TFT Set 7 Patch 12.12 Notes: Dragon Reworks, Augment Changes and More

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TFT Set 7 Patch 12.12 Notes: Dragon Reworks, Augment Changes and More

TFT Set 7 is getting its first set of changes since its launch so let’s look at what are these.


Dragonlands has been live for a couple of weeks by now and it can be said that it is a success for Riot. Players once again enjoyed the new set, even though there was a worry the lesser number of newer set mechanics could turn some people away.

Still, with all the positives, TFT is a hard game to balance and constant changes are needed. While there is a good variety of viable comps in the live patch, there are also some valid complaints about some champions and traits. For example, players have been complaining about the lack of proper AP carries, some 4-costs like Corki not being viable enough and some Dragons not being strong enough.

With the 12.12 ahead, the lead designer of TFT Stephen "Mortdog" Mortimer has released a video talking about the changes that will arrive. The patch is looking very hefty with nearly 30 champions getting nerfed or buffed and some even getting reworks.

https://www.youtube.com/watch?v=SJCu0teDU54

How will the TFT Set 7 meta look in patch 12.12?

First, let's look at the re-roll comps. Having comps you can play by just rolling and buying the same units is good for the game, as it gives new players some direction. However, this patch has been a little too much re-roll heavy, with multiple 1-cost comps and Assassin Olaf being the best overall one. So it is no surprise that most of these champions will get hit in some way or another. Ezreal, Nidalee and Sett are all getting nerfed either directly or by their items or traits. While you can still play these re-roll comps they will not be as guaranteed to perform as they are now.

Then there is the Olaf nerf. The set's premier carry is due to some heavy nerfs, as big as 32 AD at three stars. Olaf with an Assassin Emblem is the best comp you can go to right now thanks to his synergy with Diana and the ease of getting Spatulas or Emblems. Despite the massive Olaf nerfs this comp should stay relevant as there are some significant bug fixes for Diana that should make her a better carry.

We will also see some buffs to less utilized champions and traits, one of those being Corki. While Corki and Revel had been strong at some points during the set, vertical Cannoneers didn't feel that great to play. With some buffs to the trait and quality of life change to how Corki's big rocket works, the Yordle can become the 4-cost carry once again.

The devs are also buffing the trait Legend and also Anivia and Volibear. Legends is in my opinion the most unique trait they put in the game but it wasn't viable ever since the bugged, overpowered version of the PBE Volibear. With some well-deserved buffs, you can and should try out a comp centered around the Demi-gods of Freljord.

Last but not least, there are two exciting Dragon reworks for Daeja and Shyvana. While Daeja is a viable carry if you have the right Mirage, she never felt right as her ult wasn't complimenting her playstyle. With these changes, the champion should feel much better to play, and you can also go full AP instead of attack speed. For Shyvana we have some changes to her second part of the ultimate. It also wasn't a satisfying feeling seeing your 10-cost dropping aggro to drop into the enemy backline, breath fire and not do any damage. If the changes are enough Shyvana should be much better to play in 12.12, you can even put AP on her according to Mortdog.

The patch will go live on Wednesday, June 22 at 5 AM local time for most servers.

Complete TFT Set 7 patch 12.12 notes

Champions

Tier 1

Ezreal

  • Spell damage: 175/250/350 ⇒ 150/225/300

Heimerdinger

  • Mana: 40/80 ⇒ 50/100
  • Spell damage: 225/300/400 ⇒ 225/325/450
  • Stun duration: 1.5/1.75/2 seconds ⇒ 1.5 seconds

Leona

  • Health: 700 ⇒ 650

Karma

  • Spell damage: 225/300/375 ⇒ 200/275/350
  • The explosion now centers on the missile’s target rather than slightly in front. This means she will more reliably hit all units in a clump.

Sett

  • Spell scaling: 170% AD ⇒ 150% AD

Tahm Kench

  • Reworked: Now deals damage based on the next three attacks that strike him instead of internal cooldown. Updated tooltip which incorrectly said the damage only occurs while the shield holds.
  • Spell shield: 250/300/425 ⇒ 250/300/350

Tier 2

Jinx

  • Mana: 60/120 ⇒ 50/100

Nami

  • Mana: 40/80 ⇒ 50/90

Shen

  • Mana: 60/90 ⇒ 60/105

Thresh

  • Now always selects his hook target before enemy movement begins. This means he can now hook Cavaliers that started as the farthest unit from Thresh.

