Dota 2 Huskar Guide – Disarm Opponents with Inner Fire

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Dota 2 Huskar Guide – Disarm Opponents with Inner Fire

You can easily disarm opponents with Inner Fire in Dota 2 while playing Huskar in the online strategy game.

Players pour in hours of gameplay in Dota 2 to find new ways to kill their enemies during battles. You can select heroes from a wide roster to be able to perform breath-taking kills at the push of a button. People can party with their friends to face the biggest esports teams from across the world to win Dota 2 matches. 

There are plenty of unique skills and abilities that make each hero fascinating to fight with in the massively multiplayer game. From disarming opponents to stunning enemy heroes, you can cast several spells in the game to pacify your foes during team fights. 

Certain carry heroes in Dota 2, such as Lone Druid, Brewmaster, and Outworld Destroyer can be disarmed to prevent them from attacking for a few seconds. These heroes can gain momentum with each physical hit that they deliver and disarming them during battles can be a strategic measure against professional players who tend to dominate games. 

Find out how to disarm opponents using Inner Fire with Huskar in Dota 2 matches. 

Huskar – Disarm Opponents with Inner Fire

Huskar fights opponents after disarming them with Inner Fire

You can choose Huskar to become stronger with each attack you deal to enemy heroes in the online game. The Strength hero can be vital to counter carry heroes in Dota 2. Huskar can cast abilities like Inner Fire to disarm his opponents and plunge toward them using Life Break to prevent them from escaping battles. 

The carry hero has 600 health and 291 mana at the start of the game. He has a maximum range of 400 on his physical attacks, giving him adequate distance to fight enemy creeps in lanes and enemy heroes in battles without taking considerable damage from them. Huskar has a base Strength of 20 and gains 3.3 Strength per level. 

You can take the mid lane with Huskar to gain more experience from enemy creeps in Dota 2. The mid lane will let you level up faster to unlock various abilities for the Strength hero. Players can take Inner Fire after spawning into the game to deal 120 damage to enemy units in a radius of 500. Enemy units affected by Inner Fire will be knocked back by a distance of 400 and will be disarmed for up to 1.8 seconds at level one. 

Players can max out Inner Fire to deal up to 300 damage to enemy units. Huskar can disarm his opponents for a total of 4 seconds by using Inner Fire at level 4 during team fights. Inner Fire has a cooldown of 11 seconds and consumes 150 mana to be used per cast. The ranged hero can constantly use Inner Fire in the mid lane to make his enemies miss last hits on your creeps. Inner Fire can be used to delay the purchase of items of enemy heroes and decrease the experience they gain from killing allied creeps in the mid lane. 

Huskar can deal bonus damage to enemy heroes by leveling up Burning Spear. You can drain the health of your opponents by hurling Burning Spears at them during battles. Each attack from Huskar can deal up to 20 bonus damage per second (DPS) for 8 seconds. Burning Spears can be stacked to deal more damage with every hit that Huskar delivers to enemy heroes. You can deal Pure damage to enemy heroes using Burning Spears by reaching level 25 through the Talent Tree.

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The passive ability, Berserker’s Blood, can be used to gain bonus attack speed and health regeneration for every missing health point. Berserker’s Blood grants up to 310 attack speed, 70% of his maximum Strength as regeneration, and 25% of magic resistance. Huskar will be able to tank more damage from incoming attacks dealt by his opponents by leveling up Berserker’s Blood to level 4 early in the game. 

Huskar can initiate fights by rushing into battle and using Inner Fire to disrupt enemies. Inner Fire will disposition his opponents and disarm them for 5 seconds, letting your allies cast their spells and strike your foes with physical attacks to decimate them during team fights. 

The Strength hero can use his ulti, Life Break, to launch himself at an enemy hero. Huskar can deal up to 44% of the enemy unit’s maximum health by casting Life Break on his opponents. Enemy units affected by Life Break will have their movement speed slowed by 60% for up to 5 seconds. You can use Inner Fire immediately after using Life Break to disarm your opponents for up to 4 seconds. Life Break has a cooldown of 12 seconds. 

The carry hero takes up to 44% of his max health as damage by casting Life Break on his enemies. You gain bonus attack speed and health regeneration right after using Life Break on enemy heroes by leveling up Berserker’s Blood. The passive ability, Berserker’s Blood will let Huskar deal bonus damage using Bearing Spears while enemies are disarmed by Inner Fire in team fights.  

