With a two-week hiatus between the previous patch and the final patch, Riot is looking to get their last-minute balance changes in. Worlds 2019 is just around the corner with the play-ins stage and many teams are already starting their boot camps. Taking a look at the final patch, we’ll see just what to expect once the greatest League of Legends event finally kicks off!
What’s New in Patch 9.19?
Q – The Darkin Blade:
- Damage reduction to minions reduced from 60% to 45%.
R – Perfect Execution:
- Second ultimate damage increased from 195/420/645 to 225/450/645.
E – Molten Shield
- Movement speed buff increased from 25-50.5% (levels 1-18) to 30-60% (levels 1-18).
- Cooldown reduced from 15 seconds at all ranks to 14/13/12/11/10 seconds.
Passive – Frost Shot:
- Slow increased from 15-30% (levels 1-18) to 20-30% (levels 1-18).
Q – Ranger’s Focus:
- Now acts as an auto-attack reset upon activation.
Q – Rocket Grab:
- Range increased from 1050 units to 1150 units.
R – Static Field:
- Passive max stacks increased from 2 to 3.
Q – Lunge:
- Can now hit turrets and wards.
E – Bladework:
- Second auto attack now deals bonus damage to turrets.
W – Drunken Rage:
- Cooldown increased from 5 seconds to 6 seconds.
- Damage ratio reduced from 8% of target's maximum health to 7% of the target's maximum health.
Base Stats Increase:
- Attack damage increased from 66 to 68.
- Health increased from 551.1 to 555.
- Mana increased from 322.2 to 325.
- Mana regen increased from 7.9 to 8.
Q – H-28G Evolution Turret:
- Attack ratio increased from 30% ability power to 35% ability power.
E – CH-2 Electron Stun Grenade:
- Stun duration increased from 1.25 seconds to 1.5 seconds.
R – H28Q Apex Turret:
- Attack ratio increased from 30% ability power to 35% ability power.
Q – Inner Flame:
- Damage ratio reduced from 60% ability power to 40% ability power.
W – Indestructible:
- Increased damage shield amount from 30% of damage dealt to 35% of the damage dealt.
R – Command: Shockwave:
- Damage increased from 150/225/300 (+0.7 ability power) to 200/275/350 (+0.8 ability power).
Passive – Living Forge:
- Masterwork upgrades are now available at level 12 rather than 13.
Base Stat Decrease:
- Magic resist reduced from 32.1 to 28.
W – Shield Vault:
- Empowered damaged changed from 150% total attack damage over three hits to 135-165% (levels 1-18) total attack damage over three hits
Base Stat Increase:
- Armor increased from 33 to 36.
Q – Queen’s Wrath
- Now works on turrets.
Q – Broken Wings:
- Cooldown increased from 12 seconds to 13 seconds.
E – Valor:
- Cooldown reduced from 14/13/12/11/10 seconds to 12/11/10/9/8 seconds.
Passive – Fury of the North
- Damage ratio reduced from 10/15/20% of target's maximum health (levels 1, 7, 14) to 10% of the target's maximum health.
W – Soul Furnace:
- Base shield increased from 30/55/80/105/130 to 50/75/100/125/150.
Base Stat Reduction:
- Armor reduced from 32 to 28.
- Armor growth reduced from 3 to 2.5.
Passive – Petricite Burst:
- Damage ratio changed from 9-60 (levels 1-18) (+1.0 total attack damage) (+0.2 ability power), reduced by 50% for minions that aren't the primary target to (+1.1 total attack damage) (+0.2 ability power) to the primary target, (+0.4 total attack damage) and (+0.2 ability power) to everyone else
Tahm Kench (ADJUST)
E – Thick Skin:
- Grey health healing changed from 75% of Grey Health at all ranks to 30-100% of Grey Health (levels 1-18).
Twisted Fate (BUFF)
E – Stacked Deck:
- Attack speed increased from 10/15/20/25/30% to 20/25/30/35/40%.
- Base damage increased from 55/80/105/130/155 to 65/90/115/140/165.
R – Final Hour:
- Bonus attack damage increased from 20/30/40 to 25/40/55.
E – Event Horizon:
- Cooldown reduced from 18/17/16/15/14 seconds to 18/16.5/15/13.5/12 seconds.
Xin Zhao (BUFF)
Passive – Determination:
- Base heal increased from 8-59 (levels 1-18) ⇒ 10-78 (levels 1-18).
Q – Three Talon Strike:
- Base damage increased from 20/25/30/35/40 ⇒ 20/28/36/44/52.
Q – Prowling Projectile:
- Slow reduced from 20/32/44/56/68/80% to 20% at all ranks.
- Slow duration reduced from 1.5 seconds to 1 second.
- The slow no longer decays over time.
R – Let’s Bounce!
- Blobs restore an additional 1/2/3% maximum health.
The previous patch did a great job at removing power from Aatrox and Akali who were previously king and queen of competitive. Riot did such a great job at nerfing them that the champs were devastated to the point where a small buff was needed to restore some balance. However, even with these return buffs, neither of the champs stand as tall as they once did. Despite this, Worlds teams will still be running them for their extreme outplay and carry potential.
One of the more interesting buffs to come through saw Fiora and Rek’Sai buffed so that their attacks would now proc on turrets. Previously, these two duelists struggled at pushing down turrets unless they had some a little help. Thanks to their buff, these two have a huge potential of returning to meta in dueling favored matchups where teams would look to split the map.
Heimerdinger the Revered Inventor also finds some love this patch, receiving some extra fighting power mostly in his placeable turrets. Sure, the increase Stun Grenade duration helps. However, the slight increase in ability power to his turrets may be enough to return him to meta. Should pros be able to exploit him as a bottom lane mage, he could find a lot of success running down towers and being a menace to deal with in team fights.
A handful of other buffs came through. Xin Zhao is now a lot stronger at dueling, especially in the late game. Mordekaiser and Sion both received an increase to their shielding. And the classic Orianna buff for Worlds came again in 2019, seeing her ultimate damage and ratio increase substantially. Besides that, there were only three notable nerfs that came through for the final patch of the competitive season.
Three Notable Nerfs
First up on the nerf list is Sejuani, further reducing her effectiveness as the queen of utility. The Fury of the North’s passive isn’t as furious as her icebreaker damage was flattened to 10%. Basically, Sejuani’s midgame power was reduced by a third and her late-game power was reduced by half. Sylas also took a hit in dueling potential as his armor was reduced by a fair amount and his passive damage was adjusted. Sylas jungle won’t be as safe as it used to be and he may be flexed around between solo lanes more often at Worlds.
The final and biggest nerf of the patch affects none other than Yuumi, the Magical Cat. Her Prowling Projectile was gutted again, removing pretty much all of its utility. The slow no longer increases per level and the duration was reduced. Compared to what she once was, Yuumi will become an extremely niche pick at Worlds, acting as a pure enchanter for the most part. She’s lost at ton of power in recent weeks and it’s doubtful she’ll be seen often.
To summarize the patch, many of the changes were warranted and some of the buffs have the potential of creating a rippling effect, becoming meta. Even as a meme, Orianna will guaranteed return to glory, becoming a must ban against some of the top mid laners in the world. For more information on the patch, you can find the official patch notes here: https://na.leagueoflegends.com/en/news/game-updates/patch/patch-919-notes/.