Tier 3

Anivia

  • Spell damage: 300/400/600 ⇒ 325/450/700

Diana

  • Orb damage: 100/110/120 ⇒ 80/90/100
  • Shield no longer stacks itself, instead refreshes as intended
  • Diana’s orbs now properly scale with AP

Illaoi

  • Armor and magic resist steal: 40% ⇒ 33%

Lee Sin

  • Mana: 0/70 ⇒ 40/100
  • Spell damage: 275/325/425 ⇒ 300/375/500

Lulu

  • Mana: 70/140 ⇒ 75/150

Nunu

  • Spell damage: 350/500/900 ⇒ 350/500/800

Olaf

  • Attack damage: 60 ⇒ 50

Ryze

  • Health: 650 ⇒ 600
  • Spell damage: 200/300/500% max mana ⇒ 175/250/400% max mana

Swain

  • Spell damage: 70/110/165 ⇒ 75/115/175

Sylas

  • Removed Mana-Reave on first spell cast
  • Removed shield when casting on mana-reaved targets
  • Added shield on first spell cast
  • New: If Sylas is already shielded, the spell hits a larger area (2 hexes) and mana-reaves.
  • Sylas’ shield now stacks
  • Mana: 50/100 ⇒ 60/120
  • Spell shield: 700/750/800 ⇒ 300/350/400
  • Spell damage: 150/225/350 ⇒ 100/150/200

Volibear

  • Attack speed: 0.7 ⇒ 0.75
  • Bonus health on transform: 375/650/1200 ⇒ 550/1000/1800
  • Spell damage: 160/175/190 ⇒ 170/180/190

Tier 4

Corki

  • The Big One will always explode at the target location instead of flying infinitely.

Daeja

  • Triple Barrage is now an always on part of her passive rather than a temporary buff
  • Mana: 90/120 ⇒ 0/100
  • Attack speed: 0.8 ⇒ 0.6
  • Passive damage: 30/55/200 ⇒ 55/85/300
  • Magic resist reduction per hit: 3 ⇒ 5
  • Spell damage: 100/175/1000 ⇒ 225/350/1500
  • Adjusted Windblast impact timing to better match the visuals

Sy’fen

  • Updated tooltip to use proper pronouns and description of AD percentage.

Talon

  • Blade scaling: 100/100/200% AD ⇒ 75/75/200% AD
  • Talon will no longer cast his spell if no units are in range of his blade ring
  • Talon’s spell when he recalls his blades will now correctly deal damage to secondary targets they pass through

Xayah

  • Number of feathers: 2/2/5 ⇒ 2/2/4
  • Base feather damage: 15/25/75 ⇒ 15/20/70

Tier 5

Ao Shin

  • Health: 950 ⇒ 900
  • Tooltip has been updated to reflect that he “reduces” the enemies current Mana rather than “draining” it

Aurelion Sol

  • Health: 950 ⇒ 900

Shyvana

  • Flame Breath duration: 1 second ⇒ 3.5 seconds
  • Damage tick rate: 0.25 seconds ⇒ 0.5 seconds
  • Mana: 0/30 ⇒ 45/75
  • On first spell cast, will immediately Flame Breath once
  • Now breathes a sweeping cone rather than a static cone in front of her
  • Flame Breath will follow her if she moves
  • She will turn to face a new target if there is no target in her current cone
  • Shyvana is always enraged while in Flame BReath
  • Damage lingers for at least three ticks, up to the maximum damage amount
  • 3-star Shyvana has been drastically improved

Yasuo

  • Third cast scaling: 300% AD ⇒ 250% AD

Zoe

  • Janna stun duration: 1.5 seconds ⇒ 1.25 seconds
  • Now spawns Daisy at her target’s location rather than her own

Traits

Assassin

  • Crit damage bonus: 20/40/60% ⇒ 15/30/50%

Astral

  • Ability power: 5/30/60 ⇒ 5/30/70

Bruiser

  • Bonus health: 200/350/500/800 ⇒ 200/325/450/700

Cannoneer

  • AOE damage: 150/175/225/275% AD ⇒ 150/200/250/300% AD

Dragon

  • Bonus health: 750 ⇒ 700

Guardian

  • Shield: 35/50/65% max health ⇒ 30/45/65% max health

Jade

  • Tooltip has been updated to further clarify that the buff persists as long as units start combat adjacent to a statue

Legend

  • AP steal: 40% ⇒ 50%

Mirage

  • Dawnbringer Heal: 50/75/75 x 2/150 x 2% max health ⇒ 40/70/70 x 2/125 x 2% max health