Items to Buy for Huskar

Mask of Madness

Mask of Madness provides 10 attack speed and 10 attack damage to the Strength hero. You can purchase a Mask of Madness for 1775 gold in the game. You can activate Mask of Madness to gain 110 attack speed and 30 movement speed as a bonus for up to 6 seconds. 

Huskar will be silenced for the duration of Mask of Madness. The ranged hero can leap toward enemy heroes using Life Break and cast Inner Fire to disarm his enemies before activating Mask of Madness to receive bonus attack speed to destroy his opponents. Mask of Madness has a cooldown of 16 seconds and requires 25 mana to be used in the game. Huskar gains up to 24% Lifesteal on his physical attacks by purchasing Mask of Madness. 


Vanguard grants 250 health and 7 health regeneration to Huskar. You can buy Vanguard early in the game while playing Huskar to boost his maximum health. The increased health gained by Huskar through Vanguard can be used to make him more durable during team fights. 

Huskar has a 60% chance to block up to 32 damage from incoming attacks by equipping Vanguard for the carry hero. You can purchase Vanguard for 1825 gold in the game. You can upgrade Vanguard to Crimson Guard to increase the health regeneration rate and armor of Huskar in Dota 2.  

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Blade Mail

Blade Mail can be bought for 2100 gold. Huskar gains 28 attack damage and 6 armor by purchasing Blade Mail. The ranged hero can activate Blade Mail to return up to 85% of all incoming damage back to enemy units for 5.5 seconds. Blade Mail has a cooldown of 25 seconds and requires 25 mana to be used in the game. 

Huskar can use Blade Mail after casting Life Break on his opponents to return any damage taken during his ulti back to enemy heroes. You can use Inner Fire after Blade Mail completes its duration to prevent taking damage from physical attacks during battles. 

Armlet of Mordiggian 

Armlet of Mordiggian provides 25 attack speed, 15 attack damage, 6 armor, and 5 health regeneration to the Strength hero. Huskar can use Armlet of Mordiggian to gain Unholy Strength during team fights. 

The carry hero gains 35 attack damage, 25 Strength, and 4 armor as a bonus by activating Unholy Strength using Armlet of Mordiggian. You can purchase the item for 2500 gold in the game. You can use Inner Fire before enabling Unholy Strength to attack disarmed opponents in battles. 

Hurricane Pike

Hurricane Pike grants 200 health, 20 Agility, 15 Strength, 15 Intelligence, and 150 attack range to Huskar. You can use Hurricane Pike to push yourself and a targeted unit away from each other for up to a distance of 450. 

Huskar can strike the targeted unit with unlimited range for up to 5 attacks and receives a bonus of 100 attack speed for 6 seconds. Hurricane Pike has a cooldown of 19 seconds and needs 100 mana to be used in the game. The ranged hero can cast Life Break on enemy heroes before using Hurricane Pike on them to deal bonus damage with Burning Spears. 


Mjollnir can be purchased for 5600 gold in the game. Huskar gains 70 attack speed and 24 attack damage by equipping Mjollnir in his inventory. Each attack from Huskar gains a 30% chance to release a bolt of electricity that deals 180 damage to multiple enemy units in a radius of 650 by purchasing Mjollnir. 

You can use the active ability, Static Charge, to place an electric shield on Huskar using Mjollnir during battles. The electric shield lasts for 15 seconds and has a 20% chance to release an electric current that deals 225 damage to 5 enemy units around Huskar. 

Best Allies for Huskar


Clinkz fights enemy heroes disarmed by Huskar

Clinkz is an Agility hero who can help Huskar get more kills in Dota 2. The carry hero has a maximum range of 600 that can be used to attack enemy heroes from various locations on the map. Clinkz can scout the jungle using Skeleton Walk to remain undetected by enemy heroes. 

Skeleton Walks grants invisibility to Clinkz for up to 40 seconds. Clinkz can close in on enemy heroes and signal Huskar to let him cast Life Break on his opponents. Once Huskar casts his ulti and uses Inner Fire to disarm his opponents, Clinkz can use Burning Barrage to release 6 arrows that can drain the health of
enemy heroes.