Overwatch 2 Season 2 Patch Notes – Ramattra, Shambali Monastery, and more

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Overwatch 2 Season 2 Patch Notes – Ramattra, Shambali Monastery, and more

Season 2 of Overwatch 2 is upon us, and with it comes new patch notes balancing the heroes' abilities, changing the map pool, and introducing the brand-new tank hero Ramattra. Here is everything you need to know about the Overwatch 2 Season 2 patch notes.


Introducing Ramattra

Overwatch 2 Season 2 brings one major addition to Blizzard’s FPS: the new tank hero, Ramattra. Created as a war machine, Ramattra’s goal is to create a better future for omnics. He became the leader of Null Sector, a violent militant omnic liberation group that players faced during King's Row Uprising.

Ramattra is the first Overwatch 2 hero able to swap forms in the middle of a fight. His omnic form allows him to protect his teammates, while his nemesis form turns the tank hero into a powerful threat able to crush down his enemies.

Ramattra will make his debut in Overwatch 2 with the launch of Season 2. This hero unlocks at level 45 of the free Battle Pass, or immediately for those who purchase the premium version.

New Map: Shambali Monastery

On top of unlocking a new tank hero, Overwatch 2 Season 2 brings a new Escort map. The Shambali Monastery is located deep in the Himalayas and served as a refuge for omnics after the Omnic Crisis. While Zenyatta and Ramattra are already familiar with this place, Overwatch 2 players will discover it at the beginning of Season 2.

Overwatch 2 Season 2 Patch Notes

Control Game Mode

  • Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.
    • For example, if Team A has 99% and Team B has current control of the point, but then Team A takes back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
    • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime

Hero Unlocks and Challenges

  • Additional challenges for unlocking Junker Queen, Sojourn, and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2

Shop Update

  • New Hero purchase tab in the Shop

Competitive Play

  • New, temporary competitive title rewards for name cards based on players’ end-of-season rank, unlocked at the end of the current competitive season. Players can only use them in the following season.
  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
  • Implemented a group of matchmaking enhancements to improve match quality
  • Minor polish improvements to the competitive play UI flow
  • New hero, Ramattra, won’t be available in competitive for 2 weeks

Hero Updates

Damage Role Passive

  • No longer provides a movement speed bonus
  • Reload speed bonus increased from 25 to 35%

Doomfist

Rocket Punch:

  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimum 0.25-second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds (this has been in since his rework but was not previously mentioned)

Power Block:

  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage

Meteor Strike:

  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds

“The Best Defense…” Passive:

  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health

 

Overwatch 2 Junker Queen

Junker Queen

  • Torso and head hit volume size increased 12%

Rampage:

  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%

Commanding Shout:

  • Cooldown reduced from 15 to 14 seconds

“Adrenaline” Passive:

  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds

Bastion

Configuration Artillery:

  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%

Reconfigure:

  • Cooldown reduced from 12 to 10 seconds

Sojourn

Railgun:

  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%

Symmetra

Photon Projector:

  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again

Tracer

Pulse Pistols:

  • Damage increased from 5 to 6

Ana

Sleep Dart:

  • Cooldown reduced from 15 to 14 seconds

Kiriko

  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option

Kiriko Overwatch 2

Kitsune Rush:

  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster

Protection Suzu:

  • Cast time reduced from 0.15 to 0.1 second

Kunai:

  • Ammo increased from 12 to 15

Swift Step:

  • Ability input can now be held to activate

Mercy

  • Weapon swap time reduced from 0.5 to 0.35 seconds

Caduceus Blaster:

  • Ammo increased from 20 to 25

Overwatch 2 Season 2 Map Pool

Push

  • New Queen Street - Morning
  • Colosseo - Evening
  • Esperança - Morning

Hybrid

  • Blizzard World - Overcast (new)
  • Eichenwalde - Evening
  • King’s Row - Evening
  • Midtown - Morning
  • Paraíso - Morning

Escort

  • Dorado - Evening
  • Junkertown - Morning
  • Circuit royal - Night
  • Rialto - Morning
  • Route 66 - Night
  • Shambali Monastery - Night (new map)

shambali monastery overwatch 2

Control

  • Busan - Night
  • Ilios - Evening
  • Lijiang Tower - Dawn
  • Nepal - Evening (new)
  • Oasis - Morning (new)

Bug Fixes

General

  • Fixed a bug that was causing Roadhog's breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy's Resurrect as a 'Save'
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra's turrets displaying hostile red overlays in Deathmatch for the player that placed them

Maps

Busan

  • Fixed an area of the map where players could get stuck

Colosseo

  • Fixed geometry that allowed some heroes to contest undetected

Esperança

  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected

Gibraltar

  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots

Nepal

  • Replaced some missing pillars on Sanctum

Rio

  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck

Heroes

  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active

Cassidy

  • Resolved an issue with some skins using the wrong props in the 'Flashbang' victory pose

Doomfist

  • Fixed an issue where Doomfist's Power Block reduced the damage from some area of effect abilities
  • Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her

Doomfist Overwatch 2

D.Va

  • Fixed a bug that allowed players to use Self-Destruct during their Mech's destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return

Mercy

  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel 'cancel boost' is now disabled when Mercy is stunned

Moira

  • Junkrat's Trap no longer displays at chest height in first person when using Fade

Pharah

  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor

Symmetra

  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter

Tracer

  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range

Winston

  • Resolved an issue with the Werewolf skin and the 'Excuse me' highlight intro turning Winston red in the Hero Gallery

Zenyatta

  • Fixed an issue with melee not correctly animating if used to cancel alternate fire