Wild Rift Patch 4.0 Notes: New Champions Arrive With Lunar New Year Event

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Wild Rift Patch 4.0 Notes: New Champions Arrive With Lunar New Year Event

Wild Rift Patch 4.0 Notes introduce a new champion, a limited-time ARURF game mode while including a series of ranked, inhibitor respawn and turret changes.

Zoe is dubbed the embodiment of mischief, imagination, and change’. The champion is known as the “cosmic messenger of Targon” with the power to heraldmajor events that reshape worlds. “Zoe approaches her duties with breezy nonchalance that gives her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself.” An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.” details her bio at Riot’s official Wild Rift patch notes post.

The complete description for each of Zoe’s abilities can be found in our previous Wild Rift Patch 4.0 article here. Wild Rift fans should also note Zoe would be available on Day 1, while Zeri is confirmed to release later with Patch 4.0b.

A significant amount of Quality of Life changes are also lined up to release with the latest patch. With a Lunar New Year themed event, Wild Rift Patch 4.0 also inaugurates Ranked Season 8 bringing a plethora of cosmetics and skins through the limited-time event.


The update brings a series of animation-heavy Mythmaker skins along with a Lunar New Year event that kets player earn rewards by gathering “papercuttings”. The limited time mythmaker workshop will run from January 12 to January 26. Players can redeem the collected papercuttings for Firecracker champion skin variants. A Firecracker Sett will cost player’s about 8 papercuttings, while the grand Special Edition Mythmaker Caitlyn can be purchased for a whopping 92 papercuttings.

Wild Rift Patch 4.0 Champion Changes

Wild Rift’s first patch of 2023 for takes it own sweet time adjusting a variety of champions, including a ‘minor rework of sorts’ for hookshot champion, Camille. The list of adjustments aren’t massive, but fans shouldn’t expect the update to have less balance changes as Riot re-evaluated each champion in order to keep the new meta from falling out of balance. The latest set of adjustments to Camille intend to make the champ’s kit more “approachable” and boost the champ’s overall popularity.


Precision Protocol
[NEW] After 1.6 seconds of the first empowered attack, Precision Protocol automatically empowers another basic attack, converting the bonus damage to true damage.
Bonus movement speed: 15/20/25/30% → 25%
Bonus movement speed duration: 1s → 1.5s

Tactical Sweep
[NEW] Camille’s bonus damage now applies to the entire area of effect instead of just the outer half, dealing (90/120/150/180 +110% bonus AD) and an additional (4/6/8/10)% of the target's maximum health as physical damage. If you do sweetspot the outer half of the cone however, enemies are slowed by 80% for 2 seconds, and Camille heals for 50% of the damage dealt.

[NEW] If Camille misses the initial cast of Hookshot, it is placed on a 3 second cooldown instead of full cooldown.

RECAST: Camille detaches from the terrain and dashes in the target direction, dealing physical damage to nearby enemies on arrival. If she hits an enemy champion, she stuns them for 0.75 seconds and gains bonus attack speed for 5 seconds.
[NEW] Upon recasting Hookshot, Camille's next basic attack against enemy champions within 3 seconds, grants bonus attack speed for 5 seconds.

Phosphorus Bomb
Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed)

Bladesurge: No longer follows blink effects

The champion is still at the top of the food chain in the jungle, so we’re reducing his single target damage so that we can give other junglers a chance to shine.

Taste Their Fear
Cooldown reduction on isolated targets: 45% → 30%

Kai’Sa receives a handful of buffs as Riot intends to make the Void Daughter more competitent compared to her dragon champion peers. An update to her Void Seeker will allow its cast time to scale with Kai’Sa’s attack speed.

Base Stats
Base Attack Damage: 58 → 62
Attack Damage per level: 2.65 → 3
Attack Damage at level 15: 99 → 104

Iacathian Rain
Attack Damage ratio: 45% → 50%

Void Seeker
Cast Time: 0.34 changed to 0.34 ~ 0.227 (Scales with attack speed)

Base Stats
Health per level: 112 → 104

Blooming Blows
Base damage: 35/55/75/95 → 35/50/65/80
Monster modification: 130% → 110%

Miss Fortune
To give Miss Fortune a little more shock and awe, we’re increasing the viability of her Ability Powered builds by buffing the Ability Power ratios associated with Make it Rain and her ultimate, Bullet Time.

