LoL Patch 13.1 Notes: Welcome to the Season 2023

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LoL Patch 13.1 Notes: Welcome to the Season 2023

LoL Season 2023 starts out with the first official patch of the year.


Riot is back from the holidays, the preseason is nearly over and you can finally start your ranked climb. As always, there were a lot of changes to the game during the preseason, and the first patch following that. The main focus for LoL patch 13.1 has to be the item changes. Not many in-season patches usually see this many items getting adjusted.

Let’s start out with arguably the most frustrating item of the preseason. Jak’Sho has been not only the best tank item, but it was also the go-to purchase for many of the bruisers in the game. While the problem isn’t just Jak’Sho, it is nice to see Riot reigning in its power before the ranked starts. Another big change is mages getting a lot of love. Both Rod of Ages and Seraph’s are getting big buffs as both items were heavily underutilized during the preseason. The hope is that these buffs will give mages more options than the usual Luden/Liandry build paths.

On the champions side, we got a small midscope update for Jax. According to the Lead Champion Designer on League of Legends, August 'August' Browning who published the changes on his Twitter page, the changes are mainly focused on making Jax’s ultimate more exciting and interesting to use for players. In its current state, there is not much thought on a player’s part as to when to use the ultimate or any chance to do anything different with it. With the proposed ultimate changes, players will have the opportunity to choose to either activate their ultimate in a 1-on-1 to get access to more passive procs or hold their ability until they are in the middle of the enemy team to get more value out of the resistances.

The rest of the champion changes are relatively small, mainly getting the champion in line before the ranked and pro-play season start. The main draw among those is probably K’Sante, who has been very popular both in the high elo solo queue and the early pro play tournaments of the year such as Demacia and Weibo Cups.

When does LoL patch 13.1 go live?

Patch 13.1 will go live on January 11.

The first region that the patch will drop is the Oceania servers at 6 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 4 AM CET (EUNE)
  • 6 AM KST (Korea)

LoL patch 13.1 complete changes

Champion Buffs

Jayce

  • Base Stats
    • Base Attack Damage: 54 ⇒ 57
  • Q (Hammer Form) - To the Skies!
    • Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310
  • W (Hammer Form) - Lightning Field
    • Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110

Lissandra

  • Base Stats
    • Health Growth: 104 ⇒ 110
  • Q - Ice Shard
    • Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%
  • W - Ring of Frost
    • Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds

Shaco

  • Q - Deceive
    • Mana Cost: 60 ⇒ 40
    • Backstab Critical Strike Bonus Damage: 30% ⇒ 40%
  • W - Two-Shiv Poison
    • Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
    • Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)

Sion

  • Base Stats
    • Base Health: 615 ⇒ 655
  • Q - Decimating Smash
    • Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350

Twisted Fate

  • Q - Wild Cards
    • Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds
  • W - Pick A Card
    • Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
    • Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)

Xayah

  • Base Stats
    • Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658

Champion Nerfs

Aatrox

  • Passive - Deathbringer Stance
    • Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)
  • E - Umbral Dash
    • Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%
  • R - World Ender
    • Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%

Dr. Mundo

  • Base Stats
    • Base Health: 653 ⇒ 613
  • Armor Growth: 4.2 ⇒ 3.7
    • E - Blunt Force Trauma
    • Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health

Fiora

  • Passive - Duelist’s Dance
    • Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD
  • Q - Lunge
    • Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)

K’Sante

  • Base Stats
    • Base Movement Speed: 335 ⇒ 330
    • Passive - Dauntless Instinct
    • Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)
  • W - Path Maker
    • Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target's maximum health ⇒ 2/2.25/2.5/2.75/3% of target's maximum health
    • Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target's maximum health ⇒ 7/7.25/7.5/7.75/8% of target's maximum health

Yuumi

  • Q - Prowling Projectile
    • Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
    • Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260

Zeri

  • Base Stats
    • Attack Damage Growth: 1.5 ⇒ 1.3
  • Q - Burst Fire
    • Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23

Champion Adjustments

Jax (Midscope update)

