| Tags: Valorant
Valorant patch 4.09 nerfs Chamber, adds new VFX effects
Riot Games has been consistent in keeping their games up to date and listening to their community to make it better for the players. Every two weeks, Riot Games releases patch updates for Valorant.
On May 10, 2022, Valorant will receive its Patch 4.09 update. The Valorant patch 4.09 brings in the long-awaited Chamber nerf. Ever since the release of Chamber, players were having a debate about whether his Trademark ability is a bit more powerful than the other agents. Chamber, as a Sentinel agent, can take map control with his two Trademark abilities that were available just for 150 credits.
To counter this, the developers had a test run in the PBE and have reduced the charges of Trademark and increased its cost so that now players can use their ability more efficiently. Not only this, the newly released Turkish agent Fade will also get some changes in her VFX along with a new feature to now change the party leader. You can find the complete patch notes below explaining all the changes coming with Valorant patch 4.09.
Valorant 4.09 Patch Notes
- Nightfall (X) – You should now see a decreased amount of flickering textures on diagonal walls when casting Fade’s ultimate. Also added VFX for additional clarity and visual impact.
- Seize (Q) – VFX change to the orb for a more dynamic presentation in 1p and Agent select
Here is the statement released by the developers on the Chamber Nerf:
Right now, Chamber's Trademark outperforms other Sentinel tools in both reliability and power, which feels inappropriate given the amount of defensive combat tools Chamber has spread across the rest of his kit. We believe Chamber's identity is defined by his unique weapons and defensive combat mobility, so we are decreasing his level of global flank protection/information and increasing counterplay on a single premium trap. This means Chamber will have to make a choice based on if he wants to play selfishly around his Trademark, or place it to help his teammates instead.
What is a role of a Sentinel?
A quick note about Sentinels: When we think about the Sentinel role, we think about its overall ability to keep map control and defend space. We believe that Sentinels and Sentinel players should have many options and methods to control and defend, whether it’s through the use of Sage’s reactive slow abilities, Cypher’s flank-watching gadgets, or defensively-oriented combat and guns like Chamber. Like all our Agents, it’s important to carve out sharp strengths and weaknesses for Chamber in the roster. If you take him for his weapon arsenal and disengage, you should feel as if you're giving up a strength—like traps or stall—that his peers excel at. As usual, all eyes are now on Chamber changes, and we’ll adjust if we see him suffer disproportionately on defense relative to attack. —Jay Watford, Lead Agent Designer, and Dan Hardison, Game Designer
- Cost increased 150>>>200
- Charges reduced 2>>>1
- Audio range increased
- Party Lead Transfer — You can now change the lead of your party
- Current party leader can right click the player name they want to transfer the responsibility to, and choose “Make Leader” in the drop down menu.
- A number of small tweaks and updates made to the UI
- Added Observer ability to toggle Scoreboard on/off
- Fixed a bug where Jett’s Tailwind would sometimes fail to cast when used immediately after curving a Cloudburst smoke
- Fixed a bug where Jett’s ultimate indicator would sometimes stay active after firing all kunai
- Fixed an issue where an unintended ‘use’ input could happen after abilities such as Skye’s Trailblazer or Sova’s Owl Drone is activated while using the ‘use’ key