Make It Rain
Ability Power ratio: 10% → 10/12/14/16%
Total Ability Power ratio: 80% → 80/96/112/128%

Bullet Time
Ability Power ratio: 25% → 30%
Total Ability Power ratio: 300/350/400% → 360/420/480%

We’ve never wanted to make a snappy decision when it comes to buffing Renekton in the earlier stages of the game. We know just how much power and dominance this playstyle can bring, especially from players at higher levels. But after seeing the results of some of our previous changes, we’re ready to navi-gator our way around these changes, and give Renekton back some of the lane sustain that he’s been missing.

Cull The Meek
Cooldown: 8s → 7s
Base heal: 4/6/8/10 → 5/7/9/11

Samira receives a base damage increase to her Flair ability as it intends to boost the champion’s overall power, as the champ seems to perform “below expectations “ according to Riot’s Wild Rift team.
Base Damage: 5/10/15/20 → 10/15/20/25

Twilight Assault
Bonus damage to monsters: 200% → 150%

Monster damage cap: 250 → 225

Base Stats
Health per level: 105 → 112

Twin Bite
Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s

Evolved Twin Bites slow: 40% → 50%

Poison Trail
Mana cost per second: 15 → 12
Ability Power: 30% → 35%

Insanity Potion
Health and mana recovery per second: 6/11/16 → 6/13/20

Glory In Death
Bonus health per large unit kill: 15 → 20

Decimating Smash
Minimum base damage: 25/55/85/115 → 40/65/90/115
Full Charge maximum damage unchanged

Roar of the Slayer
Slow: 40/45/50/55% → 50/55/60/65%

Damage dealt: 0% changed to +5%
Damage received: -10% changed to -15%

Damage dealt: +5% changed to +10%

Damage dealt: +5% changed to +10%
Damage received: -5% changed to -15%

Damage received: 0% changed to -5%

Damage dealt: +5% changed to +10%

Damage dealt: +5% changed to +15%
Damage received: -10% changed to -15%

Ultra Rapid Mode URF Changes

Damage dealt: 0% changed to +15%
Damage received: -10% changed to -15%

Damage received: 0% changed to -5%

Damage dealt: 0% changed to -5%

Damage dealt: 0% changed to -5%

Damage received: -10% changed to -15%

Damage dealt: 0% changed to -5%

One for All Mode Changes

Damage dealt: 0% changed to -5%
Damage received: 0% changed to 3%

Damage dealt: 0% changed to -5%

Damage dealt: 0% changed to -3%
Damage received: 0% changed to 3%

Damage dealt: 0% changed to -3%
Damage received: 0% changed to 3%

Damage dealt: 0% changed to -5%

Damage dealt: 0% changed to -3%
Damage received: 0% changed to 3%

Damage dealt: -10% changed to -5%
Damage received: 5% changed to 0%

Damage dealt: 0% changed to +8%
Damage received: 0% changed to -8%

Damage dealt: 0% changed to +15%
Damage received: 0% changed to -10%

Damage dealt: 0% changed to +15%
Damage received: 0% changed to -10%

Aurelion Sol
Damage dealt: 0% changed to +8%
Damage received: 0% changed to -8%

Damage dealt: 0% changed to +5%
Damage received: 0% changed to -8%

Nunu and Willump
Damage dealt: 0% changed to +5
Damage received: 0% changed to -8%

Damage dealt: 0% changed to +5%
Damage received: 0% changed to -8%

Damage dealt: 0% changed to +5%
Damage received: 0% changed to -5%

Damage dealt: 0% changed to +5%
Damage received: 0% changed to -3%

One for All Adjustments
Natural gold: 4g changed to 5.5g

Epic Gold Adjustments

Health growth per 30s: 150 changed to 120
Spawn health at 4 min: 5450 changed to 5360

