Rohat Dicle Kılınç
Rohat Dicle Kılınç
Rohat is an avid gamer who only managed to get decent at Football Manager and Teamfight Tactics. Despite his mediocre skills in League of Legends and CS:GO, Rohat covers their competitive scenes.

LoL Patch 12.15 Notes: Energy Champion Changes and More

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League of Legends patch 12.15 is a day out from hitting live servers. Here's all the info on LoL Patch 12.15


As the design team hinted before, the patches in the run-up of Worlds will be smaller in scale and try to optimize the meta to offer the best balance during the event, and still keep the balance on the non-competitive side of things.

What is changing with 12.15?

As we said, 12.15 is not a very heavy patch. There aren’t many nerfs to champions and most of these are focused around the pro play. Gwen, Kalista, Sivir and Taliyah are all near pick/ban in major leagues and are getting nerfed. And among these, only Sivir and Taliyah are necessarily played in solo queue but their changes are mostly around their ultimates, which are heavily skewed towards competitive, so you should not feel too much of a change in your games. The bigger nerfs for solo queue are Master Yi and Qiyana, and a bug-fix for her, ones. Master nerfs should especially be good for lower elos where he once again is very prominent and strong.

The largest change of the patch 12.15 should be the energy champion buffs. All champions who use energy as a resource got some buffs to either their regeneration mechanics or their spells’ cost. The only exception to this is Kennen, as he doesn’t struggle with energy costs too much. However, Kennen is not a champion with a high pick or win rate so he is getting some damage and cooldown buffs. The changes are mostly about giving him power in late-game team fights.

There are also some system changes, but once again not too many. Divine Sunderer is once again getting nerfed, but do not worry as Trinity Force is still a very good option for most champions. The two Quicksilver Sash items are getting some buffs, which is great as players did not feel good about converting their QSS to a full item. This means QSS is a much better option in most games considering the amount of CC in the game.

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Solo queue system changes

Aside from in-game changes, there is one more big shake-up in this patch that will affect the high-ranking players. Ever since the 2021 pre-season players that were ranked Master or higher, which Riot calls Apex Tier, were not able to duo queue. The change was somewhat divisive among the player base as many enjoyed playing with their friends, but also many did not relish having a duo on the enemy team.

This change resulted in a situation where players would duo queue to their Diamond promos and repeatedly dodge lobbies to fail those said promos. This would let them stay in Diamond, and thus be able to duo, but their Matchmaking Rating (MMR) would continue to rise as they wouldn’t actually lose games. This meant players could still duo and play against Apex Tier opponents.

To prevent this situation, Riot made a change in patch 12.10 that disabled duo queue for not only players in Apex Tiers but also the ones who are in lower ranks with Apex Tier MMRs. The change was implemented in NA and Korean servers as a test, and after successful results Riot is bringing the changes to all other servers.

When does League of Legends Patch 12.15 go live?

As always, patch 12.11 will go live on a Wednesday morning on June 10, 2022.

The first region that the patch will drop is the Oceania servers at 10 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

Complete LoL 12.15 patch notes

Champions

Akali

  • W: Twilight Shroud
    • Energy Restoration 80 ⇒ 100
    • Max Energy increase 80 ⇒ 100

Gwen

  • Q: Snip Snip!
    • True damage conversion at center: 75% ⇒ 50%
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Kalista

  • Attack damage: 69 ⇒ 66

Kennen

  • W: Electrical Surge
    • Cooldown: 14/12/10/8/6 seconds ⇒ 13/11.25/9.5/7.75/6 seconds
    • Damage: 60/85/110/135/160 ⇒ 70/95/120/145/170
  • R: Slicing Maelstrom
    • AP ratio: 20% ⇒ 22.5% per bolt

Lee Sin

  • Q: Sonic Wave / Resonating Strike
    • Recast energy cost: 30 ⇒ 25
  • W: Safeguard / Iron Will
    • Recast energy cost: 30 ⇒ 25
  • E: Tempest / Cripple
    • Recast energy cost: 30 ⇒ 25

Leona

  • Q: Shield of Daybreak
    • Mana cost: 45/50/55/60/65 ⇒ 35/40/45/50/55
  • R: Solar Flare
    • Crowd control duration: 1.5 seconds ⇒ 1.75 seconds

Lillia

  • Passive: Dream-Laden Bough
    • Monster damage cap: 40-100 ⇒ 50-150

Master Yi

  • E: Wuju Style
    • Cooldown: 18/17/16/15/14 seconds ⇒ 18 seconds

Qiyana

  • Passive: Royal Privilege
    • Damage AD ratio: 45% ⇒ 30%
    • Fixed a bug where Qiyana could apply First Strike twice due to an interaction with her passive

Rammus

  • R: Soaring Slam
    • Cooldown: 110/95/80 seconds ⇒ 90 seconds
    • Base cast range: 600 ⇒ 800
    • Dash speed increased by 200
    • Range growth per movement speed ratio: 1.3 ⇒ 1.5

Shen

  • E: Shadow Dash
    • Energy refund: 30/32.5/35/37.5/40 ⇒ 30/35/40/45/50

Singed

  • Passive: Noxious Slipstream
    • Movement speed: 20% ⇒ 25%
    • Per target cooldown: 10 seconds ⇒ 8 seconds
  • R: Insanity Potion
    • Bonus stats: 20/60/100 ⇒ 30/65/100

Sivir

  • Base stats
    • Attack damage growth: 3.3 ⇒ 3
  • E: Spellshield
    • Cooldown: 22/20/18/16/14 seconds ⇒ 24/22.5/21/19.5/18 seconds
  • R: On The Hunt
    • Cooldown: 100/85/70 seconds ⇒ 120/100/80 seconds

Taliyah

  • E: Unraveled Earth
    • Cooldown: 16/15/14/13/12 seconds ⇒ 18/17/16/15/14 seconds
  • R: Weaver’s Wall
    • Wall duration: 5 seconds ⇒ 4 seconds

Thresh

  • Q: Death Sentence
    • Cooldown: 20/18/16/14/12 seconds ⇒ 19/17/15/13/11 seconds
    • Damage: 80/120/160/200/240 ⇒ 100/140/180/220/260

Zed

  • W: Living Shadow
    • Shadow spell mimic range: 2000 ⇒ Infinite
  • E: Shadow Slash
    • Energy cost: 50 ⇒ 40

Items

  • Divine Sunderer
    • Healing conversion: 65% ⇒ 55%
  • Mercurial Scimitar
    • Magic resist: 30 ⇒ 40
    • Movement speed duration: 1 second ⇒ 1.5 seconds
  • Silvermere Dawn
    • Magic resist: 35 ⇒ 40
    • Slow resist and tenacity: 40% ⇒ 50%

Runes

  • First Strike
    • Bonus true damage: 10% ⇒ 9%

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