemed once charged:

These include: a Munitions Box – A supply box of ammunition, grenades, and weapons for your team, a Recon Drone – A remote control drone that marks enemies and their equipment, Stopping Power, Trophy System, Tactical Insertion, and Deployable Cover.

Source: IGN.

Conclusion

Read more about today’s reveal in Activision’s official blog post. You can also see check out gaming clips from several Call of Duty YouTubers, Twitch Streamers, and the official Call of Duty Twitch Account’s Video Replay. You can also check out the full compilation of displayed equipment and features via CharlieIntel.

With such a massive reveal, there is so much more to get into regarding gameplay, maps, and general thoughts and we will have you covered for all of it. So watch some gameplay, get hyped, and stay tuned.

 

Featured image via Activision.

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