Spawn health at 12 min: 12600 changed to 11600

Elder Dragon
Spawn health at 16 min: 14000 changed to 12400

Late Game Respawn Adjustments

Old respawn times:
0s: 6s
60s: 12s
180s: 18s
300s: 24s
420s: 29s
540s: 34s
660s: 38s
780s: 42s
900s: 46s
1200s: 56s

New respawn times:
0s: 6sa
60s: 12s
180s: 18s
300s: 24s
420s: 30s
540s: 36s
660s: 41s
780s: 46s
900s: 51s
1200s: 56sWild 

ARURF Mode (All Random Ultra Rapid Fire)

The ARURF mode grants the player a random champion with the ability to shoot cannons. The developer team is also adding a new effect for the holiday season— whenever the player kills an opponent , fireworks will be shot into the air! The ARURUF mode would be available for a limited time period of 21 days, and will run from the start of Patch 4.0 (January 12) to February 2.

Execute Smite

During All Random Ultra Rapid Fire Mode (ARURF), the dev team is introducing a new mechanic: Execute Smite. It will function passively for junglers and free up a spell slot. This version of Smite still retains the core smite passives, but does not upgrade to Chilling Smite and has no cooldown. We’ll be keeping an eye out on how this performs for possible future use!

[NEW] If you would reduce an Epic monster to 800 health or below, or a large monster to 400 health or below, execute the monster and restore 8% of your maximum health. This execute does not trigger from damage over time effects.

Jungle Expertise:
+20% bonus gold and 20% bonus experience from jungle monsters, but temporarily earn 60%less gold and experience from minions.
+15% Attack Damage and +30% Ability Damage to jungle monsters.
Restore 40 health over 5 seconds in combat against jungle monsters.
Restore 4 mana every second while in the jungle or river.

Wild Rift Patch 4.0 Notes Item Updates

Wild Rift Patch 4.0 aims to fullfill Riot’s untent if helping tanks progide more utility to their team, and gaining more advantage from their agailable items. The current state of the hame didnt allow Tanky supports to reachheir full potential as be seen by their team as a ‘true help’ The newest list of adjustments which include the addition of a new item and a slightly reworked existing item plan to provide more utility to support Tank champion.


Dawnshroud provides area of effect damage and reveals whether you’re immobilizing an enemy champion, or tanking an immobilize effect for your team. Dawnshroud is a new item.

Build Path:
Spectre’s Cowl (1100g) + Chainmail (900g) + 700g
Total Gold: 2700g

Health: 250
Armor: 50
Magic Resistance: 30

Passive: Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 80+5% bonus health, as magic damage (3 second cooldown).

Randuin’s Omen

Need more anti-crit in your life? How about an anti-crit item that heals back life? While the numbers on the new Determination passive may seem underwhelming compared to its previous iteration, the keyword here is “pre-mitigation”. In practice, tanks will fare better against critical damage–as long as they’re on the offensive. Armed with the new Randuin’s Omen, you are filled with Determination.*

Build Path
Warden’s Mail (1050g) + Giant’s Belt (1000g) + 750g
Total cost: 2800g

Health: 400
Armor: 55

Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 second when struck by an attack.
Determination: When you are critically struck, gain [12% for melee | 8% for ranged] of the pre-mitigation damage taken as charges of Determination for 5s, up to a maximum of 500 charges. When you attack a champion, consume your Determination to heal for the amount consumed.

Frozen Heart

Frozen Heart receivs  a minor rework as Riot increases the itemt Attack Speed slow, but making it conditional. This iteration rewards tanks that stay on the offensive, while also providing foes with some counterplay to the item.

Build Path: Warden’s Mail (1050g) + Glacial Shroud (1000g) + 650g
Total cost: 2700g

Armor: 80
Mana: 200
Ability Haste: 25

Passive: Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 1 second cooldown on applying Winter’s Caress per target.