  • Q - Leap Strike
    • Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
  • E - Counter Strike
    • Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
    • Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage
  • R - Grandmaster’s Might
    • Cooldown: 80 seconds ⇒ 100/90/80 seconds
    • 3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
    • [NEW] Imagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects
    • [NEW] NEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
  • Other
    • [NEW] Imagine if I had a Real Icon: Jax’s spell icons have all been updated
    • [NEW] Imagine if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the game

Rammus

  • Base Stats
    • Base Attack Damage: 56 ⇒ 53
    • Base Health: 634 ⇒ 614
  • W - Defensive Ball Curl
    • Flat Armor: 40 ⇒ 25
    • Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%
    • [NEW] OK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W

System Changes

Axiom Arc

  • Lethality: 10 ⇒ 18

Horizon Focus

  • Ability Power: 85 ⇒ 100

Jak’Sho, The Protean

  • Cost: 3100 ⇒ 3200
  • Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
  • Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
  • [NEW] Champions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters

Rod of Ages

  • Health: 300 ⇒ 400
  • Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>
  • Eternity Bonus Move Speed Amount: 25% ⇒ 35%
  • Move Speed Duration: 2 seconds ⇒ 3 seconds
  • [UPDATED] Move Speed Decay: Move speed gained from Eternity now decays more slowly
  • Passive - Eternity
    • (Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask)
    • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
    • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
    • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
  • QoL Updates and Bugfixes
    • Coming to screens near you: Eternity’s Move Speed proc buff now appears on the player’s HUD
    • Top Off: Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc
    • Stack Check: Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks

Archangel’s Staff

  • Total Cost: 2600 ⇒ 3000
  • Ability Power: 60 ⇒ 80
  • Ability Haste: 0 ⇒ 10
  • Passive - Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana

Seraph’s Embrace

  • [REMOVED] Passive - Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
  • [NEW] Passive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
  • Passive - Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana

Winter’s Approach

  • Total Cost: 2700 ⇒ 2600
  • Health: 350 ⇒ 400

Fimbulwinter

  • Health: 350 ⇒ 400

Legend Tenacity

  • Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
  • Maximum Tenacity at Full Stacks: 30% ⇒ 20%

ARAM Adjustments

Buffs

  • Lifesteal Effectiveness on Minions: 50% ⇒ 60% (Note: Marksmen are suffering the most after the changes, so we're returning a small amount of lifesteal power to slightly buff the entire class. As we're also changing marksmen's primary predators in juggernauts and assassins, we're taking a smaller step here to see if we need to do more for this class.)
  • Death Timers: Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.)
  • Draven: Outgoing Damage: 100% ⇒ 105%
  • Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5%
  • Kalista: Outgoing Damage: 105% ⇒ 110%
  • Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20%
  • Lulu: Shield Modifier: 100% ⇒ 110%
  • Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%
  • Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20%
  • Yuumi: Healing Modifier: 100% ⇒ 110%
  • Zeri: Outgoing Damage: 105% ⇒ 110%, Tenacity: 95% ⇒ 90%

Nerfs

  • Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
  • Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
  • Ekko: Damage Received: 95% ⇒ 100%
  • Elise: Outgoing Damage: 110% ⇒ 105%
  • Illaoi: Damage Received: 95% ⇒ 100%
  • Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
  • Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0%
  • Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
  • Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90%
  • Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
  • Maokai: Healing Modifier: 100% ⇒ 80%
  • Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105%
  • Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90%
  • Rek’Sai: Outgoing Damage: 110% ⇒ 100%
  • Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
  • Sett: Outgoing Damage: 95% ⇒ 90%
  • Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110%
  • Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95%
  • Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85%
  • Urgot: Damage Received: 100% ⇒ 110%
  • Zed: Outgoing Damage: 110% ⇒ 100%
  • Ziggs: Ability Haste: 0% ⇒ -20%

Competitive Ranked Changes

  • New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.
  • The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 - Split 1.
  • Promotion Series have been reduced from a best of 5 to a best of 3
  • The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
  • Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)
  • Career stats have been reset for the new ranked season