Ragewing

  • Attack speed: 50/150/250% ⇒ 60/125/225%
  • Omnivamp: 30/50/80% ⇒ 30/50/70%

Scalescorn

  • Bonus magic damage: 25/50/80% ⇒ 20/50/80%

Shapeshifter

  • Health increase on transform: 50/100/150% ⇒ 45/90/135%

Shimmerscale

  • Number of items granted: 1/2/3/5 ⇒ 1/2/4/5
  • Draven’s Axe gold: 10 gold ⇒ 8 gold
  • Draven’s Axe gold in Hyper Roll: 8 gold ⇒ 7 gold
  • Gambler’s Blade proc: 5% ⇒ 6%
  • Gambler’s Blade RNG normalized
  • Mogul’s Mail gold: 4 gold ⇒ 3 gold

Swiftshot

  • Attack speed per hex: 12/25/40% ⇒ 10/20/40%

Trainer

  • Hyper Roll chance for extra Snax: 100% ⇒ 65%

Warrior

  • Bonus proc damage: 120/200/300% ⇒ 120/200/350%

Augments

Ascension (Gold)

  • Tier: Silver ⇒ Gold

Astral Heart (Silver)

  • Tier: Gold ⇒ Silver

Binary Airdrop (Prismatic)

  • Now additionally grants 1 random item component

Built Different I / II / III

  • Reworked to scale in power across stages
    • Built Different I health: 300 ⇒ 250/300/350/400
    • Built Different I attack speed: 50% ⇒ 40/50/60/70%
    • Built Different II health: 400 ⇒ 300/400/500/600
    • Built Different II attack speed: 60% ⇒ 50/60/70/80%
    • Built Different III health: 500 ⇒ 400/500/600/700
    • Built Different III attack speed: 70% ⇒ 60/70/80/90%

Cannoneer Crown (Prismatic)

  • Item given: Giant Slayer ⇒ Runaan’s Hurricane

Cruel Pact (Prismatic)

  • Can only appear on Stage 2-1

Double Trouble III (Prismatic)

  • Bonus stats: 55 ⇒ 50

Essence Theft (Gold)

  • Mana steal: 4 ⇒ 5

Inspire (Gold)

  • Attack speed: 60% ⇒ 70%

Jade Soul (Prismatic)

  • Item given: Ionic Spark ⇒ Titan’s Resolve

Luden’s Echo I / II / III

  • Luden’s Echo I damage: 70/90/110/130 ⇒ 60/80/100/120
  • Luden’s Echo II damage: 100/125/150/175 ⇒ 85/110/135/160
  • Luden’s Echo III damage: 140/180/220/260 ⇒ 120/160/200/240

Meditation I / II / III

  • Mana regen per second: 5/7/10 ⇒ 4/6/8

Party Time (Gold)

  • Attack speed on takedown: 75% ⇒ 80%

Preparation I / II / III

  • Can no longer appear on Stage 4-2

Radiant Relics (Prismatic) 

  • Item choices: 4 ⇒ 5

Reckless Spending (Gold)

  • Damage amplification: 40% ⇒ 50%

Ricochet (Gold)

  • Damage reduction on second hit: 66% ⇒ 50%

Scorch (Gold)

  • Damage amplification: 40% ⇒ 33%

Second Wind I / II

  • Healing: 50/75% max health ⇒ 40/60% max health

Shapeshifter Soul (Prismatic)

  • Item given: Hand of Justice ⇒ Sunfire Cape

The Golden Egg (Prismatic)

  • Turns to hatch: 10 ⇒ 11

Titanic Strength (Gold)

  • Health to AD conversion: 2% ⇒ 1.5%

Trade Sector+ (Gold)

  • New augment, only appears on Stage 3-2: Gain a free Shop Refresh every round. Gain 5 gold now.

True Twos (Gold)

  • Reworked: Gain one random 2-star Tier 1 champion and one random 2-star Tier 2 champion

Items

Astral Emblem

  • Re-enabled, but will never appear on the carousel

Deathblade

  • Attack damage per star level: 40/70/100 ⇒ 40/60/80

Luminous Deathblade (Radiant Item)

  • Attack damage per star level: 60/100/140 ⇒ 60/90/120

Sunlight Cape (Radiant Item)

  • Health: 800 ⇒ 600

System Changes

Double Up

  • A UI Icon has been added to the round tracker that will inform players of when Runes of Allegiance will appear

Treasure Dragon

  • Start of round gold and an automatic shop refresh is no longer triggered at Stage 5-1 (after Treasure Dragon)
  • Removed the three-second transition between Stages 4-7 and 5-1
  • Treasure Dragon content is no longer automatically selected two seconds before the end of the round