Cosmic Drive
It’s difficult to justify buying Cosmic Drive when you’re on a heavy Ability Power scaling champion, because it gives a low amount of Ability Power for such a high cost. So we told the shopkeeper to bring down the cost and upping the Ability Power to make it more competitive with other mage items.
Total cost: 2900g → 2800g
Ability Power: 70 → 75

Lord Dominik’s Regards
This item is a little too gold efficient for its stats, so we’re increasing its overall cost.
Total cost: 3100g → 3200g

The earlier patch gave Morellonomicon 75 Ability Power instead of 70, so Riot Games have decided to deploy a small nerf that moves the item back to its intended value.
Ability Power: 75 nerfed to 70

Mortal Reminder
Mortal Reminder receives a slight buff as Riot reduces it cost from 3100g to  3000g. The buff intends to make it easier for champions to purchase it. To help it compete with the other available options, Riot’s Wild Rift team has initiated a cost decrease.
Total Cost: 3100g decreased to 3000g

Spirit Visage
Passive: Increases heals on yourself by 30% → Increases heals and shields on yourself by 30%

Inspiration: Pathfinder
Bonus movement speed in the river: 20 → 30
Bonus movement speed in the river after leaving combat: 10 → 20

Inspiration: Phase Rush
The new Phase Rush has done pretty well since its launch, but we don’t want you to feel forced to try to use your ultimate during the Phase Rush window just so you can capitalize on the maximized haste gained. Instead, we’re going to buff it and remove its interaction with ultimates.
Ability Haste granted: Works for all abilities → Works for basic abilities only
Ability Haste: 10 → 25

System Changes

Champion Damage va Structures

The Wild Rift team is changing the way that offensive stats interact with structures so that hybrid builds and situations involving dual stats or bonuses no longer punish you for having both Attack Damage and Ability Power.

Champion Structure Damage Calculation:

  • Deal base Attack Damage + (the higher value between 100% bonus Attack Damage and 50% Ability Power) → Deal base Attack Damage + 100% bonus Attack Damage + 50% Ability Power
  • [UNCHANGED] If 50% of Ability Power is greater than 100% bonus Attack Damage, attack is converted to magic damage

Wild Rift Patch 4.0 Complete List of Accessories

  • Baubles: Shimmer Sight; Toxic Sight; HexTech Sight; Tall Order; Sticky Situation; Just Desserts; On A Roll; Dumplings? Steamed; Bad Hare Day; Cold Case; Cosmic Wings; Low Battery; Claw of Fate; Fish Food
  • Emotes: Break a Leg; Places!; ACTION!; Prop Hop; MM-MM-MM!; Nonchalant; As If; Take a Bow; My Word!; Harebrained; What’s that?; Top up!; Shenanigans; Zaun Zoomies; Coin Toss; Questioning (Iron - Challenger); The Champion is Here!
  • Icons: Happy New Ears!; Year of the Rabbit; Myths? Made!; Snip! Snip!; Icy Gaze; Boop!; Charged Up; Frozen in Fear; Wild Rift Season 8
  • Icon Borders: Polluted Elegance; Polar Villainy; Legendary Champion; Cold Hard Criminal
  • Rift Emblems: Chemcrags; Chemturf; Targonian Twilight; Zip Zap Zaun; Frozen Strife
  • Custom Recalls: Hoppity, Hop!; Bunny Hop; Mythmaker; On Paper Wings; Ice Slick; Cold Feet; A Champion’s Exit
  • Spawn Tags: Bun Brightly; Auspicious Aff-hare
  • Profile Borders: Rabbit Paper Cutting; Villainous Shiver; Frost-Bound Supervillian; A Glorious Sight
  • Player Emblems: Unfettered; Volatile; Noxious
  • Homeguard Trails: Paper Butterflies; Frozen Fury

Wild Rift Patch 4.0 Release Date

Wild Rift’s Rising Spark patch is scheduled to hit mobile servers across all regions on Thursday, January 12. For more insight about the massive 2023 patch, fans of League’s mobile port can access the official patch notes article in its entirety by clicking here. Wild Rift servers woukd be down for maintenance for a few hours before the patch release. The newest update will follow Riot’s same tradition of releasing content gradually throughout the patch.

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